Andrew Doull
@andrewdoull.bsky.social
16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself
Pinned
Andrew Doull
@andrewdoull.bsky.social
· Jul 28
A Lot of Zeroes by half-a.press
A solo or coop game of mapping interstellar journeys.
half-apress.itch.io
I've release a new solo/coop TTRPG about mapping a journey through the Milky Way with your immortal and unusual crew. It's inspired by the High Frontier Interstellar board game I helped develop but goes much, much further: to the galactic core and beyond! half-apress.itch.io/a-lot-of-zer...
Not sure why you need wait to build a humanoid robot to stop white collar crime.
November 11, 2025 at 10:45 PM
Not sure why you need wait to build a humanoid robot to stop white collar crime.
Sixty Years in Space is not a generic role playing system in the sense that reality is not generic.
November 11, 2025 at 9:32 PM
Sixty Years in Space is not a generic role playing system in the sense that reality is not generic.
Always happy to offer TTRPG design advice.
The tether needs to be roughly 200 km long to avoid the GM suffering health issues due to microgravity. I recommend prescribing a course of bisphosphonates if sessions last longer than a week or so.
November 11, 2025 at 9:13 PM
Always happy to offer TTRPG design advice.
Curious what rpm they rotate the GM at.
Launch!
GRAVITY is a one-shot-focused RPG about powerful people stuck in an increasingly bad situation. To maintain suspense, the game uses a rotating-GM system (stolen from Lovecraftesque and my previous game, Bleak Spirit) to ensure that nobody knows what the Threat is until the climax.
GRAVITY is a one-shot-focused RPG about powerful people stuck in an increasingly bad situation. To maintain suspense, the game uses a rotating-GM system (stolen from Lovecraftesque and my previous game, Bleak Spirit) to ensure that nobody knows what the Threat is until the climax.
Gravity: A Roleplaying Game
A one-shot TTRPG about powerful people in a bad situation.
www.kickstarter.com
November 11, 2025 at 7:21 PM
Curious what rpm they rotate the GM at.
Reposted by Andrew Doull
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
November 11, 2025 at 6:20 PM
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
Reposted by Andrew Doull
China’s emissions have peaked, five years ahead of schedule. A moment of epochal importance.
bsky.app/profile/carb...
bsky.app/profile/carb...
NEW – Analysis: China’s CO2 emissions have now been flat or falling for 18 months | @laurimyllyvirta.bsky.social
Read here: buff.ly/ONGzk3a
Read here: buff.ly/ONGzk3a
November 11, 2025 at 12:30 AM
China’s emissions have peaked, five years ahead of schedule. A moment of epochal importance.
bsky.app/profile/carb...
bsky.app/profile/carb...
I think the best thing about the TTRPGs I’ve made is I’ve for sure written a lot of words.
November 11, 2025 at 9:38 AM
I think the best thing about the TTRPGs I’ve made is I’ve for sure written a lot of words.
Reposted by Andrew Doull
The best discussion of the contrasting orbital periods of different planets I’ve ever heard in a rap
November 9, 2025 at 3:31 PM
The best discussion of the contrasting orbital periods of different planets I’ve ever heard in a rap
The great thing about trading bon mots with @unormal.bsky.social about this picture is I’ve spent a lot of time seeing how deep it’s insanity goes
The question is, are you floating skull tired?
Art by Keith Parkinson ‘The Minions of Splewgorth’ for RIFTS RPG (1990)
November 11, 2025 at 3:11 AM
The great thing about trading bon mots with @unormal.bsky.social about this picture is I’ve spent a lot of time seeing how deep it’s insanity goes
*holds hand up to earpiece* I have been reliably informed that TTRPGs has multi-classed mediums and is currently levelling up in board games
November 11, 2025 at 2:27 AM
*holds hand up to earpiece* I have been reliably informed that TTRPGs has multi-classed mediums and is currently levelling up in board games
Imagine thinking dreams don’t convey information
November 10, 2025 at 11:37 PM
Imagine thinking dreams don’t convey information
Reposted by Andrew Doull
It’s the final day to get the itchio bundle for the Palestinian Children’s Relief fund! For $10 you can get Questlandia and Noirlandia + over 240 other games. It’s a great way to round out your weird indie library while supporting the fight for Palestinian liberation.🇵🇸 itch.io/b/3299/pales...
November 10, 2025 at 7:20 PM
It’s the final day to get the itchio bundle for the Palestinian Children’s Relief fund! For $10 you can get Questlandia and Noirlandia + over 240 other games. It’s a great way to round out your weird indie library while supporting the fight for Palestinian liberation.🇵🇸 itch.io/b/3299/pales...
Apparently no one has photographed a quad bike stacked on another quad bike at a scrap yard to let me make my “Caves of Quads” joke
November 10, 2025 at 11:13 PM
Apparently no one has photographed a quad bike stacked on another quad bike at a scrap yard to let me make my “Caves of Quads” joke
The question is, are you floating skull tired?
Art by Keith Parkinson ‘The Minions of Splewgorth’ for RIFTS RPG (1990)
November 10, 2025 at 11:04 PM
The question is, are you floating skull tired?
One thing that’s an under talked about thing in game design is how often you find something that doesn’t work and the fix is to do the exact opposite thing.
November 10, 2025 at 9:21 PM
One thing that’s an under talked about thing in game design is how often you find something that doesn’t work and the fix is to do the exact opposite thing.
Rebuilding skill and ability development system in sub game because numbers too chonky.
November 10, 2025 at 9:01 PM
Rebuilding skill and ability development system in sub game because numbers too chonky.
What in the human cognition of a bell curve could this ever be considered a reasonable take?
I’m didn’t realise people could credibly think about game design for more than 30 seconds and not realise that there are fundamental differences between roll over and roll under systems.
I’m didn’t realise people could credibly think about game design for more than 30 seconds and not realise that there are fundamental differences between roll over and roll under systems.
Game mechanics aren't that special.
There is nothing inherently better about rolling 2d6 vs a d12, rolling over or under a stat for a skill check, or using tokens.
The special part is when you, the designer, noticing how a particular mechanic lets you share a part of the human experience
There is nothing inherently better about rolling 2d6 vs a d12, rolling over or under a stat for a skill check, or using tokens.
The special part is when you, the designer, noticing how a particular mechanic lets you share a part of the human experience
November 10, 2025 at 3:00 AM
What in the human cognition of a bell curve could this ever be considered a reasonable take?
I’m didn’t realise people could credibly think about game design for more than 30 seconds and not realise that there are fundamental differences between roll over and roll under systems.
I’m didn’t realise people could credibly think about game design for more than 30 seconds and not realise that there are fundamental differences between roll over and roll under systems.
"If you see this, quote with a title screen that’s iconic to you."
November 9, 2025 at 9:32 AM
"If you see this, quote with a title screen that’s iconic to you."
Reposted by Andrew Doull
Books aren't just what the writer puts in. They're what the reader puts in, too. And some readers are assholes.
October 14, 2025 at 1:51 AM
Books aren't just what the writer puts in. They're what the reader puts in, too. And some readers are assholes.
Plur1bus asking the big questions like do scientists have the best sweater game?
November 8, 2025 at 10:17 PM
Plur1bus asking the big questions like do scientists have the best sweater game?
I’ve hit 2^10 followers so will release update 6 real soon now TM
November 8, 2025 at 8:48 AM
I’ve hit 2^10 followers so will release update 6 real soon now TM
I’m still working on my theory that secretly every Apple TV show is actually great.
Got Apple TV to watch Pluribus and browsing what’s on offer feels like I’m in a TV show browsing a fictional streaming channel full of pretend TV shows.
November 8, 2025 at 6:22 AM
I’m still working on my theory that secretly every Apple TV show is actually great.
Any TTRPGers know of any games which have important facts that the characters know but the players do not?
One key central mystery in my sub game coming up is something the players have to figure out, but if you asked the characters, they'd go "Oh that" and tell you the answer.
One key central mystery in my sub game coming up is something the players have to figure out, but if you asked the characters, they'd go "Oh that" and tell you the answer.
November 8, 2025 at 4:50 AM
Any TTRPGers know of any games which have important facts that the characters know but the players do not?
One key central mystery in my sub game coming up is something the players have to figure out, but if you asked the characters, they'd go "Oh that" and tell you the answer.
One key central mystery in my sub game coming up is something the players have to figure out, but if you asked the characters, they'd go "Oh that" and tell you the answer.
Sixty Years in Space (2015-2025)
November 8, 2025 at 1:45 AM
Sixty Years in Space (2015-2025)