🏳️🌈🏳️⚧️ he/they • Have fun 🤠👉 https://doce.sh
aftermath.site/steam-machine-...
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Let’s go. Another year, another Wicked Animations ! 😁
#animation #gamedev
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Let’s go. Another year, another Wicked Animations ! 😁
#animation #gamedev
If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
GI off / GI on
GI off / GI on
there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D
left: direct light only (no GI) / right: GI enabled
there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D
left: direct light only (no GI) / right: GI enabled
the text input and the button both look exactly the same…
many such cases 😅
the text input and the button both look exactly the same…
many such cases 😅
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
1. Software projects rarely fail due to low code volume.
2. More code and features won't reduce effort.
3. Messy code is a costly time killer.
4. It's easier to waste energy building the wrong thing.
1. Software projects rarely fail due to low code volume.
2. More code and features won't reduce effort.
3. Messy code is a costly time killer.
4. It's easier to waste energy building the wrong thing.
⤷ doce.sh/blog/2025-re...
⤷ doce.sh/blog/2025-re...