Alex / Grim
banner
thegrimsey.net
Alex / Grim
@thegrimsey.net
Game Developer. Programming in Rust.

Developing roleplaying sandboxes.
Pinned
Voxel Game Showcase
YouTube video by TheGrimsey
www.youtube.com
Reposted by Alex / Grim
the more genAI is pushed on us the more I fall in love with that rough, less polished, more obviously painted, sketchy, messy, charcoal-stained type of art that just screams with every brush and penstroke that human hands have touched it.
December 30, 2025 at 3:07 AM
Soon you πŸ”¨
January 5, 2026 at 10:10 AM
Reposted by Alex / Grim
January 4, 2026 at 4:33 PM
I can never get enough of this one
January 4, 2026 at 11:26 AM
Happy New Years! πŸŽ‰πŸŽ‰
December 31, 2025 at 11:05 PM
Reposted by Alex / Grim
Sitting a stewing in frustration isn't nearly as cathartic as just designing a poster. Let's see how often I remember that in 2026.
December 31, 2025 at 3:27 PM
They don't want you to know this but you can just put everything into async tasks and you don't have to worry about performance anymore
December 31, 2025 at 12:53 PM
I've been struck by the question of: Since the rendering is vertex bound, why not make a greedy mesh for the shadow casting only?

It doesn't need to worry about splitting for AO or texture. Just greedy mesh as much as possible to reduce vertices for shadow casting.

Half the frametime is dir shadow
December 30, 2025 at 9:17 PM
I'd like to thank the Starfield Creation Kit for making me buy RAM before the Sam Altman gluttony.

I will not be launching it again
December 26, 2025 at 12:50 PM
Merry crimbus, Vesu!!!!
December 25, 2025 at 8:20 AM
From the ocean, a creature crawls ashore. Their eyes are bloodshot & crazed.

45 thousand years from now they will be the end of an empire.

44 thousand and 940 years from now they will be dead.

40 thousands years from now they will wish they were.

1 minute from now they will realise what is lost.
December 24, 2025 at 10:19 PM
Going insane. Staring at lore. Disassociating.
December 24, 2025 at 9:57 PM
Can't wait to commit crime
December 23, 2025 at 9:54 PM
Reposted by Alex / Grim
Did a little sketch of my Tiefling OC ❀️ I’m excited to play her in a future campaign!

#dndoc #ttrpgoc #oc #dnd
December 23, 2025 at 9:39 PM
Reposted by Alex / Grim
JΓ“LAKΓ–TTUR the Yule Cat | πŸŒ™

"His hair sharp as needles
His back was high and bulgy
And claws on his hairy paw
Were not a pretty sight!"

Merry Yule and Happy Winter Solstice to you all! ❄️

#darkart #folklore
December 23, 2025 at 8:55 AM
I love compression. 1024 bytes to 19.
December 23, 2025 at 1:51 PM
I don't think we'll be getting ress:ed this time
December 23, 2025 at 1:07 PM
I wish for 300 km/h
5️⃣ Speeds above 200 km/h
πŸ”Ή On main European routes.
πŸ”Ή Because sustainability can be fast.

6️⃣ Clear timelines
πŸ”Έ Bottlenecks gone by 2027
πŸ”Έ New links by 2035
πŸ”Έ Full roll-out by 2040
December 23, 2025 at 11:48 AM
I fear the consequences of our actions are going to hit us the moment we step into next year
December 23, 2025 at 11:46 AM
Reposted by Alex / Grim
Well its soon the end of the year and so here is not the last recap of the year.

I was debating if I wanted to do both but then I had 5 days of work and completely forgot

But hey 2026 here we come.

#dnd
#exorsia
#Christmas
#newyears
December 22, 2025 at 11:29 AM
Some organisational changes (re-using the same bitsets for opaque & transparent meshes).

This is now counting the time for constructing both meshes instead of a single one. Total time is down from 1040 ms -> 911 ms.

That's some good savings.
December 20, 2025 at 2:05 PM
The palette means I can do optimizations that are basically "Are there actually voxels in this chunk to make models for?"

So we can skip the entire transparency mesh build for chunks which lack transparent voxels.
December 19, 2025 at 9:28 PM
Brrrrr
December 19, 2025 at 9:23 PM
Reposted by Alex / Grim
Another little portrait of my d&d oc Anduel!

#dndoc #d&doc #oc #dnd #dndart
December 19, 2025 at 9:02 PM