He/Him
https://github.com/AustinHellerRepo
I also just like the object itself, with the gray things coming out of the craters, the color palette, and how the shadows look.
I also just like the object itself, with the gray things coming out of the craters, the color palette, and how the shadows look.
cargo run --release --features bevy/trace_chrome
Take the resulting file (try to keep it small) and upload it to ui.perfetto.dev to see it.
cargo run --release --features bevy/trace_chrome
Take the resulting file (try to keep it small) and upload it to ui.perfetto.dev to see it.
At this point I am now having issues with the long-running "prepare_window" function call.
I have about 90,000 entities that share the same 6 meshes and materials (95% have a Visibility::Hidden component) and my framerate is still awful.
At this point I am now having issues with the long-running "prepare_window" function call.
I have about 90,000 entities that share the same 6 meshes and materials (95% have a Visibility::Hidden component) and my framerate is still awful.
How long are games, usually?
How long are games, usually?
I just don't have the time anymore to sweat.
I just don't have the time anymore to sweat.