justinpaver.bsky.social
@justinpaver.bsky.social
Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
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November 22, 2025 at 2:21 PM
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Finally cracking open Doom Guy. Ready to dive into @johnromero.bsky.social ‘s life!
November 22, 2025 at 11:23 PM
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My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions.
momentsingraphics.de/SpectralRend...
November 20, 2025 at 6:59 PM
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Accept Item? 💿
👉[Yes] [No]
🎶 fanlink.tv/glx
November 18, 2025 at 7:05 PM
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Prolific Indiedev - Making Games Faster (new public post)

www.patreon.com/posts/prolif...
Prolific Indiedev - Making Games Faster | Grey Alien Games
Get more from Grey Alien Games on Patreon
www.patreon.com
November 18, 2025 at 11:24 AM
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quick pop into the very unfinished backyard track. looking nice, very bumpy! #tinytires
November 17, 2025 at 10:54 PM
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Here's the breakdown for my absolute favourite personal project, Days Adrift, hope to jump back into something with these scifi vibes sometime!

First part covering Inspiration, Modelling & Lookdev

(multi-part thread)

#UnrealEngine #UE5 #GameDev #EnvironmentArt #LookDev #VFX #Cinematics
November 16, 2025 at 9:39 PM
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🚨 "The Making of Double Fine's Keeper" is now available! 🚨

Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊

youtu.be/1OOfRTfMnx0
The Making Of Double Fine's Keeper
HEADLINE - Double Fine shocks with unprecedented development transparency! Wait, what do you mean we do this all the time? ....33 episodes? Who has time for that in this day and age!? Thankfully,…
youtu.be
November 12, 2025 at 8:23 PM
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To reduce the number of ray-marching steps needed to find the surface of our morphs we generate a proxy from the constituent meshes. It must fully enclose the morphed surfaces while remaining as tight as possible to maximize throughput. We want to minimize the red and blue regions in the debug view.
November 14, 2025 at 7:16 PM
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If you're using DearIMGui for some code stuff I highly recommend this node editor! Wow, I'm never going back... github.com/thedmd/imgui...
November 13, 2025 at 9:37 PM
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If you love the Games From The Black Hole blog, please can you share and let people know why.

It's time to get this account a following comparable to X so I can move on! When this account gets to 1000 followers I will not only stop posting on X, I will nuke it from orbit and delete it forever.
November 7, 2025 at 2:00 PM
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the 'rib' primitive in strudel/tidal and now ginkgo is such a nice example of 'just enough randomness' and 'repetition makes it intentional'. basically, rib says 'take whats to the left of me, cut & loop a given chunk of tape of it (start time & loop length) and feed it onwards'.
November 14, 2025 at 7:13 PM
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Shit shit shit.

Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.

I'm a 20+ year pro software/gamedev in "Fake London" Canada

mikekasprzak.com/Resume-MikeK...
November 14, 2025 at 8:52 PM
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I just posted my little intro to the Advent of Compiler Optimisation #AoCO that I announced yesterday. Check it out (and laugh at my terrible editing) at youtu.be/j-BwR-Cw0Gk?... @!4 if you want to watch the series, subscribe! :)
Intro to the Advent of Compiler Optimisations
YouTube video by Matt Godbolt
youtu.be
November 15, 2025 at 1:52 AM
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Some amazing designs made by the #MakeRoom community! A new (free) update will release next week adding an unrestricted camera, advanced movement/rotation/scaling and 40 new items!

store.steampowered.com/app/2212670/...
November 13, 2025 at 12:11 PM
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BREAKING: This is the Steam Machine, Valve’s new living room game console. Valve is about to challenge Xbox and PlayStation with a PC-based game console, a brand-new Steam Controller, and the new Steam Frame gaming headset. Full details 👇 www.theverge.com/tech/818111/...
Our first look at the Steam Machine, Valve’s ambitious new game console
Valve’s Fremont was real.
www.theverge.com
November 12, 2025 at 6:00 PM
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
www.youtube.com
November 11, 2025 at 9:40 PM
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Finally got a good scan of that large drawing.
November 11, 2025 at 4:07 PM
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I just posted part two of my career retrospective during which time I work at four different companies, blog, and then retire:
randomascii.wordpress.com/2025/11/10/r...
November 11, 2025 at 6:32 AM
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Can a toy car become the hero of a video game? One night, its owner mysteriously vanished without a trace. Left alone in the quiet room, this little car sets out on a spooky and mysterious journey - to find the boy... Game: Lost Host
#gamedev #indiegame #steam #wishlist #toycar #rccar #videogame
November 9, 2025 at 11:20 AM
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i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
youtu.be
November 1, 2025 at 7:06 PM
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Take-Two's CEO has spoken out on AI, saying "genius is the domain of human beings", and raising copyright and creativity concerns.

"There is no creativity that can exist by definition in any AI model, because it is data-driven."

(Read more: Eurogamer)
October 30, 2025 at 1:48 PM
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via the magic of laion_clap embeddings and umap, my live coding thingy has a sample browser at last!
October 31, 2025 at 6:27 PM
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Here's the pitch that landed Truckful dev MythicOwl a publishing deal
Here's the pitch that landed Truckful dev MythicOwl a publishing deal
MythicOwl and Pocketpair share the pitch deck and budget breakdown that secured the Polish studio a publishing deal with the Palworld maker.
www.gamedeveloper.com
October 29, 2025 at 9:21 AM
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I'm really enjoying the content on Timothy Lotte's new Youtube channel www.youtube.com/@neokineogfx
Neokineogfx
Returning Art to the Engineering of Technical GPU Generated Graphics
www.youtube.com
October 16, 2025 at 7:03 PM