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https://bevy.org
Using rerecast, landmass and avian + some custom steering, not too bad for a start.
#indiegamedev, #gamedev, #bevyengine
Using rerecast, landmass and avian + some custom steering, not too bad for a start.
#indiegamedev, #gamedev, #bevyengine
#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
Play and enjoy the demo, then wishlist the full game:
store.steampowered.com/app/4119340/...
#gamedev #indiegame #indiedev #steamdemo #bevy
Play and enjoy the demo, then wishlist the full game:
store.steampowered.com/app/4119340/...
#gamedev #indiegame #indiedev #steamdemo #bevy
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
www.youtube.com/watch?v=PXCm...
#bevyengine #gamedev #voxel #sandbox #rpg
www.youtube.com/watch?v=PXCm...
#bevyengine #gamedev #voxel #sandbox #rpg
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
#gamedev #indiedev #indiegame #steam #puzzlegame #thinkygame #hobbydev #solodev #pixelart #gamedemo #bevy #rustlang
#gamedev #indiedev #indiegame #steam #puzzlegame #thinkygame #hobbydev #solodev #pixelart #gamedemo #bevy #rustlang
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles
(still on bevy v0.16, will stay for a while 😊)
#rustlang #bevyengine #gamedev #screenshotsaturday
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles
(still on bevy v0.16, will stay for a while 😊)
#rustlang #bevyengine #gamedev #screenshotsaturday
doup.github.io/birp/
I probably won't develop it further, but could be useful for someone. 🙃
doup.github.io/birp/
I probably won't develop it further, but could be useful for someone. 🙃
crates.io/crates/map_s...
crates.io/crates/bevy_...
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang #avian3d #avian #map_scatter
crates.io/crates/map_s...
crates.io/crates/bevy_...
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang #avian3d #avian #map_scatter