Mostly godot & unity right now.
I recently I learned about the divide in horny-games if they should focus on horny or game. I dub this the "lewd-o-narrative discourse"
Do not tell me if anyone has made this joke before.
I recently I learned about the divide in horny-games if they should focus on horny or game. I dub this the "lewd-o-narrative discourse"
Do not tell me if anyone has made this joke before.
eggbug forever.
eggbug forever.
It's a little bittersweet but a nice parting shot over before going back to a real-boy job for a bit and after-hours game dev
It's a little bittersweet but a nice parting shot over before going back to a real-boy job for a bit and after-hours game dev
I have so many questions. Who built this, what were they thinking? It may work for static nodes but seems bonkers for dynamic content.
I have so many questions. Who built this, what were they thinking? It may work for static nodes but seems bonkers for dynamic content.
is that i have no fucking clue why we're arguing about yellow paint right now. like who started that fire? why?
lol. lmao even
is that i have no fucking clue why we're arguing about yellow paint right now. like who started that fire? why?
lol. lmao even
It tied me closer to the MC w/ her tenuous grasp of reality and "searching hopelessly for signs" became compelling/immersive & not jank.
/1
It tied me closer to the MC w/ her tenuous grasp of reality and "searching hopelessly for signs" became compelling/immersive & not jank.
/1
tbqh wouldn't be the worst to take this energy into the new year
tbqh wouldn't be the worst to take this energy into the new year
on the other hand as much as I'd love it I'm kind of worried it would devolve ~instantly into G*mers being shits about about literally any interesting/progressive creative decisions
And in that light I'd maybe just love to see some similar-but-new IP inspired by the Whoniverse
on the other hand as much as I'd love it I'm kind of worried it would devolve ~instantly into G*mers being shits about about literally any interesting/progressive creative decisions
And in that light I'd maybe just love to see some similar-but-new IP inspired by the Whoniverse
it's not clear to me that "commercially viable" is that dissimilar from normal desires of reach
it's not clear to me that "commercially viable" is that dissimilar from normal desires of reach
I prefer to think of it as "pragmatically meeting the type system you have where its at"
I think the path out is drop type safety & use NodePath instead of typed @export
I prefer to think of it as "pragmatically meeting the type system you have where its at"
#godot literally forgets how to determine if a Node in my scene tree is a type based on assigned script. When this happens it disconnects @export assignments and silently breaks my scenes. Is this a known thing? Am I doing wild shit? Reloading the scene *sometimes* resolves it.
#godot literally forgets how to determine if a Node in my scene tree is a type based on assigned script. When this happens it disconnects @export assignments and silently breaks my scenes. Is this a known thing? Am I doing wild shit? Reloading the scene *sometimes* resolves it.
<smalltext>help me i'm dying</smalltext>
<smalltext>help me i'm dying</smalltext>
bsky.app/profile/did:...
...
oh yea, i'm running with vsync enabled. anyway frametime still at a cool [.45, .55] ms
...
oh yea, i'm running with vsync enabled. anyway frametime still at a cool [.45, .55] ms
They'll continue to foment burnout unless you *change them.* E.g. quit the job but as the only change it may not be enough.
Burnout can fuck you up for YEARS.
They'll continue to foment burnout unless you *change them.* E.g. quit the job but as the only change it may not be enough.
...which is to say I'm making increasingly deranged decisions about code structure to work around esoteric engine bugs
...which is to say I'm making increasingly deranged decisions about code structure to work around esoteric engine bugs
Thank you to @kshitijk.bsky.social and @noahdaythief.bsky.social for their work, and @sean-baxendale.bsky.social for narration!
Wishlist The Ouroboros Express, releasing on 12 Dec: store.steampowered.com/app/3234430/...
#VisualNovel #IndieGame
Thank you to @kshitijk.bsky.social and @noahdaythief.bsky.social for their work, and @sean-baxendale.bsky.social for narration!
Wishlist The Ouroboros Express, releasing on 12 Dec: store.steampowered.com/app/3234430/...
#VisualNovel #IndieGame
I didn't and that's why I missed all my planned tasks for this week but let's not mention that to the production team 😅
I didn't and that's why I missed all my planned tasks for this week but let's not mention that to the production team 😅
Have a direct link to the campaign: www.launchgood.com/v4/campaign/...
Have a direct link to the campaign: www.launchgood.com/v4/campaign/...