Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Let's go over the 10 open community-reviewed PRs in our backlog for this week <3
Let's go over the 10 open community-reviewed PRs in our backlog for this week <3
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
Rust 1.89.0 has been released!
This release brings you inferrred array length, new lints, u128/i128 in extern "C", NonZero
Check out the blog post and release notes for all the details: blog.rust-lang.org/2025/08/07/R...
Rust 1.89.0 has been released!
This release brings you inferrred array length, new lints, u128/i128 in extern "C", NonZero
Check out the blog post and release notes for all the details: blog.rust-lang.org/2025/08/07/R...