Rokojori
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rokojori.com
Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟

Developing the ROKOJORI ACTION LIBRARY, a Godot addon for quick game developing with actions and procedural asset generation

✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
Reposted by Rokojori
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:42 PM
Is scale broken in Godot 4.5 ?

Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.

#GodotEngine #GameDev #IndieGameDev
November 2, 2025 at 12:00 PM
🙌 Godot Docs updated! 🙌

For Vanilla Godot 4.5 & Rokojori Action Library v0.2+

- GDS/C#/Editor names
- filter for exported
- c++/c# source file links

- fuzzy class/member search
- class topic filters
- flat or hierarchal class views

- works on mobile

#GodotEngine #GameDev #IndieGameDev
October 30, 2025 at 1:02 PM
Updated to Rokojori Action LIbrary to v0.2!

With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind.

#godotengine #godot #gamedev #indiedev #csharp #cs
October 26, 2025 at 12:56 PM
Beautifully spooky, I like it!
October 16, 2025 at 11:41 AM
Godot Grass Wind Master 2!

Controlling the wind direction and strength via global shader parameters.

Soon the flowers, too :)

The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^

#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
October 11, 2025 at 10:11 AM
Reposted by Rokojori
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Reposted by Rokojori
Fellow gamedevs / artists, this is your regular reminder that unless people literally pay you for delivering content on schedule, you don't need to apologize for "not posting enough".
#indiedev #gamedev
September 23, 2025 at 2:52 AM
Reposted by Rokojori
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev
September 18, 2025 at 6:17 PM
What's the difference between 4.4 and 4.5? Stencils!

Whoohoo! Godot 4.5. is out. Looking better than ever ^^

#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
September 16, 2025 at 6:54 PM
Rokojori Library UI component for Godot.

All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.

No containers, everything with breakble flow layouts and custom margins.

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
Foliage renderer status: Checking out far/close behaviour. The grass is represented by multiple layers, 3 gpu particles for meshes and one far distance coverage layer. Inside the grass are also flowers and stones (and trees ^^ )

#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
September 1, 2025 at 2:55 PM
Shake, shake, shake, shake, shake it off ^^

(Random stresstesting foliage rendering on hilly terrains)

#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
September 1, 2025 at 2:26 PM
Godoting Man!

Rendering lots of point lights (180 in the scene)

The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance.

#godot #indiegamedev #gamedev #lights #godotengine
August 19, 2025 at 2:32 PM
Reposted by Rokojori
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...
August 15, 2025 at 11:12 AM
When I lurk on Discord in the GD shaders section, I often hear how to convert from one space to another or back. Well, I've created a website, so that you can find that on the good old internet ^^

#godot #shaders #vfx #documentation #gamedev #indiegamedev

rokojori.com/en/labs/godo...
July 31, 2025 at 6:07 PM
What a game jam... Majority vote for the game jam theme was... Unemployment...

This industry...

At first, I wanted to work only on the library, but than decided to create "Eat Da Rich", a game where you... eat the rich ^^

I could... 1/7

#godot #screenshotsaturday #gamedev #indiedev #indiegamedev
July 26, 2025 at 7:35 PM
Infinite grass in Godot! I'll present today at Berlin Mini Game Jam my grass patch generator and foliage renderer, which allows to render multiple layers of foliage infinitely... With visibility ranges, wind, obstacles and quality settings ^^

#godot #gamedev #indiegamedev #procedural #grass
July 19, 2025 at 7:57 AM
Started exploring vfx and particles and working now on some ember base particle that deforms/rotates its quad as if it was a 3D capsule, customizable/based on its velocity. No additional trails/geometry used, looks great in slowmo and fakes motion blur

#godot #indiedev #gamedev #vfx #particles
July 4, 2025 at 1:17 PM
If you are wondering, what happened to the grass... I was distracted ^^ Still early, will add it soon to the library...

Oriented rational splines to generate branch networks, then post-pro for noise/detail/alignment and leaf generation

#procedural #trees #godot #indiedev #gamedev #indiegamedev
June 26, 2025 at 5:37 PM
Reposted by Rokojori
The talk I gave at GDC got uploaded!

If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.

www.youtube.com/watch?v=uJLO...
Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games
www.youtube.com
June 25, 2025 at 10:29 AM
Reposted by Rokojori
Plugin AssetLib: godotengine.org/asset-librar...

Plugin Github: github.com/Bonkahe/Suns...

Finally got a tutorial out for this, you can find it here: youtu.be/aEDDkGIfwDY

#Godot #GodotEngine #IndieGameDev #gamedevs
June 17, 2025 at 4:15 PM
Remember to save, backup, add/commit/push often. If you're lucky Godot crashes WHILE saving a scene!

And since it saves uselessly the same unmodified model data that is already stored on disk additionally again first, it will create huge garbage files.

Rant over.

#godot #gamedev #indiedev
June 10, 2025 at 1:41 PM
Reposted by Rokojori
GodotCamp Welcoming in Karlsruhe
#godot #godotengine
May 24, 2025 at 8:28 AM