Mike Nisbet
banner
mikesky.dev
Mike Nisbet
@mikesky.dev
Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. 🦉

Maintainer of @openbrush.app and OpenXR Extensions for Unity.

Currently working in the low carbon and renewables sector with WebGL.
@unity.com finally time to get OpenXR Linux support working?
November 13, 2025 at 11:21 AM
@ianhamilton.net give this a shot, no promises. It's not a direct APK link, you'll need to unzip first nightly.link/icosa-founda...
nightly.link
November 4, 2025 at 5:09 PM
For additional context, our Android build is designed to fall back to a viewer mode on generic Android, which is what you’re seeing here. We would have loved to have an Android XR devkit but were ghosted after initial talks and being UK based can’t get one ourselves…
October 26, 2025 at 8:14 PM
github.com/icosa-founda... I’ll see if I can kick off another build for you as the current ones expired, but I’m about to go on holiday. I’m not working in XR at the moment and honestly Meta’s dark patterns in the dev cycle has really worn me down on wanting to support the medium…
Exclusively OpenXR for Android/PCVR by mikeskydev · Pull Request #798 · icosa-foundation/open-brush
This PR implements the early stages of https://github.com/mikeskydev/unity-openxr-extensions, moving away from vendor specific XR SDKs towards using OpenXR for as many features as possible. TODO: ...
github.com
October 26, 2025 at 8:14 PM
Hi Ian, our current build has been limited to the Quest OpenXR loader because of the pain of getting Passthrough working on anything else 😅 I have a long-open PR that moves us to the proper cross-platform version of OpenXR, but was held up because of Logitech not helping us port MX Ink.
October 26, 2025 at 8:14 PM
Thank you so much!! This is exactly what I wanted from the main OpenXR package, it will greatly speed up extension impl without needing to define types and functions. Looking forward to converting my package to use this when it reaches main release!
August 19, 2025 at 9:07 AM
It feels like this is the 5th overhaul or so? I just want a stable OS for our users 😭
May 22, 2025 at 6:16 PM
Aw man I know it’s new but I wish I knew about this last week for github.com/mikeskydev/energy-globe! time for an update :)
GitHub - mikeskydev/energy-globe: World electricity consumption split out per source, on a three.js globe.
World electricity consumption split out per source, on a three.js globe. - mikeskydev/energy-globe
github.com
May 19, 2025 at 10:07 PM
I’ve oddly experienced the same when demoing VR, players pulling the opposite trigger/grip to the one I said to
May 18, 2025 at 10:02 PM