He/Him
https://github.com/AustinHellerRepo
If anyone has a link to some examples or documentation, I would love that. Thanks.
Sort vertices globally by angle relative to player, iterate, and build mesh. repeatedly .insert_attribute visibility mesh positions on a Mesh every frame.
Sort vertices globally by angle relative to player, iterate, and build mesh. repeatedly .insert_attribute visibility mesh positions on a Mesh every frame.
youtu.be/Q78wvrQ9xsU?...
youtu.be/Q78wvrQ9xsU?...
Follow along as we review the 9 PRs in our backlog: it's a fun mix of process, programming and praise :)
Follow along as we review the 9 PRs in our backlog: it's a fun mix of process, programming and praise :)
The best part is that everything left to do is easy to do, just takes time. I can't wait to share it with everyone.
The best part is that everything left to do is easy to do, just takes time. I can't wait to share it with everyone.
I want to use the same mesh handle many, many times from my exported Blender model and I think SceneRoot creates a unique mesh handle.
I want to use the same mesh handle many, many times from my exported Blender model and I think SceneRoot creates a unique mesh handle.
kenney.nl/assets
kenney.nl/assets
We are surrounded by awesome stuff that tends to eclipse the things we do.
Remember to celebrate your achievements no matter what size.
#gamedev #indiegamedev #solodev
We are surrounded by awesome stuff that tends to eclipse the things we do.
Remember to celebrate your achievements no matter what size.
#gamedev #indiegamedev #solodev
github.com/bevyengin...
github.com/bevyengin...
Also if you are interested in Star Trek as well, I have an online archive of production material such as set blueprints, lcars, concept art etc. archive.frogland.co.uk
Also if you are interested in Star Trek as well, I have an online archive of production material such as set blueprints, lcars, concept art etc. archive.frogland.co.uk
Follow along, as we review the 11 PRs in our backlog :)
Follow along, as we review the 11 PRs in our backlog :)
for those who are interested, i'll be cleaning up the code and open sourcing this in the near future!
patreon.com/posts/131904906
for those who are interested, i'll be cleaning up the code and open sourcing this in the near future!
patreon.com/posts/131904906
by Alice Ivy Cecile at RustWeek 2025!
youtu.be/HZylYZHFhaM
@alice-i-cecile.bsky.social
#rustlang #RustWeek
by Alice Ivy Cecile at RustWeek 2025!
youtu.be/HZylYZHFhaM
@alice-i-cecile.bsky.social
#rustlang #RustWeek
Like every week, we have a round-up of community-reviewed #opensource PRs that have enough approvals to merge :) This week, there's 22! github.com/bevyengin...
Follow along, and learn some #rust and #gamedev :)
Like every week, we have a round-up of community-reviewed #opensource PRs that have enough approvals to merge :) This week, there's 22! github.com/bevyengin...
Follow along, and learn some #rust and #gamedev :)
A much more modest 7 #rust #gamedev PRs apparently: github.com/bevyengin...
Okay, nice!
A much more modest 7 #rust #gamedev PRs apparently: github.com/bevyengin...
Okay, nice!
Please be kind to each other!
Please be kind to each other!
i'll be documenting my work today in this development thread!
i'll be documenting my work today in this development thread!
👩🏫 Understanding the Deref Trait
🧬 Lifetimes
💧 Drop trait
📹 Understanding threads
bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
Rust’s Deref trait lets you customize how your type behaves when dereferenced.
It’s what makes smart pointers like Box
Let's explore it in detail 🧵 👇
👩🏫 Understanding the Deref Trait
🧬 Lifetimes
💧 Drop trait
📹 Understanding threads
bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
bsky.app/profile/ioli...
Video:
youtu.be/qnGoGq7DWMc
Repo:
github.com/TanTanDev/bi...
#rustlang #bevy
Video:
youtu.be/qnGoGq7DWMc
Repo:
github.com/TanTanDev/bi...
#rustlang #bevy