Mike Nisbet
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mikesky.dev
Mike Nisbet
@mikesky.dev
Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. 🦉

Maintainer of @openbrush.app and OpenXR Extensions for Unity.

Currently working in the low carbon and renewables sector with WebGL.
Overclockers is having a fun time
March 6, 2025 at 3:41 PM
Bringing my seasonal tradition over to Bluesky, hope we have some Ace Attorney fans around here!
December 24, 2024 at 2:02 PM
Hi Bluesky, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush!

Currently I’m working to promote cross platform XR, and will soon release a Unity package that takes full advantage of OpenXR extensions without pesky vendor SDKs 💪 Stay tuned for updates!
November 8, 2024 at 8:38 PM
Thanks Ben! 👋

Hi, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush!

Right now I’m doing a lot of work to promote cross platform XR, and will shortly release a Unity package that takes full advantage of OpenXR, without pesky vendor SDKs 💪 Stay tuned!
November 8, 2024 at 6:22 PM
App Lab category on @MetaQuestVR🫠
November 13, 2024 at 6:12 PM
Obligatory #aurora photo
November 13, 2024 at 6:12 PM
I got Quest Passthrough working with @unity @OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier! Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough 🙏 #openxr
November 13, 2024 at 6:12 PM
These past few weeks I’ve been working on implementing @glTF3D KHR_animation_pointer in glTFast for @unity. Great to see this format evolve with even more useful capabilities! https://github.com/atteneder/glTFast/pull/596 #gltf #madewithunity
November 13, 2024 at 6:12 PM
I’ve had a lot of fun meeting @YorksGamesFest attendees and demoing @openbrushapp this week, thanks for coming by! 🤘
November 13, 2024 at 6:11 PM
Open Brush has reached 500 stars on @github! Thanks for the support everyone 🥳 https://github.com/icosa-gallery/open-brush @openbrushapp #opensource
November 13, 2024 at 6:11 PM
I have been waiting SO long for this, OpenXR passthrough on SteamVR! 🤩 Here's a quick demo of the plugin working with @openbrushapp✨ Excellent work by @rectus_sa! Grab the plugin from their GitHub. It's open source! ❤https://t.co/4t5TKqBfki #openxr #steamvr #openbrush https://t.co/wAW4ntF0oF
November 13, 2024 at 6:11 PM
A great sign that @openbrushapp v2 is nearly here is that recent pull requests are mainly tidy-ups and small UX changes 🥳 Not long to wait now! 👀
November 13, 2024 at 6:10 PM
Super excited to see @unity is finally shipping a cross vendor loader for Android in their latest @OpenXR package! 🥳 Will be coming to @openbrushapp very soon! https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.5/changelog/CHANGELOG.html#153---2022-09-18
November 13, 2024 at 6:10 PM
Our Unity XR work on @openbrushapp is merged! 🥳
Big features and new platforms coming to the app soon!
#opensource #vr #xr #ar #tiltbrush
November 13, 2024 at 6:10 PM
Controller testing for the @OpenXR powered version of @openbrushapp is nearly done! Sadly it looks like we'll be dropping support for the Logitech VR Ink, as there's no interaction profile available 😢 @Logitech @SteamVR any chance of getting it supported in the future? 🙏
November 13, 2024 at 6:10 PM
Something new is coming to Open Brush soon...👀
November 13, 2024 at 6:10 PM
Open Brush @openbrushapp broke 400 stars on @github! Thank you everyone for showing your support for our evolution of Tilt Brush! 🎉 🥳https://github.com/icosa-gallery/open-brush
November 13, 2024 at 6:10 PM
Okay, I think it's finally time to bring this branch up to date 🚀 https://twitter.com/openbrushapp/status/1541456327192592385
November 13, 2024 at 6:09 PM
You can tell when you’ve reached the QA phase of your XR work! Side note: anyone got access to a HTC Vive Cosmos? 😇
November 13, 2024 at 6:09 PM
Oculus finally added experimental support for Unity’s own OpenXR plugin in v39 🥳 hopefully a big win for cross platform features and compatibility!
November 13, 2024 at 6:09 PM
I’ve been learning about @threejs custom glTF extensions this weekend 🤓 Got some exciting #tiltbrush #openbrush related packages to share soon! ⚡️✨
November 13, 2024 at 6:09 PM
Is it me or is @oculus/@meta being deliberately unclear claiming that they support their more advanced features via OpenXR? You're required to use the Oculus specific plugin in Unity, instead of the generic OpenXR backend, therefore STILL making cross platform XR difficult. 😠
November 13, 2024 at 6:09 PM
I can't believe we got this far... thank you to our amazing @IcosaGallery team and all our contributors, be it code, art, financial, feedback, or even just cheering us along! #OpenBrush #TiltBrush #VR #opensource https://store.steampowered.com/app/1634870/Open_Brush/
November 13, 2024 at 6:08 PM
Super easy to get the TiltLoader up and running! (Sidenote: this obliterates my pc) https://twitter.com/mrdoob/status/1335039901109202944
November 13, 2024 at 6:08 PM
First steps 😂 Progress is progress!
November 13, 2024 at 6:08 PM