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Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
Finalizing the velocity overlay. #bevyengine
December 18, 2025 at 2:39 PM
Reposted by Bevy
wrote the first little devlog for Mosswood Idle!

it’s a quick look at how the game loop works w/ bevy + tauri + react.

#gamedev #devlog #bevy #tauri #mosswood

log.moss.games/the-game-loop
December 17, 2025 at 4:13 PM
Reposted by Bevy
In-game voxel level editor for my turn-based parkour puzzle/strategy game in #bevy.

Uses a relatively rough wave function collapse implementation to tag voxels without me having to check every box myself, followed by a meshing stage that applies (3d) dual-grid tilemapping.

#gamedev
December 16, 2025 at 2:28 PM
Reposted by Bevy
Gameplay screenshot.

I'm quite happy to finally put a color palette swatch I saved a long time ago to good use. The only change is the accent color, inspired by a sci-fi movie I noticed recently.

#screenshotsaturday #indiegame #gamedev #bevyengine
December 13, 2025 at 10:05 AM
Reposted by Bevy
I made a little flight simulator in #bevy. I also added support for joysticks.

https://codeberg.org/wesfly/bevy-fs
December 14, 2025 at 8:46 PM
Reposted by Bevy
now that i've finished psync i can get back to working on my bevy_ui native console crate #gamedev #bevy
December 14, 2025 at 3:29 AM
Reposted by Bevy
It's #ScreenshotSaturday and this one is from Abysm, my #Lovecraftian Sokoban+Gravity puzzle game with a story. Play the demo today and #wishlist on Steam:
store.steampowered.com/app/4025180

#videogame #puzzlegame #thinkygame #indiegame #game #pixelart #indiedev #solodev #bevy #bevyengine #rustlang
December 13, 2025 at 9:55 AM
Reposted by Bevy
We've been heads down working on our cozy game the past few weeks but I'm excited to share some of the stuff we've been working on: flamingo eggs, new NPCs, and new facial animations!

#bevyengine #indiedev #gamedev
December 11, 2025 at 1:24 AM
Reposted by Bevy
dodge_ball, a minimalist arcade bullet hell game.

Free on itch:
lunaticdancer.itch.io/dodge-ball

Source code:
github.com/LunaticDance...

#indiedev #solodev #bevy
December 11, 2025 at 7:47 AM
Reposted by Bevy
Finally got some very basic systems and components working with Bevy + Skein + Avian3d!

I have been pleasantly surprised by Skein especially -- it's delightful to be able to just throw things into blender.

#bevy #gamedev #bevy3d
December 11, 2025 at 6:56 AM
The Bevy Metrics dashboard is now live at metrics.bevy.org!

For each Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
Bevy Metrics
metrics.bevy.org
December 10, 2025 at 10:22 PM
Reposted by Bevy
I dusted off an old patch and landed the infrastructure for portals and mirrors in Bevy for 0.18: github.com/bevyengine/bevy/pull/13797

This builds the Lengyel oblique clip plane technique into the engine, which is the fastest way to do the clipping necessary for mirrors to work.
December 10, 2025 at 7:17 PM
Reposted by Bevy
Prototyping something cool (maybe?) for godot-bevy 😏
#godotengine #bevyengine #rustlang
December 10, 2025 at 9:51 AM
Reposted by Bevy
Landed normal maps, metallic/roughness maps, and emissive maps for clustered decals in Bevy 0.18: github.com/bevyengine/b...

They compose with other decals and whatever maps are on the base material, if any. Additionally, in a custom shader you can use these textures for whatever you want.
December 9, 2025 at 8:07 PM
Reposted by Bevy
godot-bevy 0.10 is on the way!
This update brings support for Bevy 0.17 🚀 and is now entering its testing phase.
If you’ve been waiting to upgrade, now’s a great time to jump in and help us test!

#bevyengine #godotengine #rustlang
December 7, 2025 at 8:16 PM
Reposted by Bevy
🏞️ added environment variables:
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.

#rustlang #bevyengine #gamedev #indiegame
December 7, 2025 at 6:04 PM
Reposted by Bevy
🔥 added tire temperatures
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)

#rustlang #bevyengine #gamedev #screenshotsaturday
December 6, 2025 at 12:46 PM
Reposted by Bevy
🛞 tires now have durability w/ ui
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed

#rustlang #bevyengine #gamedev
December 4, 2025 at 12:05 PM
Reposted by Bevy
I've been hard at work replacing the atmosphere renderer with a new one based Bevy's atmosphere implementation. It does not only look better, but is also quite a bit more performant!

#bevy #gamedev
December 4, 2025 at 10:57 PM
Reposted by Bevy
Abysm today: Wrote a simple material shader in an attempt to crate a simple light effect, and determined that this was the wrong tool for the job. Started modifying the 2d light crate I use, which was surprisingly doable.

Play the demo on Steam?

#gamedev #indiedev #indiegame #showmethursday #bevy
December 4, 2025 at 9:27 PM
Reposted by Bevy
Very basic (and very unappealing 😱) UI has been implemented, but I've managed to add a nested layout and load images to said layout so I'm taking it as a win. Now it's just a matter of adding drag-n-drop and spawning in enemies and then I'll have the beginning of a proper #Bevy game!
December 4, 2025 at 8:20 PM
Reposted by Bevy
Lots of videos in this one. Turns out full screen shaders and drag to place belts are harder than one might think. I think I have a cool thing to contribute to the #Factory game genre. exofactory.net/blog/2025-12...

#bevy #GameDev #rust #WGSL
Draggable Belts, Electricity, & View Modes
This month brought draggable belts, electricity, and new view modes. Belt placement is way less tedious now, buildings need power to run, and global mode finally has useful overlays. The productivity ...
exofactory.net
December 4, 2025 at 5:12 PM
Reposted by Bevy
Forgot to post this before but borrwed a #SteamDeck for some testing recently. Found lots of bugs (mostly gamepad/input stuff that I'm actively working on), but Heat Retreat was looking pretty good on handheld (runtime v3 here)

#gamedev #indiedev #gaming #LinuxGaming #Steam #SteamOS #bevy #rustlang
December 3, 2025 at 5:11 PM
Reposted by Bevy
🌄 new daytime styling
🌲 new environment
🦜 reworked textures

#rustlang #bevyengine #gamedev
December 2, 2025 at 1:56 PM
Reposted by Bevy
Implementing uv animation for fluid velocity. #bevyengine
December 1, 2025 at 12:54 PM