hyperchomp
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hyperchomp.bsky.social
hyperchomp
@hyperchomp.bsky.social
Gamedev and gamer. Love all genres, modern and retro. He/him. ADHD.
When you pull the pin out of every scarecrow and still don't find the right one

(I did find it after)
October 4, 2025 at 2:16 PM
When fishing in Nier I like to see how far I can cast the bot, not sure if there's a limit but when you get him really far it's hard to see
September 15, 2025 at 10:50 PM
I added more primitives! It's no longer just cubes!
September 8, 2025 at 4:28 AM
perspective texture mapping for offscreen vertices.

I didn't realize you can't check for offscreen vertices in the vertex shader - it sees one vertex at a time, not the whole triangle, so it must be done in the geometry shader.

After a saga I was able to get it working, but was not easy!
August 31, 2025 at 2:07 PM
Last few months been working on Pixel Retro GL - my own C-based retro game framework inspired by PS1-era 3D games.

I've added accurate rendering features like vertex wobble, affine texture mapping, and gouraud shading.

It's early, but excited to make it this far!

github.com/hyperchomp/p...
August 26, 2025 at 3:15 AM
Picked up Besiege on the Steam sale, really cool game, I built a trebuchet!

(or sort of kind of a trebuchet)
July 17, 2025 at 2:26 AM
I have made a fancy triangle in C with OpenGL

This is the start of a bigger passion project of mine and has a pretty robust abstraction layer built around it believe it or not, but more to come on that later
June 8, 2025 at 10:07 PM