chainhacker.bsky.social
@chainhacker.bsky.social
They hunt in packs now. Target selection, formation keeping, disbanding when idle. More to come.
#gamedev #indiedev #bevy
December 25, 2025 at 12:51 AM
Reposted
I tried to change the refraction method I was going for to a cubemap instead of layered front and back faces and somehow ended up here so that's fine. The shit looks like a portal through time and space now and I'm okay with that all dice should look like that anyway.
December 22, 2025 at 10:33 PM
Reposted
I was inspired by another amazing animation from Jon Kantner, so I made a pure CSS version. 400 squares, using sibling-index() and sibling-count(), a bunch of trig functions, and some typed arithmetic. (Currently works in Chrome 140+ only)

Live demo on @codepen.io: codepen.io/amit_sheen/f...
September 20, 2025 at 12:37 AM
Dual contouring on GPU for the wriggly innards. Testing how much the fake refraction sells the glass on its own.
#bevy #indiedev #devlog
December 22, 2025 at 8:26 PM
Reposted
May 24, 2025 at 12:51 PM