(I did find it after)
(I did find it after)
1. Not want to start replays immediately given the ending
2. Not be mind blown by the story, especially everything at and after the residence
I've only played 2R and f, both great but I liked this one more it was such a ride.
1. Not want to start replays immediately given the ending
2. Not be mind blown by the story, especially everything at and after the residence
I've only played 2R and f, both great but I liked this one more it was such a ride.
It's hard for me to replay a JRPG now even if it's amazing, but DMC, Gears, Souls, metroidvanias, I love these kind of games and can play them over and over.
It's hard for me to replay a JRPG now even if it's amazing, but DMC, Gears, Souls, metroidvanias, I love these kind of games and can play them over and over.
I was just playing THPS on mine this morning 😊
I was just playing THPS on mine this morning 😊
Turns out there's a billion different ways to make a sphere, these are cube spheres which are great for a retro aesthetic. They're probably the only type of sphere primitive I'll need in the framework.
Turns out there's a billion different ways to make a sphere, these are cube spheres which are great for a retro aesthetic. They're probably the only type of sphere primitive I'll need in the framework.
I didn't realize you can't check for offscreen vertices in the vertex shader - it sees one vertex at a time, not the whole triangle, so it must be done in the geometry shader.
After a saga I was able to get it working, but was not easy!
I didn't realize you can't check for offscreen vertices in the vertex shader - it sees one vertex at a time, not the whole triangle, so it must be done in the geometry shader.
After a saga I was able to get it working, but was not easy!
With affine texture mapping (like PS1) you want minor distortion, but I was getting massive stretching in my framework.
I knew it was OpenGL culling offscreen vertices thanks to James Hawk's blog post below, and you can fix it with... 1/2
www.hawkjames.com/indiedev/upd...
With affine texture mapping (like PS1) you want minor distortion, but I was getting massive stretching in my framework.
I knew it was OpenGL culling offscreen vertices thanks to James Hawk's blog post below, and you can fix it with... 1/2
www.hawkjames.com/indiedev/upd...
I've added accurate rendering features like vertex wobble, affine texture mapping, and gouraud shading.
It's early, but excited to make it this far!
github.com/hyperchomp/p...
I've added accurate rendering features like vertex wobble, affine texture mapping, and gouraud shading.
It's early, but excited to make it this far!
github.com/hyperchomp/p...
(or sort of kind of a trebuchet)
(or sort of kind of a trebuchet)
We have them where I live but pretty rare to see them
We have them where I live but pretty rare to see them
I tried CLion but I don't like it with my workflow, and VIM is nicer for large text on a high res screen
Took some tweaking to get how I like it, but now it's just too good
I tried CLion but I don't like it with my workflow, and VIM is nicer for large text on a high res screen
Took some tweaking to get how I like it, but now it's just too good
I started playing Chivalry II and within a week I've revisited the tutorial 3-4 times already to double check things.
I started playing Chivalry II and within a week I've revisited the tutorial 3-4 times already to double check things.
I was really enjoying Civ 7 and then I got this message... I'm gonna keep playing for now but... only my Capital remains a City???
I was really enjoying Civ 7 and then I got this message... I'm gonna keep playing for now but... only my Capital remains a City???
This is the start of a bigger passion project of mine and has a pretty robust abstraction layer built around it believe it or not, but more to come on that later
This is the start of a bigger passion project of mine and has a pretty robust abstraction layer built around it believe it or not, but more to come on that later
Here are some of my favorites I recently picked up, I’m a patient gamer - I have never cared if a game is new
Here are some of my favorites I recently picked up, I’m a patient gamer - I have never cared if a game is new
It's pretty simple too
It's pretty simple too
For example the language files for localization are just header files with macros for the text, no need for any file io to load them or anything, just macros.
For example the language files for localization are just header files with macros for the text, no need for any file io to load them or anything, just macros.
I'm using rust.vim and rust analyzer plugins and it's quite nice, fast keyboard centric design, autocomplete, analysis, terminal commands, and much less cluttered than a full IDE
I'm using rust.vim and rust analyzer plugins and it's quite nice, fast keyboard centric design, autocomplete, analysis, terminal commands, and much less cluttered than a full IDE
I've really come to love this retro style 3D from revisiting old games and ones like this that are bringing it back to us :)
I've really come to love this retro style 3D from revisiting old games and ones like this that are bringing it back to us :)