Adrien
amathlog.bsky.social
Adrien
@amathlog.bsky.social
Pinned
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut
youtu.be
Reposted by Adrien
🥳New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
November 11, 2025 at 12:42 AM
Reposted by Adrien
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
dev.epicgames.com
November 11, 2025 at 12:29 AM
My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural
www.youtube.com
November 8, 2025 at 5:59 PM
Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution!
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
November 5, 2025 at 4:15 PM
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut
youtu.be
October 27, 2025 at 12:54 PM
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
YouTube video by Adrien Logut
youtu.be
July 22, 2025 at 9:44 PM
I made a small post for asking your opinion on music on the videos!

It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzC...
July 8, 2025 at 8:20 PM
A little teaser of the next video that'll arrive next week 👀
July 5, 2025 at 2:57 PM
You can't go wrong with Daniel, it's an amazing opportunity!!
June 27, 2025 at 9:07 PM
Reposted by Adrien
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.
dev.epicgames.com
June 6, 2025 at 6:28 PM
Reposted by Adrien
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
dev.epicgames.com
June 2, 2025 at 12:34 PM
Reposted by Adrien
Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5!

Check out more information on tickets and the conference at everythingprocedural.com

#everythingproc #ProcGen #UnrealEngine5 #GameDev
April 1, 2025 at 10:26 AM
Got the first book and it's gold! Go check out the second one!
📢 DEVTEAMBOOK 2 KICKSTARTER NOW LIVE 📢

The follow-up of the painfully relatable comic about gamedev, a satirical journey behind the doors of videogame studios, now live on @Kickstarter!

❤️ Please share the news across your teams to unlock all the stretchgoals! ❤️

Link below ⬇️
March 25, 2025 at 2:20 PM
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...
Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game!
Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...
forums.unrealengine.com
February 12, 2025 at 12:28 AM
Re-doing the post as I didn't share the official link ^^
Found this little gem, simple but fun and addictive!
danielben.itch.io/dragonsweeper
Dragonsweeper by Daniel Benmergui
A roguelike minesweeper adventure
danielben.itch.io
February 10, 2025 at 1:36 PM
Reposted by Adrien
We've now released The Cassini Sample Project for you to poke at, go wild! #UETips
www.unrealengine.com/en-US/news/t...
January 23, 2025 at 4:25 PM
Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes work in previous versions.
January 10, 2025 at 4:17 PM
Come come 👀
❤️ 100, woohoo
Feel invited – discord.gg/4BRNBpUVbD
December 30, 2024 at 6:27 PM
Reposted by Adrien
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0...

#ue5 #pcg #gamedev #procgen

Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
PCG Extended Toolkit (PCGEx)
The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio...
www.fab.com
December 23, 2024 at 4:40 PM
#UETips #PCG Let's see how we can combine the material override with the spawn actor! On Spawn Actor, you have the option to specify Post Spawn functions. If I create a custom BP, inheriting from StaticMeshActor, with 2 materials variables, I can have a Post Spawn function that will set them. 1/2
December 11, 2024 at 2:53 AM
Just finished Until Then, definitely one of my GOTY! Go check it out is plays perfectly on the Steam Deck!

@untilthengame.com
a pixel art drawing of a girl cleaning the floor
ALT: a pixel art drawing of a girl cleaning the floor
media.tenor.com
December 7, 2024 at 5:19 PM
#UETips #PCG For materials, it is a little more involving to override them. On the Static Mesh Spawner you can specify multiple material overrides, one per material slot on your mesh. In this example, I select randomly materials for the leaves (Material ID 0) and trunk (Material ID 1)! 🌈
November 28, 2024 at 3:18 PM
#UETips #PCG In the tutorials I've shown how we can parameterize the spawning of meshes, to allocate them randomly. But we can also use that technique to spawn static mesh actors with this mesh! You can use the "Spawned Actor Property Override Descriptions" on the Spawn Actor node (1/2)
November 27, 2024 at 11:31 PM
Reposted by Adrien
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
November 22, 2024 at 8:59 PM
#UE5 #PCG Another tip of the day!
If you have another system that generates a list of positions and you want to import it in PCG and convert it to points, you can do it like this!
I have a simple BP that generate random positions and a PCG that spawn cube at those locations.
November 22, 2024 at 6:14 PM