Mike Nisbet
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mikesky.dev
Mike Nisbet
@mikesky.dev
Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. 🦉

Maintainer of @openbrush.app and OpenXR Extensions for Unity.

Currently working in the low carbon and renewables sector with WebGL.
Thanks Ben! 👋

Hi, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush!

Right now I’m doing a lot of work to promote cross platform XR, and will shortly release a Unity package that takes full advantage of OpenXR, without pesky vendor SDKs 💪 Stay tuned!
November 8, 2024 at 6:22 PM
I got Quest Passthrough working with @unity @OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier! Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough 🙏 #openxr
November 13, 2024 at 6:12 PM
These past few weeks I’ve been working on implementing @glTF3D KHR_animation_pointer in glTFast for @unity. Great to see this format evolve with even more useful capabilities! https://github.com/atteneder/glTFast/pull/596 #gltf #madewithunity
November 13, 2024 at 6:12 PM
I have been waiting SO long for this, OpenXR passthrough on SteamVR! 🤩 Here's a quick demo of the plugin working with @openbrushapp✨ Excellent work by @rectus_sa! Grab the plugin from their GitHub. It's open source! ❤https://t.co/4t5TKqBfki #openxr #steamvr #openbrush https://t.co/wAW4ntF0oF
November 13, 2024 at 6:11 PM