Mike Nisbet
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mikesky.dev
Mike Nisbet
@mikesky.dev
Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. 🦉

Maintainer of @openbrush.app and OpenXR Extensions for Unity.

Currently working in the low carbon and renewables sector with WebGL.
Reposted by Mike Nisbet
I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment 🌲
November 15, 2025 at 7:52 PM
Reposted by Mike Nisbet
We sneaked out support for Gaussian Splats using the very groovy three.js plugin Spark: icosa.gallery/view/ZTLkNjE...
gs_Shelter by andybak on Icosa Gallery
Check out "gs_Shelter" and more work by andybak on Icosa Gallery
icosa.gallery
November 14, 2025 at 11:54 AM
Wow, @openbrush.app name dropped by @valvesoftware.com in this interview as already working with Steam Frame! 🥳 Please still send us dev kits… www.pcgamer.com/hardware/vr-...
The Steam Frame is here: 'a new way to play your entire Steam library'
Wireless connectivity, improved optics, new controllers and a chip all of its own, the Steam Frame looks to be worth the wait.
www.pcgamer.com
November 13, 2025 at 5:20 PM
Reposted by Mike Nisbet
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by Mike Nisbet
It is with shock and genuine sadness that I learn of the passing of my good friend, long time colleage and just a really kind man, Quentin Willson. He will be sorely missed by many who knew and worked with him.
November 8, 2025 at 8:05 PM
Reposted by Mike Nisbet
Further exploration of some topics I pondered in the recent Almost Breaking News episode.
llewellyn.substack.com/p/two-ideas-...
Two Ideas At Once
Can we manage to hold them both?
llewellyn.substack.com
October 23, 2025 at 11:51 AM
Reposted by Mike Nisbet
Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine.

www.igalia.com/2025/10/09/I...
Igalia, Servo, and the Sovereign Tech Fund | Igalia
Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...
www.igalia.com
October 10, 2025 at 11:33 AM
Reposted by Mike Nisbet
Evolution (abridged)
September 10, 2025 at 2:36 AM
Reposted by Mike Nisbet
KA-KAWWW! In case you missed out on our booth at PAX West, our company has taken up bird watching... kinda. Peep Birdseed, a cozy nature-focused VR game where your goal is to snap the rarest birds in the most majestic (or wacky) poses. Learn more about Birdseed ➡️ buff.ly/VDJqFxG

#gamedev #indiedev
August 29, 2025 at 4:01 PM
Reposted by Mike Nisbet
Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com...

This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
OpenXR native API | OpenXR Plugin | 1.16.0-pre.1
docs.unity3d.com
August 18, 2025 at 9:43 PM
Reposted by Mike Nisbet
Yes, I finally got all the software I need to be a VR developer!
June 20, 2025 at 7:50 PM
Reposted by Mike Nisbet
I did a bigger write-up on linked-in but I can finally go public with what I've been working on for the past 3 or so months.

OpenXR 1.1.49 adds the much awaited spatial entities extension. Thanks to funding from Khronos, Godot will support this API "today".

github.com/godotengine/...
OpenXR: Add support for spatial entities extension by BastiaanOlij · Pull Request #107391 · godotengine/godot
The OpenXR Spatial entities extension was introduced to standardise obtaining and interacting with information about the users real world environment. It defines a core extension for how to query a...
github.com
June 11, 2025 at 7:32 AM
Reposted by Mike Nisbet
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon!

www.khronos.org/blog/openxr-...
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
www.khronos.org
June 11, 2025 at 12:20 AM
Reposted by Mike Nisbet
May 27, 2025 at 2:26 AM
Reposted by Mike Nisbet
Guess who is now live in the Meta Horizon Store?
👉😂🌱👈

www.meta.com/en-gb/experi...

#VR #Vivarium #MetaQuest #VRgames #VirtualReality
May 22, 2025 at 5:53 PM
Reposted by Mike Nisbet
Multiplayer painting is now live!

Collaborate, chat, draw with friends, show off or just allow others to explore your worlds. Cross platform, free and open source forever. Get it on Steam, Meta, Itch and other stores.
#vr #vrart #tiltbrush #openbrush
April 29, 2025 at 12:47 PM
Reposted by Mike Nisbet
Teaser... Coming soon: docs.openbrush.app/alternate-an...

It's very cool and expands the features of Open Brush in a lot of interesting ways. We just want to get multiplayer officially released before we hit you all with this :-)
Feature: Plugin Scripting | Open Brush Docs
docs.openbrush.app
March 21, 2025 at 4:59 PM
In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
March 13, 2025 at 5:17 PM
Promising, but I’ll reserve judgement until I see the changes they’ve made. In the meantime, I’m still working on my plugin to deploy a single binary for all VR headsets.

H/T to @uploadvr.com, @kentbye.com, Guy and Matthieu for their work bringing this to light developers.meta.com/horizon/blog...
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
developers.meta.com
March 7, 2025 at 8:46 PM
Reposted by Mike Nisbet
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it:
Meta's Unity & Unreal "OpenXR" Integrations Block Other PC VR Headsets
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it.
www.uploadvr.com
March 6, 2025 at 5:00 PM
Reposted by Mike Nisbet
I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri
voicesofvr.com/1526-allegat...
#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR. – Voices of VR Podcast
voicesofvr.com
February 28, 2025 at 8:38 PM
Reposted by Mike Nisbet
[1/5] PCVR journalists: when covering a headset software/firmware update, run the OpenXR Conformance Test Suite. If it fails, the headset/software/firmware *DOES NOT* support OpenXR and users should expect problems. The CTS is freely available on GitHub.
February 22, 2025 at 2:05 PM
Reposted by Mike Nisbet
Even within the Unity ecosystem, Vendor SDKs aren't required, and working around them will make your app actually portable! See @openbrush.app and @mikesky.dev's work as an excellent example here.
February 10, 2025 at 7:46 PM
Reposted by Mike Nisbet
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access, following its release on Steam last year:
Google Blocks Open Source Rebirth Open Blocks Launches In Early Access
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access, following its release on Steam last year.
www.uploadvr.com
February 2, 2025 at 6:00 PM