LivingCoder
livingcoder.bsky.social
LivingCoder
@livingcoder.bsky.social
I am a software engineer that loves Rust, writes C# for work, and has a lot of experience with Python. With the limited free time I have, I like to do game development using Bevy.

He/Him

https://github.com/AustinHellerRepo
What is the process in #Bevy 0.16 when making a custom material fragment #shader to get lighting information into the shader? I have a flashlight that I want to shine onto my walls that use the custom material.
If anyone has a link to some examples or documentation, I would love that. Thanks.
October 22, 2025 at 4:11 PM
Reposted by LivingCoder
A quick visibility mesh implementation in bevy.

Sort vertices globally by angle relative to player, iterate, and build mesh. repeatedly .insert_attribute visibility mesh positions on a Mesh every frame.
October 14, 2025 at 9:00 PM
Reposted by LivingCoder
My latest coding adventure — attempting to write a grid-based fluid solver and simulate some simple smoke!

youtu.be/Q78wvrQ9xsU?...
Coding Adventure: Simulating Smoke
YouTube video by Sebastian Lague
youtu.be
October 12, 2025 at 6:34 AM
Reposted by LivingCoder
Hi #bevy :) It's time for your weekly #bevymergetrain, where I go over the community-approved PRs for the #opensource #rust game engine that I help maintain.

Follow along as we review the 9 PRs in our backlog: it's a fun mix of process, programming and praise :)
October 6, 2025 at 7:06 PM
I'm making this game in #Bevy (started as a game jam, but didn't finish in time) and I love it. Bevy is just so easy once you have ECS in your brain.
The best part is that everything left to do is easy to do, just takes time. I can't wait to share it with everyone.
October 9, 2025 at 12:56 AM
Using #bevy 0.16, is it possible to get the mesh associated with a glb file's model without spawning an initial one in the World and then hunting for the Mesh3d?
I want to use the same mesh handle many, many times from my exported Blender model and I think SceneRoot creates a unique mesh handle.
October 5, 2025 at 6:11 AM
Reposted by LivingCoder
Bevy 0.17 release highlights #3: Headless UI Widgets - the unstyled functionality of standard UI widgets ready to be skinned to match your game (like Button, Slider etc.) - #headless#headless-bevy-ui-widgets-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#headless-bevy-ui-widgets-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 2, 2025 at 8:00 PM
Reposted by LivingCoder
Bevy's 5th birthday
Bevy gets another year older
www.christopherbiscardi.com
September 13, 2025 at 1:57 AM
Reposted by LivingCoder
In the last decade I've released more than 160 packs of 2D sprites and 50+ packs of 3D models - they're all completely free to use by anyone for anything! Not thinking of stopping anytime soon, it's a lot of fun and the community support is fantastic! ✨

kenney.nl/assets
Assets · Kenney
kenney.nl
August 19, 2025 at 2:14 PM
Reposted by LivingCoder
It isn't much, but I am damn proud of that pickup animation.

We are surrounded by awesome stuff that tends to eclipse the things we do.

Remember to celebrate your achievements no matter what size.

#gamedev #indiegamedev #solodev
August 7, 2025 at 12:29 AM
Reposted by LivingCoder
Alright, back in the conductor's seat for another #bevymergetrain. Love #bevy, #rust, #opensource or #gamedev? Marvel at the gloriously chaotic, productive and creative process of engine dev as I go over 29 PRs that the community thinks we should merge!

github.com/bevyengin...
Pull requests · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Pull requests · bevyengine/bevy
github.com
July 21, 2025 at 11:38 PM
Reposted by LivingCoder
You're welcome

Also if you are interested in Star Trek as well, I have an online archive of production material such as set blueprints, lcars, concept art etc. archive.frogland.co.uk
July 4, 2025 at 8:02 PM
Reposted by LivingCoder
Alright, with the help of a little bit of Earl Grey, I'm feeling ready for my weekly #bevymergetrain. A little sleep deprivation won't stop me from doing a final pass on the community approved #opensource #rust PRs for Bevy!

Follow along, as we review the 11 PRs in our backlog :)
June 24, 2025 at 12:44 AM
Reposted by LivingCoder
i finished the fun 3D Maze style autowalk, and today i uploaded the prototype of this raycaster! if you're supporting me on patreon you can give it a whirl.

for those who are interested, i'll be cleaning up the code and open sourcing this in the near future!

patreon.com/posts/131904906
June 21, 2025 at 12:29 AM
Reposted by LivingCoder
Bevy's immutable components: managing side effects in a parallel world
by Alice Ivy Cecile at RustWeek 2025!
youtu.be/HZylYZHFhaM

@alice-i-cecile.bsky.social

#rustlang #RustWeek
Bevy's immutable components: managing side effects in a parallel world - Alice Ivy Cecile
Every now and then, Bevy users would ask for a simple helper: give me a way to mark a component on an entity as “read-only” so library authors could uphold i...
youtu.be
June 18, 2025 at 12:28 PM
Reposted by LivingCoder
The second talk of our last #Bevy meetup is also live on YouTube now - Tristan talks about his indie game "Greenfeet Haven" in his talk "From Zero to Demo" - https://www.youtube.com/watch?v=_FIDuLV0ZsA #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 10, 2025 at 5:00 PM
Reposted by LivingCoder
Hey #bevy! Monday's rolled around, and it's time for another #bevymergetrain <3

Like every week, we have a round-up of community-reviewed #opensource PRs that have enough approvals to merge :) This week, there's 22! github.com/bevyengin...

Follow along, and learn some #rust and #gamedev :)
Pull requests · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Pull requests · bevyengine/bevy
github.com
June 9, 2025 at 8:11 PM
Reposted by LivingCoder
I'm taking a break from the seasonal festivities (banning trolls), and banging out this week's #bevymergetrain <3 Let's see what the #bevy community has cooked up and reviewed this week!

A much more modest 7 #rust #gamedev PRs apparently: github.com/bevyengin...

Okay, nice!
Pull requests · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Pull requests · bevyengine/bevy
github.com
June 2, 2025 at 10:33 PM
I think I'm going to make the switch to #linux on my main desktop by October (avoiding Windows 11). I'm not looking forward to trying to make all of my most enjoyable games run properly, but I'm done with the endless chain of Windows distributions, the arbitrary UI changes, and everything else.
May 29, 2025 at 1:22 AM
When your #bevy app has a roll system that includes any spawned entities with a Character component in the World.
May 28, 2025 at 7:37 PM
Reposted by LivingCoder
A few years back Make-a-Wish reached out to me. There was a kid whose dream was to create a game inspired by The Mandalorian. I invited him over, and together we built a game fulfilling his dream! ✨ (The game can't be shared, for legal reasons)

Please be kind to each other!
May 28, 2025 at 7:51 AM
Reposted by LivingCoder
alright, i'm officially doing the #gamedev bare minimum and showing off my game: this is "nobody's hiring"!

i'll be documenting my work today in this development thread!
May 27, 2025 at 4:04 PM
Reposted by LivingCoder
Last four #rustlang threads if you missed them

👩‍🏫 Understanding the Deref Trait
🧬 Lifetimes
💧 Drop trait
📹 Understanding threads

bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
👩‍🏫 Understanding the Deref Trait in #rustlang

Rust’s Deref trait lets you customize how your type behaves when dereferenced.

It’s what makes smart pointers like Box feel like magic, but how can you use it effectively?

Let's explore it in detail 🧵 👇
May 26, 2025 at 6:38 AM
I dream of this day, when I can take some of what I see at work and make it into a beautiful #rustlang machine.
May 23, 2025 at 5:39 PM
I finally watched Tantan's video on his open-source voxel engine and it was great! Check it out!

Video:
youtu.be/qnGoGq7DWMc

Repo:
github.com/TanTanDev/bi...

#rustlang #bevy
GitHub - TanTanDev/binary_greedy_mesher_demo
Contribute to TanTanDev/binary_greedy_mesher_demo development by creating an account on GitHub.
github.com
May 17, 2025 at 2:24 PM