Huw Bowles
huw-bowles.bsky.social
Huw Bowles
@huw-bowles.bsky.social
Procedural@Epic. Gazing out in awe.
Reposted by Huw Bowles
November 22, 2025 at 2:21 PM
Reposted by Huw Bowles
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut
youtu.be
October 27, 2025 at 12:54 PM
Reposted by Huw Bowles
#Siggraph Work graph course is already online coburggraphicslab.github.io/workgraphs/
GPU Work Graphs Course
coburggraphicslab.github.io
August 10, 2025 at 9:01 PM
Reposted by Huw Bowles
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
August 6, 2025 at 5:53 AM
Reposted by Huw Bowles
Check out Range, my latest exploration of how far we can push a scene using Nanite Voxelization, 200 Trillion Polys Scattered with PCG on a 16k x 16k Resolution Houdini Landscape.

#UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic
August 2, 2025 at 7:52 AM
Reposted by Huw Bowles
I wrote this article explaining algorithms for physarum-style simulations
bleuje.com/physarum-exp...
Algorithms for making interesting organic simulations
Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.
bleuje.com
July 13, 2025 at 9:14 PM
Reposted by Huw Bowles
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
YouTube video by Adrien Logut
youtu.be
July 22, 2025 at 9:44 PM
Reposted by Huw Bowles
SamplingLab : a small tool to live code and visualize samples

aduprat.com/tools/sampli...
November 19, 2024 at 10:33 PM
Reposted by Huw Bowles
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.
dev.epicgames.com
June 6, 2025 at 6:28 PM
Reposted by Huw Bowles
These pruned trees enable efficient evaluation of the SDF for rendering or discretization, resulting in >100x speedups for complex scenes compared to brute-force evaluation. Come to my talk next week for more details, or read the paper here: wbrbr.org/publications...
May 7, 2025 at 1:39 PM
Reposted by Huw Bowles
We often use discretization to approximate continuous laws of physics, but it also goes the other way:

You can use continuous equations to approximate the behavior of discrete systems!

Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
April 7, 2025 at 1:41 PM