Bevy
banner
bevy.org
Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
hacked and adapted Bevy's existing atmosphere support in last night, re-enabled lighting, and made a few more tweaks. enjoy some sunsets #bevy
February 11, 2026 at 8:17 PM
Reposted by Bevy
extended weekend project: a completely standalone first-person Google Earth viewer with physics #bevy

yes, you really can go anywhere
February 10, 2026 at 3:18 PM
Reposted by Bevy
The seventh #bevy game jam is now live! Join at itch.io/jam/bevy-jam-7

The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream".

See below for video proof of the final selection process ;)
Bevy Jam #7
A game jam from 2026-02-07 to 2026-03-01 hosted by bevy. Welcome to the seventh official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine bu...
itch.io
February 7, 2026 at 7:09 PM
Reposted by Bevy
February 5, 2026 at 9:16 PM
Reposted by Bevy
Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes.

#soup #gamedev #indiedev #leveldesign #bevy
February 5, 2026 at 6:54 PM
Reposted by Bevy
released q_screens 0.1 today

crates.io/crates/q_scr...

its a screen manager for #bevy
not very flashy but it has:
- screen scoped entities
- screen scoped schedules
- a friendly bevyish api
- lots of tests
crates.io: Rust Package Registry
crates.io
February 5, 2026 at 1:46 AM
Reposted by Bevy
This dev log has a ton of technical detail about moving from a single player game to a multi player game in Bevy with diagrams and everything. I also talk about the #bevy 0.18 migration and the bevy meetup at #FOSDEM

exofactory.net/blog/2026-02...

#rust #GameDev #indiedev #multiplayer #diagrams
Multiplayer, Bevy 0.18, and Fosdem
This month was all about adding multiplayer. Turns out it should've been planned for from the start, but the refactor wasn't too bad. Replicon made the networking side approachable. Bevy 0.18 migratio...
exofactory.net
February 4, 2026 at 7:48 PM
Bevy Jam #7 starts in 2 days! It isn't too late to sign up!

itch.io/jam/bevy-jam-7
Bevy Jam #7
A game jam from 2026-02-07 to 2026-03-01 hosted by bevy. Welcome to the seventh official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine bu...
itch.io
February 5, 2026 at 12:36 AM
Reposted by Bevy
A new look at the game progress, featuring some new textures.

youtu.be/CdwAhvT7drE

#bevyengine #gamedev #voxel #sandbox #rpg
February 4, 2026 at 6:43 PM
Reposted by Bevy
Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b...

Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
Implement gradual falloff and blending for light probes. by pcwalton · Pull Request #22610 · bevyengine/bevy
Currently, if a fragment overlaps multiple reflection probes and/or irradiance volumes, Bevy arbitrarily chooses one to provide diffuse and/or specular light. This is unsightly. The standard approa...
github.com
February 4, 2026 at 6:52 PM
Reposted by Bevy
tried to make a soap bubble shader (in bevy)
February 4, 2026 at 9:02 AM
Reposted by Bevy
If you are into grid based logic puzzles like me, check out my new #bevy app with Kings (1-star) and Three in a row puzzles.

You can generate new puzzles offline and on the device. No ads or limits on how many puzzles you get per day 🥳

braingames.nikl.me/android
braingames.nikl.me/ios
February 3, 2026 at 5:33 PM
Reposted by Bevy
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social
February 3, 2026 at 5:02 PM
Reposted by Bevy
I implemented 'Collide and Slide' in #bevy with #AvianPhysics !
Based on this video: helps me a lot! thanks!
www.youtube.com/watch?v=YR6Q...

Now there is a small weird behavior when the character in falling. so I'll put state machine in my game next!

#blender3d #b3d #indiegamedev #gamedev
February 3, 2026 at 12:48 AM
Reposted by Bevy
Alright #bevy, with some #opensource review and triage complete, it's time for your weekly #bevymergetrain. #rust, #gamedev, project management! Peek behind the scenes as I ramble about the context and decision-making behind 20 community-approved PRs :)
github.com
February 2, 2026 at 11:37 PM
Reposted by Bevy
Avian's broad phase collision detection has finally been overhauled to use Bounding Volume Hierarchies from the OBVHS crate! Previously, basic sweep and prune was used.

This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy

PR: github.com/avianphysics...
February 2, 2026 at 4:40 PM
Reposted by Bevy
Initial support for joint motors has finally landed on Avian's main branch! #bevy #physics #simulation
github.com/avianphysics/avian/pull/913
February 1, 2026 at 11:24 PM
Reposted by Bevy
Time to call this a milestone and turn my attention towards the next pillar of my master-plan.

3 reusable libraries and this end-user application so far.

Play with it here: thejanusstream.github.io/lsystem-expl...

#Rust + #Bevy
-> GH Workflow (compile to WASM and deploy)
-> GH Pages

❤️
February 1, 2026 at 5:57 PM
Reposted by Bevy
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 30, 2026 at 5:08 PM
Reposted by Bevy
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg
January 29, 2026 at 10:07 PM
Reposted by Bevy
My fork of Bevy Hanabi, Hanabi-Batched, has been updated to support 0.18 and has many more improvements, such as lookup textures, PBR particles, and GPU mergesort for ribbons: github.com/pcwalton/bev...

If you're looking for a way to use Hanabi on 0.18, feel free to grab it!
GitHub - pcwalton/bevy_hanabi: A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality
A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality - pcwalton/bevy_hanabi
github.com
January 29, 2026 at 4:17 PM
Reposted by Bevy
Shameless ad for merch.bevy.org You too can look super cute (and rep #bevy) :3

Disclaimer: this is a super inefficient way to give us money, the profit margin is set quite low!
January 27, 2026 at 7:06 PM
Reposted by Bevy
currently working on a GPU particles system for my game, *heavily* inspired by godot :-) will publish it as a crate in the future™!

#gamedev #indiedev #bevy #rust #rustlang
January 26, 2026 at 10:31 PM
Reposted by Bevy
Honestly, #bevy rendering looks great. #Blender #b3d EEVEE viewport helps me a lot for checking a near final look in a DCC tool. They are not perfectly match because I didn't link Bevy and Blender lighting entirely. need to add lighting spec into my custom USD.
January 26, 2026 at 2:12 PM
Reposted by Bevy
another day another crate #bevy
github.com/ada-x64/bevy...
January 25, 2026 at 5:18 AM