Developing roleplaying sandboxes.
www.youtube.com/watch?v=PXCm...
#bevyengine #gamedev #voxel #sandbox #rpg
It doesn't need to worry about splitting for AO or texture. Just greedy mesh as much as possible to reduce vertices for shadow casting.
Half the frametime is dir shadow
It doesn't need to worry about splitting for AO or texture. Just greedy mesh as much as possible to reduce vertices for shadow casting.
Half the frametime is dir shadow
I will not be launching it again
I will not be launching it again
45 thousand years from now they will be the end of an empire.
44 thousand and 940 years from now they will be dead.
40 thousands years from now they will wish they were.
1 minute from now they will realise what is lost.
45 thousand years from now they will be the end of an empire.
44 thousand and 940 years from now they will be dead.
40 thousands years from now they will wish they were.
1 minute from now they will realise what is lost.
πΉ On main European routes.
πΉ Because sustainability can be fast.
6οΈβ£ Clear timelines
πΈ Bottlenecks gone by 2027
πΈ New links by 2035
πΈ Full roll-out by 2040
I was debating if I wanted to do both but then I had 5 days of work and completely forgot
But hey 2026 here we come.
#dnd
#exorsia
#Christmas
#newyears
I was debating if I wanted to do both but then I had 5 days of work and completely forgot
But hey 2026 here we come.
#dnd
#exorsia
#Christmas
#newyears
This is now counting the time for constructing both meshes instead of a single one. Total time is down from 1040 ms -> 911 ms.
That's some good savings.
This is now counting the time for constructing both meshes instead of a single one. Total time is down from 1040 ms -> 911 ms.
That's some good savings.
So we can skip the entire transparency mesh build for chunks which lack transparent voxels.
So we can skip the entire transparency mesh build for chunks which lack transparent voxels.