Doce 💫
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doceazedo.com
Doce 💫
@doceazedo.com
🦄 Unicorn dev, hobbyist DJ & full-time nerd
🏳️‍🌈🏳️‍⚧️ he/they • Have fun 🤠👉 https://doce.sh
will be taking this bad boy to a test drive on my game. then i'll be ready to open source it!
February 11, 2026 at 4:52 PM
Reposted by Doce 💫
L + Ratio + Cope + Seethe + Send + Sync + 'static
February 6, 2026 at 7:24 PM
yes i just stole fl studio's automation clip (behavior AND looks) for my curve editor what are you gonna do about it ??
February 5, 2026 at 9:39 PM
btw i'm remaking the particles system editor with bevy_ui 😼
February 5, 2026 at 9:24 PM
if the steam frame doesn’t launch by the time i’m in europe i’m cooked 💔🥀
The Steam Machine has been delayed because stupid little babies can't stop using AI to write their emails:

aftermath.site/steam-machine-...
February 5, 2026 at 4:29 AM
Reposted by Doce 💫
It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

Let’s go. Another year, another Wicked Animations ! 😁

#animation #gamedev
February 3, 2026 at 10:47 AM
thinking of coding a custom game dev feed focused on people sharing their progress… less self promo… i want to see what others are building, not marketing.
February 1, 2026 at 3:40 AM
just @ me next time, sis.
I have the exact opposite problem where I get nerdsniped into perpetually making tools instead of the project it was designed for
I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game.

If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
January 31, 2026 at 4:27 PM
2XKO is quite fun, i fear 😔
January 30, 2026 at 12:17 AM
currently working on a GPU particles system for my game, *heavily* inspired by godot :-) will publish it as a crate in the future™!

#gamedev #indiedev #bevy #rust #rustlang
January 26, 2026 at 10:31 PM
my website has a rss feed now btw. if you even care.
January 19, 2026 at 1:43 AM
just in time for #screenshotsaturday 😅 some great progress on the SSGI implementation w/ Radiance Cascades for #bevy

GI off / GI on
January 18, 2026 at 1:13 AM
i got my implementation of SSGI with Radiance Cascades working with #bevy!!

there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D

left: direct light only (no GI) / right: GI enabled
January 16, 2026 at 9:20 PM
remember that meme of a guy taking too long to realize that he can name the dog because…you know…

the text input and the button both look exactly the same…

many such cases 😅
January 15, 2026 at 12:02 PM
Reposted by Doce 💫
See also one of the nearest and dearest articles I've written: heather-buchel.com/blog/2023/10...
It's 2023, here is why your web design sucks.
Exploring the reasons why we no longer have web designers.
heather-buchel.com
January 14, 2026 at 5:26 PM
it feels so magical to *actually* play hytale
January 14, 2026 at 2:53 AM
Reposted by Doce 💫
Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
Reposted by Doce 💫
Why I don't vibe code:

1. Software projects rarely fail due to low code volume.
2. More code and features won't reduce effort.
3. Messy code is a costly time killer.
4. It's easier to waste energy building the wrong thing.
January 7, 2026 at 9:44 PM
made some tooling for editing hurtboxes! looks rough but it works great :p #gamedev #indiedev #bevy #rust #rustlang #egui
January 6, 2026 at 9:10 PM
shitting my pants as i’m playing tomb raider (2013) and suddenly was like no way that’s the fucking scene from the lois meme 😭
January 3, 2026 at 2:29 PM
i wrote this blog post looking back at 2025... i'm so grateful for everything & everyone that made part of this year & i hope 2026 is good to all of you! 💕🫶✨

doce.sh/blog/2025-re...
December 31, 2025 at 9:04 PM
i've been working on this game for ~6 months now... crazy to see it changing so fast 🥲 #gamedev #indiedev #bevy #rust #rustlang
December 30, 2025 at 10:14 PM
more ui work!! this was the hardest so far... the skills menu (WIP) 😅 #gamedev #indiedev #ui
December 28, 2025 at 4:24 PM
December 25, 2025 at 1:32 PM
i got the mixamo model with my own animations in-game :-)

+ refactored how i rotate the lower/upper body bones of the twin-stick controller & it looks way smoother now!!

#gamedev #indiedev #bevy #rust #rustlang
December 24, 2025 at 6:24 PM