Unreal Camille
banner
shedoesartstuff.bsky.social
Unreal Camille
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Thanks! Im still working on the article for 5.7 Material updates. In the meantime...

- Motion Vector World Offset Per Pixel node
- r.MotionBlur.visualize 1
- showflag.visualizemotionblur 1

- Temporal Responsiveness node
- Default 0, Medium 0.5, and Full 1
October 29, 2025 at 2:16 AM
It went well, thanks! Attendees said it was helpful, which I was so happy to hear!
September 24, 2025 at 4:33 PM
Congrats!!
August 6, 2025 at 6:34 AM
🫠
August 6, 2025 at 2:07 AM
July 23, 2025 at 11:37 PM
10000%
July 16, 2025 at 11:09 PM
I am disproportionately excited about the comment box alignment change
July 16, 2025 at 6:37 PM
This affects RenderDoc, PIX, andany other PC tool that reads shader debug information
June 6, 2025 at 1:06 AM