(I did find it after)
(I did find it after)
1. Not want to start replays immediately given the ending
2. Not be mind blown by the story, especially everything at and after the residence
I've only played 2R and f, both great but I liked this one more it was such a ride.
1. Not want to start replays immediately given the ending
2. Not be mind blown by the story, especially everything at and after the residence
I've only played 2R and f, both great but I liked this one more it was such a ride.
store.steampowered.com/app/2144590
#madewithunity #gameart #indiegame #gamedev #indiedev #gamedevelopment #gamedesign #indie #steam #wip #unity #dev #screenshotsaturday #Videogame #indiegamedev
store.steampowered.com/app/2144590
#madewithunity #gameart #indiegame #gamedev #indiedev #gamedevelopment #gamedesign #indie #steam #wip #unity #dev #screenshotsaturday #Videogame #indiegamedev
Going to put my framework to the side and use Unreal Engine since I'm familiar with the basics. I have an idea for a first person horror project I think will be fun and is achievable.
Going to put my framework to the side and use Unreal Engine since I'm familiar with the basics. I have an idea for a first person horror project I think will be fun and is achievable.
It's hard for me to replay a JRPG now even if it's amazing, but DMC, Gears, Souls, metroidvanias, I love these kind of games and can play them over and over.
It's hard for me to replay a JRPG now even if it's amazing, but DMC, Gears, Souls, metroidvanias, I love these kind of games and can play them over and over.
Maybe revisiting it will help
Maybe revisiting it will help
Under patent law's "all elements rule" a game needs all elements from a claim to infringe. Nintendo's new patent is ~41 pages, and is one claim.
Interesting, but generic mechanics being patented is still worrying.
Under patent law's "all elements rule" a game needs all elements from a claim to infringe. Nintendo's new patent is ~41 pages, and is one claim.
Interesting, but generic mechanics being patented is still worrying.
It's just not that high on my priority list
It's just not that high on my priority list
Today marks three decades since America welcomed the console that redefined gaming.
Today marks three decades since America welcomed the console that redefined gaming.
I was just playing THPS on mine this morning 😊
I was just playing THPS on mine this morning 😊
Each time you set out to do a simple thing turns out you need an update across the entire rendering pipeline.
I'm loving it though, I've learned an insane amount about how games really work, it's super cool.
Each time you set out to do a simple thing turns out you need an update across the entire rendering pipeline.
I'm loving it though, I've learned an insane amount about how games really work, it's super cool.
Turns out there's a billion different ways to make a sphere, these are cube spheres which are great for a retro aesthetic. They're probably the only type of sphere primitive I'll need in the framework.
Turns out there's a billion different ways to make a sphere, these are cube spheres which are great for a retro aesthetic. They're probably the only type of sphere primitive I'll need in the framework.
Especially if it's something retro style!
Especially if it's something retro style!
Been fighting it all week, maybe a side effect of geometry shader pass through?
Might just crank ambient and move on before I spend too long on it
Been fighting it all week, maybe a side effect of geometry shader pass through?
Might just crank ambient and move on before I spend too long on it
You fix something. You think let me do a quick refactor, clean this up. You move one thing, everything breaks.
You fix something. You think let me do a quick refactor, clean this up. You move one thing, everything breaks.
With affine texture mapping (like PS1) you want minor distortion, but I was getting massive stretching in my framework.
I knew it was OpenGL culling offscreen vertices thanks to James Hawk's blog post below, and you can fix it with... 1/2
www.hawkjames.com/indiedev/upd...
With affine texture mapping (like PS1) you want minor distortion, but I was getting massive stretching in my framework.
I knew it was OpenGL culling offscreen vertices thanks to James Hawk's blog post below, and you can fix it with... 1/2
www.hawkjames.com/indiedev/upd...
I was really surprised how much I enjoyed this one once I gave it a chance.
#retrogames #gaming #videogames
I was really surprised how much I enjoyed this one once I gave it a chance.
#retrogames #gaming #videogames