E.T.
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chainhacker.bsky.social
E.T.
@chainhacker.bsky.social
Building Soup in public. Competitive multiplayer RTS with autonomous swarm units. Posting wins and broken builds alike.

Wishlist on Steam: https://steamcommunity.com/app/436480
Pinned
Dual contouring on GPU for the wriggly innards. Testing how much the fake refraction sells the glass on its own.
#bevy #indiedev #devlog
#bluesky and snow #photo
February 11, 2026 at 11:19 AM
Reposted by E.T.
Stemonitis sp Slime Mold. NWT, Canada.
#myxomycetes #fungifriends
The larger slime mold is about 2cm high.
February 9, 2026 at 9:41 PM
Frozen lake #photo
February 7, 2026 at 1:48 PM
Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes.

#soup #gamedev #indiedev #leveldesign #bevy
February 5, 2026 at 6:54 PM
Placeholder skin that doesn't hurt. Light blue on deep blue. Good enough to stare at while debugging.

#soup #gamedev #indiedev #devlog #bevy
February 2, 2026 at 9:14 PM
Reposted by E.T.
Visual docs continue. How purple enemies work—spawn at edges, drift inward, swarm if ignored.

#soup #gamedev #indiedev #devlog
February 2, 2026 at 2:05 PM
Fog of war. Hardly needs explaining, but documenting it anyway. Filling out the game mechanics visual docs.

#soup #gamedev #indiedev #devlog
February 1, 2026 at 10:31 AM
Level design mode. Fast HTML sketches for each tutorial scene.

Works for coding. But does it work as a brief for designers? Genuinely asking.

#soup #indiedev #leveldesign #screenshotsaturday
January 31, 2026 at 9:21 AM
First actual discussion about the game in weeks. I'll take it.
steamcommunity.com/app/436480/e...

#soup #gamedev
January 28, 2026 at 10:48 PM
Looks much like the stone around it. Ok, the stone might not be as green without the green light.
January 28, 2026 at 12:55 PM
Reposted by E.T.
Shameless ad for merch.bevy.org You too can look super cute (and rep #bevy) :3

Disclaimer: this is a super inefficient way to give us money, the profit margin is set quite low!
January 27, 2026 at 7:06 PM
Ok here goes nothing. Switching dev branch to default depot.

#soup #gamedev
January 27, 2026 at 9:11 PM
Reposted by E.T.
Ok I slept on it, and I am still in love with it. That's it, reworking the game to make the #gameboy palette first class citizen.
Palettes in general will be a thing.

#gamedev #indiegame
January 25, 2026 at 8:33 AM
Hunter mode cycling. Default mode: sane. Other modes: chaos.

Work in progress.

#screenshotsaturday #indiedev #soup
January 24, 2026 at 6:45 PM
Reposted by E.T.
September 27, 2025 at 2:45 AM
Borrowed from Pax Britannica. Hold to select unit, cooldown shown on the same circle. All the info in one spot.

#soup #gamedev #indiedev #bevy
January 15, 2026 at 12:19 PM
Trying the obvious: spawn cooldowns. Like almost every other RTS.

Open question—what happens when you're holding "emit" but the cooldown isn't ready yet? Queue it? Ignore it? Visual feedback?

#gamedev #indiedev #bevy
January 13, 2026 at 10:49 PM
Dash visuals. Elastic stretch + afterimage trail.

One of the procedural skins. Aiming for that PixelJunk sidescroller vibe—retro-futuristic, clean lines.

#screenshotsaturday #gamedev #indiedev
January 10, 2026 at 10:27 PM
Reposted by E.T.
Bustling city of creatures with bright red staring eyes

#screenshotsaturday #gamedev
January 10, 2026 at 6:10 PM
Reposted by E.T.
I'm adding mushroom culture, it still needs some tuning.

#ScreenshotSaturday #indiedev #gamedev
January 10, 2026 at 6:12 PM
Broke something. Now it just stares.

#soup #bevy #gamedev #indiedev
January 10, 2026 at 1:50 PM
Scout mode draft. Harvesters pushing outward, exploring.

Still figuring out the right levers. Hunters can be clever—harvesters are jelly blobs. Keep them dumb.

#soup #gamedev #indiedev #gameai
January 9, 2026 at 4:11 PM
Reposted by E.T.
👁️Loop of Command is a cute automation puzzle.
Program obedient robots to survive your next performance review.

Wishlist: store.steampowered.com/app/4180270?...

#indiedev #gamedev #puzzlegames #indiegame #WishlistWednesday
January 7, 2026 at 4:04 PM