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https://bevy.org
The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream".
See below for video proof of the final selection process ;)
The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream".
See below for video proof of the final selection process ;)
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
#bevy #bevyengine #gamedev #flightsim
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
#bevy #bevyengine #gamedev #flightsim
#soup #gamedev #indiedev #leveldesign #bevy
#soup #gamedev #indiedev #leveldesign #bevy
crates.io/crates/q_scr...
its a screen manager for #bevy
not very flashy but it has:
- screen scoped entities
- screen scoped schedules
- a friendly bevyish api
- lots of tests
crates.io/crates/q_scr...
its a screen manager for #bevy
not very flashy but it has:
- screen scoped entities
- screen scoped schedules
- a friendly bevyish api
- lots of tests
exofactory.net/blog/2026-02...
#rust #GameDev #indiedev #multiplayer #diagrams
exofactory.net/blog/2026-02...
#rust #GameDev #indiedev #multiplayer #diagrams
youtu.be/CdwAhvT7drE
#bevyengine #gamedev #voxel #sandbox #rpg
youtu.be/CdwAhvT7drE
#bevyengine #gamedev #voxel #sandbox #rpg
Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
You can generate new puzzles offline and on the device. No ads or limits on how many puzzles you get per day 🥳
braingames.nikl.me/android
braingames.nikl.me/ios
You can generate new puzzles offline and on the device. No ads or limits on how many puzzles you get per day 🥳
braingames.nikl.me/android
braingames.nikl.me/ios
Based on this video: helps me a lot! thanks!
www.youtube.com/watch?v=YR6Q...
Now there is a small weird behavior when the character in falling. so I'll put state machine in my game next!
#blender3d #b3d #indiegamedev #gamedev
Based on this video: helps me a lot! thanks!
www.youtube.com/watch?v=YR6Q...
Now there is a small weird behavior when the character in falling. so I'll put state machine in my game next!
#blender3d #b3d #indiegamedev #gamedev
This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy
PR: github.com/avianphysics...
This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy
PR: github.com/avianphysics...
github.com/avianphysics/avian/pull/913
github.com/avianphysics/avian/pull/913
3 reusable libraries and this end-user application so far.
Play with it here: thejanusstream.github.io/lsystem-expl...
#Rust + #Bevy
-> GH Workflow (compile to WASM and deploy)
-> GH Pages
❤️
3 reusable libraries and this end-user application so far.
Play with it here: thejanusstream.github.io/lsystem-expl...
#Rust + #Bevy
-> GH Workflow (compile to WASM and deploy)
-> GH Pages
❤️
If you're looking for a way to use Hanabi on 0.18, feel free to grab it!
If you're looking for a way to use Hanabi on 0.18, feel free to grab it!
Disclaimer: this is a super inefficient way to give us money, the profit margin is set quite low!
Disclaimer: this is a super inefficient way to give us money, the profit margin is set quite low!