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Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine
November 11, 2025 at 2:49 PM
Reposted by Bevy
just opened a major pr in collaboration with @softmoon.world in our quest to implement a new @processing.org webgpu backend using @bevy.org ! github.com/processing/p...
November 11, 2025 at 10:36 PM
Reposted by Bevy
New note about Bevy, this time some tips on how to get bevy to run on Android devices and how to handle at least some of the potential pitfalls: https://mevlyshkin.com/notes/bevy-android-setup/

#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
Bevy Android Setup
Getting bevy game to run on Android
mevlyshkin.com
November 7, 2025 at 3:48 PM
Reposted by Bevy
Also migrated my modded GltfPlugin to bevy 0.17
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait

🐱 github.com/dekirisu/bev...

#rustlang #bevyengine
November 8, 2025 at 9:47 AM
Reposted by Bevy
🐿️ changed day/night lighting

#rustlang #bevyengine #gamedev
November 7, 2025 at 8:10 AM
Reposted by Bevy
Simulation with rigid bodies of various shapes and densities. #bevyengine
November 6, 2025 at 1:09 PM
Reposted by Bevy
I remember a while ago it took me two weeks to figure out how to construct a plane procedurally within #Bevy. Now I've managed to construct a hex grid in just a couple of days.

Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
November 10, 2025 at 4:09 AM
Reposted by Bevy
Abysm today: Released the Steam demo and the got some feedback for the todo md file kept in Git that I use to track issues and work items for the game.

Play and enjoy the demo, then wishlist the full game:

store.steampowered.com/app/4119340/...

#gamedev #indiegame #indiedev #steamdemo #bevy
Abysm Demo on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 6, 2025 at 10:22 PM
Reposted by Bevy
🦀 bevy/mevy UI Hot-Reload Experiment 🐦

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆

Here's a small test where only position, size & border works. 🦀

#rustlang #bevyengine
November 6, 2025 at 8:52 AM
Reposted by Bevy
I was wondering how it would look like when:
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev
November 5, 2025 at 2:45 PM
Reposted by Bevy
Voxel Game Showcase
YouTube video by TheGrimsey
www.youtube.com
November 3, 2025 at 7:14 PM
Reposted by Bevy
2D fluid simulation work in progress.
github.com/narasan49/be...
#bevyengine
November 2, 2025 at 2:57 PM
Reposted by Bevy
🐦 Mevy now works for #bevyengine v0.17 too
🐱 github.com/dekirisu/mevy
GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!
Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy
github.com
November 2, 2025 at 2:49 PM
Reposted by Bevy
Looks almost the same, but:
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning

🦞 downside: disabled 'indirect drawing'

#rustlang #bevyengine #gamedev
October 31, 2025 at 1:59 PM
Reposted by Bevy
I switched my custom weather implementation to use Bevys atmosphere and sundisk features. I also added several atmosphere presets that I interpolate between during weather transitions - for example, from sunny to rainy

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
November 5, 2025 at 7:52 PM
Reposted by Bevy
Working on a 2.5d tilemap system. It appears to the player as a classic 2d 16x16 grid, but behind the scenes it's generating meshes from a depth texture and using a custom camera projection that distorts the Y and Z axes to make things 'look right' from a 2d perspective. #gamedev #bevy
November 3, 2025 at 9:38 PM
Reposted by Bevy
Abysm today: Tidying up bits and pieces for the release of the #SteamDemo, hope to go on Thursday the 6th. After some final polish the main menu for the demo now looks like this:

#gamedev #indiedev #indiegame #steam #puzzlegame #thinkygame #hobbydev #solodev #pixelart #gamedemo #bevy #rustlang
November 2, 2025 at 9:32 PM
Reposted by Bevy
A day along the Nile in our cozy life sim #gamedev #bevyengine
October 27, 2025 at 5:45 PM
Reposted by Bevy
Rare Mevy (Macros for Bevy) Update! 🦜
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working

🐱 github.com/dekirisu/mev...

(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
October 27, 2025 at 1:12 PM
Reposted by Bevy
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.

I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)

Playable embeds at the end

johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
johanhelsing.studio
October 25, 2025 at 5:39 PM
Reposted by Bevy
Ground Wobbles v2! 🪿
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles

(still on bevy v0.16, will stay for a while 😊)

#rustlang #bevyengine #gamedev #screenshotsaturday
October 25, 2025 at 2:44 PM
Reposted by Bevy
Many tweaks later, this is starting to take shape!

I increased the radius, added self-shadowing, rim walls and a mesh for the outside.

#bevy #gamedev
October 23, 2025 at 5:19 PM
Reposted by Bevy
I've updated BiRP (my toy Bevy remote protocol inspector) to #bevy 0.17 and created an online version:

doup.github.io/birp/

I probably won't develop it further, but could be useful for someone. 🙃
BiRP
doup.github.io
October 23, 2025 at 1:33 PM
Reposted by Bevy
Released map_scatter and bevy_map_scatter in version 0.3.0! Serde and ron dependencies are now optional.

crates.io/crates/map_s...
crates.io/crates/bevy_...

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang #avian3d #avian #map_scatter
October 21, 2025 at 7:39 PM