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It still needs work, so please let me know whatbyoud like to see :)
It still needs work, so please let me know whatbyoud like to see :)
archive.hitsave.org/press-material
archive.hitsave.org/press-material
This is from a set of 10 keshi figures called Famicom Superheroes Assemble (ファミコンスーパーヒーロー大集合), which Takahashi released in or around 1986.
Download here: archive.org/details/kesh...
This is from a set of 10 keshi figures called Famicom Superheroes Assemble (ファミコンスーパーヒーロー大集合), which Takahashi released in or around 1986.
Download here: archive.org/details/kesh...
www.youtube.com/watch?v=y9zE...
My version was sourced from Dorimaga DVD Vol. 3
My version was sourced from Dorimaga DVD Vol. 3
The inferno art had this circle on hand that seemed different (not super sure)
The vfx for the fiend's digging looked lower res but maybe that's the just video quality
The inferno art had this circle on hand that seemed different (not super sure)
The vfx for the fiend's digging looked lower res but maybe that's the just video quality
-The health bar color is off vs retail game on both ryu (starting at monestary) and murai.
-The forward stab OTG's here but doesn't on retail I don't think
-The way ryu revived looked like the talisman but without the animation entirely
-The nunchuck seemingly does more damage
-The health bar color is off vs retail game on both ryu (starting at monestary) and murai.
-The forward stab OTG's here but doesn't on retail I don't think
-The way ryu revived looked like the talisman but without the animation entirely
-The nunchuck seemingly does more damage
This year, Hubz celebrated TEN YEARS of doing this - what a guy.
www.gamingalexandria.com/wp/2025/11/g...
I have always loved helping it grow and shaping it into a wonderful, welcoming place.
This year, Hubz celebrated TEN YEARS of doing this - what a guy.
www.gamingalexandria.com/wp/2025/11/g...
I have always loved helping it grow and shaping it into a wonderful, welcoming place.
archive.gamehistory.org
We work with them on so many things and it's always a delight to see that's coming up from the crew. Support them if you can to be close to the action!
archive.gamehistory.org
We work with them on so many things and it's always a delight to see that's coming up from the crew. Support them if you can to be close to the action!
archive.hitsave.org/press-material
archive.hitsave.org/press-material