Artist, Designer, Former Captain of a Puzzle Pirate submarine.
Previously Three Rings, SEGA
He/Him
I have a shelved game idea that’s a direct homage. In a “Cobbler and Elves” cycle you play a hedge witch in the day, growing a garden for remedies, and at night you guide the Little Guys who live there.
Programmers weren’t into it 🤷
I have a shelved game idea that’s a direct homage. In a “Cobbler and Elves” cycle you play a hedge witch in the day, growing a garden for remedies, and at night you guide the Little Guys who live there.
Programmers weren’t into it 🤷
Everything is so delightfully procedural!
I guess when just getting an image to the screen was an elaborate shader trick, what’s a few more to make the cybercouple blend into each other in a psychedelic vortex.
Everything is so delightfully procedural!
I guess when just getting an image to the screen was an elaborate shader trick, what’s a few more to make the cybercouple blend into each other in a psychedelic vortex.
Pick it up for the punchy, expressive style!
Stay for the tension looming between fragile teen friendships and pent-up teen self-determination!
Pick it up for the punchy, expressive style!
Stay for the tension looming between fragile teen friendships and pent-up teen self-determination!
🤍 trueref.art/trueref-gest...
🤍 trueref.art/trueref-gest...
This is the art my soul needs.
All Living Things has a steampage, wishlist to be notified for the upcoming early demo!
store.steampowered.com/app/3681340
This is the art my soul needs.
It's just a fancy billboard, which lets me apply directional wind and faux 3D scaling while keeping it stylized.
The flame and smoke are part of a single shader, so that values like wind and intensity can affect them both consistently.
#indiedev
#techart
It's just a fancy billboard, which lets me apply directional wind and faux 3D scaling while keeping it stylized.
The flame and smoke are part of a single shader, so that values like wind and intensity can affect them both consistently.
#indiedev
#techart
Puzzle Wizards is multiplayer, and that one big choice shoved us away from so much of the satisfying single-player crafting progression Mythmatch is doing here.
It looks so good!
#indiedev
Here's what typical game day in Mythmatch might look like. Showing our latest and greatest including
🦝 Raccoon Army
🐻 Bear Hugs
🌙 Day / Night
youtu.be/ON26PKMYQgI
Puzzle Wizards is multiplayer, and that one big choice shoved us away from so much of the satisfying single-player crafting progression Mythmatch is doing here.
It looks so good!
#indiedev
"Oldschool PC dungeoncrawler in the style of oldschool TTRPG manual" is extremely good.
"Oldschool PC dungeoncrawler in the style of oldschool TTRPG manual" is extremely good.
Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast.
#indiegame
Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast.
#indiegame
Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast.
#indiegame
Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast.
#indiegame
Concept, Design and Animation : AJ Jefferies
Music and Sound Design : Megalithic Sound
#art #animation #shortfilm #ducks #trailer
Concept, Design and Animation : AJ Jefferies
Music and Sound Design : Megalithic Sound
#art #animation #shortfilm #ducks #trailer
...a little artificial, since we don't yet have a system for squeezing up against cover like this, but this shot is my stake in the ground to get that feature in :)
#indiegame
...a little artificial, since we don't yet have a system for squeezing up against cover like this, but this shot is my stake in the ground to get that feature in :)
#indiegame
Let's turn our fear and rage into community action.
Let's turn our fear and rage into community action.
I’m Joshua Boggs, creator of Kojima’s GOTY FRAMED, now directing my next game: SLEIGHT OF HAND – a hardboiled 3rd-person stealth game where you infiltrate your old witch coven with a cursed deck.
store.steampowered.com/app/2857810/...
(Wishlists appreciated! 🎴👇)
I’m Joshua Boggs, creator of Kojima’s GOTY FRAMED, now directing my next game: SLEIGHT OF HAND – a hardboiled 3rd-person stealth game where you infiltrate your old witch coven with a cursed deck.
store.steampowered.com/app/2857810/...
(Wishlists appreciated! 🎴👇)