Huw Bowles
huw-bowles.bsky.social
Huw Bowles
@huw-bowles.bsky.social
Procedural@Epic. Gazing out in awe.
Reposted by Huw Bowles
These pruned trees enable efficient evaluation of the SDF for rendering or discretization, resulting in >100x speedups for complex scenes compared to brute-force evaluation. Come to my talk next week for more details, or read the paper here: wbrbr.org/publications...
May 7, 2025 at 1:39 PM
Houdini is a good reference for this. I found having sections of a large graph shift around while authoring starts making things unaligned / overlapping so isn't something I make use of personally.
January 24, 2025 at 12:19 PM