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Uses a relatively rough wave function collapse implementation to tag voxels without me having to check every box myself, followed by a meshing stage that applies (3d) dual-grid tilemapping.
#gamedev
I'm quite happy to finally put a color palette swatch I saved a long time ago to good use. The only change is the accent color, inspired by a sci-fi movie I noticed recently.
#screenshotsaturday #indiegame #gamedev #bevyengine
I'm quite happy to finally put a color palette swatch I saved a long time ago to good use. The only change is the accent color, inspired by a sci-fi movie I noticed recently.
#screenshotsaturday #indiegame #gamedev #bevyengine
https://codeberg.org/wesfly/bevy-fs
https://codeberg.org/wesfly/bevy-fs
store.steampowered.com/app/4025180
#videogame #puzzlegame #thinkygame #indiegame #game #pixelart #indiedev #solodev #bevy #bevyengine #rustlang
store.steampowered.com/app/4025180
#videogame #puzzlegame #thinkygame #indiegame #game #pixelart #indiedev #solodev #bevy #bevyengine #rustlang
#bevyengine #indiedev #gamedev
#bevyengine #indiedev #gamedev
Free on itch:
lunaticdancer.itch.io/dodge-ball
Source code:
github.com/LunaticDance...
#indiedev #solodev #bevy
Free on itch:
lunaticdancer.itch.io/dodge-ball
Source code:
github.com/LunaticDance...
#indiedev #solodev #bevy
For each Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
For each Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
This builds the Lengyel oblique clip plane technique into the engine, which is the fastest way to do the clipping necessary for mirrors to work.
This builds the Lengyel oblique clip plane technique into the engine, which is the fastest way to do the clipping necessary for mirrors to work.
They compose with other decals and whatever maps are on the base material, if any. Additionally, in a custom shader you can use these textures for whatever you want.
They compose with other decals and whatever maps are on the base material, if any. Additionally, in a custom shader you can use these textures for whatever you want.
This update brings support for Bevy 0.17 🚀 and is now entering its testing phase.
If you’ve been waiting to upgrade, now’s a great time to jump in and help us test!
#bevyengine #godotengine #rustlang
This update brings support for Bevy 0.17 🚀 and is now entering its testing phase.
If you’ve been waiting to upgrade, now’s a great time to jump in and help us test!
#bevyengine #godotengine #rustlang
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
Play the demo on Steam?
#gamedev #indiedev #indiegame #showmethursday #bevy
Play the demo on Steam?
#gamedev #indiedev #indiegame #showmethursday #bevy
#bevy #GameDev #rust #WGSL
#gamedev #indiedev #gaming #LinuxGaming #Steam #SteamOS #bevy #rustlang
#gamedev #indiedev #gaming #LinuxGaming #Steam #SteamOS #bevy #rustlang