Unreal Camille
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shedoesartstuff.bsky.social
Unreal Camille
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
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Intro! Hi, I'm a DevRel Tech Artist at Epic 👩‍🎨
Lookin fwd to posting/reading about:
💙 games & dev
💙 art & anim
💙 education
💙 accessibility
💙 indie & AA
💙 tech & tools
💙 Unreal Engine #uetips
💙 community events
💙 other cool stuff
#newsky #newbsky #promosky #promo
🆕Today's a double-feature! I've also published a written version of the 5.7 content in my "Unreal Materials: New Features & Updates" on the Epic Developer Community: dev.epicgames.com/community/le...
#unreal #ue5 #materials #techart
Materials - New Features & Updates in Unreal Engine 5.7 | Knowledge base
This article highlights various new features and quality-of-life improvements for the Materials system in the 5.7 Unreal Engine release.
dev.epicgames.com
November 11, 2025 at 10:09 PM
🆕 My presentation "Unreal Materials: New Features & Productivity Enhancements" from Unreal Fest Stockholm is live: www.youtube.com/watch?v=KYmd...
It covers improvements in 5.6 and 5.7, plus a sneak peek into the future of materials ✨
#unreal #ue5 #materials #techart #unrealfest
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
www.youtube.com
November 11, 2025 at 10:07 PM
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
dev.epicgames.com
November 11, 2025 at 12:29 AM
Reposted by Unreal Camille
I think Nori might have put together the definitive guide on the Shader Complexity View Mode in #UnrealEngine in his talk at #UnrealFest Bali (spoilers: optimizing for that view mode doesn't necessarily result in performance gains)

youtu.be/EjxK16koNfQ?...
UE5 Graphics Deep Insights From Japan | Unreal Fest Bali 2025
YouTube video by Unreal Engine
youtu.be
October 22, 2025 at 6:16 AM
Here we go!!
Unreal Materials: New Features & Productivity Enhancements @ 10:30am, Room 4
September 23, 2025 at 8:27 AM
Reposted by Unreal Camille
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
September 19, 2025 at 5:56 AM
Oh, right. I can just scale up the interface when I need to take screenshots for presentations (or when my eyes get tired). Neat.

Edit > Editor Preferences > General > User Interface > Application Scale.
September 17, 2025 at 2:08 AM
Just a few days left in the Mega Stack 'O' Jam! Submissions close on August 21st:
itch.io/jam/mega-sta...
Mega Stack ‘O’ Jam
A game jam from 2025-08-14 to 2025-10-23 hosted by Unreal Engine. What is the Mega Stack 'O' Jam? Work alone as an individual to make the most incredible project in Unreal Engine using the new and imp...
itch.io
August 18, 2025 at 1:49 AM
Reposted by Unreal Camille
Unreal Fest Stockholm is sold out! 😯
Looking forward to meeting all the Epic folks. I heard Arjan Brussee himself is going to be there! He's famous! 🤩
August 15, 2025 at 10:05 AM
Reposted by Unreal Camille
Oh hey! My Crash Course for New #UnrealEngine Developers is now live on YouTube!

www.youtube.com/watch?v=EPkA...
Crash Course for New Unreal Engine Developers | GDC 2025
YouTube video by Unreal Engine
www.youtube.com
August 15, 2025 at 1:22 AM
The Unreal Fest Stockholm schedule has been posted! I'll be giving my talk about Unreal Materials on September 23rd at 10:30am in Room 4 ⭐ It's in the first batch of presentations after the Opening Remarks session; Here's the full agenda: unrealfest.unrealengine.com/event/470c5c...
August 12, 2025 at 8:46 PM
Reposted by Unreal Camille
FLASH SALE!!!
IndieCade Festival 2025 Game Submissions have reopened for one week only. Sale ends August 18th or when submission cap is reached!
indiecade.com/submissions/
#gamedev #indiedev #indiegames #deadline #submissions #limitedoffer #games #gamedesign
August 12, 2025 at 6:46 PM
🔜 The full line-up for Unreal Fest Stockholm 2025 is now available... and I'm one of the speakers! ☺️ "Unreal Materials: New Features & Productivity Enhancements" - Exact details TBD, but you can take a peek at all the session descriptions on the event website! tinyurl.com/UnrealFestSt...
August 6, 2025 at 2:11 AM
bug - something broken in a tech thing
buggy - a way to describe tech that has bugs
bugged - something or some place that has a secret microphone or camera planted in it for spying on people

Whenever I read 'the code/game is bugged,' I get a lil tripped up 😅
July 28, 2025 at 11:40 PM
📚 NEW article collection! The Epic TDR team was recently set up as an Organization on the Epic Developer Community, so now all of our presentations, demos, articles, and tutorials are listed in one convenient place!! Check out what we've made: tinyurl.com/EpicTDRonEDC
July 23, 2025 at 11:37 PM
Here's a new article I wrote in collaboration with Epic colleague Jason Nadro, highlighting the latest quality-of-life improvements for the Materials system in Unreal Engine 5.6! ✨ dev.epicgames.com/community/le...
Shoutout to the dev team for their great work!
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
dev.epicgames.com
July 16, 2025 at 6:35 PM
To get Shader debugging working with RenderDoc as of UE 5.6:
1. Enable shader debug in UE (r.Shaders.Symbols 1, r.Shaders.ExtraData 1)
2. Specify the symbols path in Render Doc (Tools > Settings > Core > Shader debug search paths)
3. Restart RenderDoc
#optimization #shaders #ue5 #unreal #tip
June 5, 2025 at 8:09 PM
Another resource published by a colleague in the Dev Rel team at Epic: Animation Framework FAQ!
dev.epicgames.com/community/le...
Unreal Animation Framework (UAF) FAQ | Knowledge base
A FAQ for the new Unreal Animation Framework
dev.epicgames.com
June 5, 2025 at 5:20 PM
There's a new ⚡Performance Optimization⚡ learning path available now, put together by the Dev Rel team at Epic! dev.epicgames.com/community/le...

#unreal #ue #optimization #performance #ue5 #unrealengine
Unreal Performance Optimization Learning Path | Learning path
This learning path combines tutorials and articles dealing with game performance and optimization - from PSO hitches to input lag.
dev.epicgames.com
June 5, 2025 at 5:03 PM
⭐New tutorial published!!⭐ It's an Introduction to Niagara's Scratch Pad system (visual-scripted local modules)! It's about 30 pages worth of text, split into bite-sized sections with lots of pictures. If you find it helpful, please consider dropping a like on the page! tinyurl.com/IntroToScrat...
An Introduction to Niagara's Scratch Pad Modules | Tutorial
This tutorial is an introduction to Scratch Pad Modules, Niagara's visual-scripted local modules.
dev.epicgames.com
June 4, 2025 at 2:54 AM
Here's another little UE tidbit: Hold Shift while expanding a section to expand all of its subsections at once. Same goes for collapsing sections. It's a quick way to control the granularity of what you see in places like the Details panel.
June 2, 2025 at 11:07 PM
⭐ The World Building Guide v3 is live! ⭐ Includes per-feature definitions, subjects to master, good practices, pitfalls, limitations, use cases specific to world building with #Unreal Engine's World Partition system; a must-read when creating spaces in #UE! dev.epicgames.com/community/le...
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
dev.epicgames.com
June 2, 2025 at 5:05 PM
Happy Friday! Here's a little UE tidbit:
Typing a Cvar followed by a ? instead of a value will show helpful information about that CVar right in the console! It's an easy way to get explanations for each of the available values, and see how the value has changed.
May 30, 2025 at 7:40 PM
It's published! ✨ Here's the article version of Beyond Average: How Tech Artists Can Make Games More Accessible, along with the recorded version of my livestreamed presentation! 45ish pages to read / over an hour of video content! dev.epicgames.com/community/le...
Beyond Average: How Tech Artists Can Make Games More Accessible | Knowledge base
Learn about the context, principles, resources, and actionable ideas for making your games more accessible! This article introduces accessibility concep...
dev.epicgames.com
May 20, 2025 at 5:44 AM
🗓️ Tomorrow (May 15th), I'll give a livestream version of my presentation "Beyond Average: How Tech Artists Can Make Games More Accessible" as a guest on Inside Unreal! Join in on YouTube at 11am PDT/ 2pm EDT ➡️ www.youtube.com/watch?v=BYvZ...
www.youtube.com
May 15, 2025 at 4:03 AM