Alex / Grim
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thegrimsey.net
Alex / Grim
@thegrimsey.net
Game Developer. Programming in Rust.

Developing roleplaying sandboxes.
Skipping air chunks this is actually averaging <100us.

I love computer
November 21, 2025 at 8:09 PM
I fold under light rain.
November 21, 2025 at 12:14 PM
🤫 it's only that quick if we find the top in a single chunk but details
November 20, 2025 at 11:32 PM
This simply exists so I can tell if a player is exposed to the sky
November 20, 2025 at 11:14 PM
I really should make it search all columns in the chunk before moving to the next chunk on the Y-axis.

And also a lot of the indexing math can be SIMD:d easily.
November 20, 2025 at 11:13 PM
I'm figuring out what the top voxel of each chunk column is by going down every voxel column individually.

The voxels are laid out on Y,X,Z iirc so we aren't completely trashing the cache but...

Each column is searched individually, so we have to fetch the same chunks every column.
November 20, 2025 at 11:13 PM
Also that was not the name of the minotaur boomlk
November 18, 2025 at 10:22 AM
You forgot the trench war we started last session???!!!!
November 18, 2025 at 10:08 AM
This go up
November 12, 2025 at 12:02 PM
Ignoring the first one which was a data entry mistake 🤫
November 12, 2025 at 12:00 PM
This doesn't include pathfinding but that's just a util function 🤫
November 11, 2025 at 10:04 PM
I hate drains
November 9, 2025 at 4:04 PM
This image is now mine, thank you
November 3, 2025 at 9:33 PM