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Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟

Developing the Rokojori Action Library

✨️ https://rokojori.com/en/labs/rokojori-action-library/overview

[ Looking/Open for Jobs/Projects ]
Bug or feature?

4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles.

You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays.

Anybody any fixes for that?

#godot #godotengine #gamedev #indiegamedev #indiedev
January 27, 2026 at 9:19 AM
Subtile, elegant, artistic ^^

AGRRO RAINBOW 🌈💥

Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.

All about compositor effects,
at least 40 of them, check the blog:

rokojori.com/en/news/blog...

#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
January 24, 2026 at 2:03 PM
This is how the outline compositor effect can be adjusted.

There's a z-distance based outline size parameter, that can be adjusted with a curve.

For a quick setup, there's also a single-value distance fadeout ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
January 21, 2026 at 4:53 PM
This really hit me 🏹

I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄

The behaviour in the distance and the low fps wiggle...

Releasing v0.4 in two days :)

#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
January 21, 2026 at 4:45 PM
⌛ Godot Time Machine ⌛

✨Travel through the history of display media ✨

Several compositor vfx get blended in overlaps.

The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️

#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
January 16, 2026 at 12:59 PM
Finally! The person in the forum was right!

I found the good graphics slider on Godot! ✨

Very glowy, however ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
January 10, 2026 at 1:01 PM
Godot! Are you drunk?!!! 😱

Are you again with... what's their name.. Un.. something?

Multiple compositor fx bound to a driver ^^

- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...

#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
January 5, 2026 at 1:04 PM
Happy 2026!

I hope you had a very good night!

My wishes for this year ^^ ✨️🎉
- set my ea game (unity 😪) to released finally
- don't create a new game
- create lots of features for my godot library
- create lots of tiny, cool godot prototypes

🎮🪄🧸🎲

#newyear #indiedev #gamedev #godot
January 1, 2026 at 9:41 AM
Update v0.3!

Oh, this took a while... Kid & wife & I have been sick for ages. 🤒

But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀

Includes WinterTales, all its components, wipes & flares. More on the blog.

#godot #godotengine #gamedev #indiegamedev #indiedev
December 31, 2025 at 11:20 AM
Sometimes it would be nice to switch seasons, right ?

❄️🌲✨🌞

WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪

What do you think? How would you do the transitions?

#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
December 13, 2025 at 7:42 PM
Rokojori Action Library v0.3 will be released soon ^^

Can you ever have enough transitions? :)

Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).

#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
December 10, 2025 at 11:27 AM
Godot Tutorials Update 2025!

I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)

#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
December 7, 2025 at 7:56 PM
Reposted by Rokojori
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:42 PM
Is scale broken in Godot 4.5 ?

Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.

#GodotEngine #GameDev #IndieGameDev
November 2, 2025 at 12:00 PM
🙌 Godot Docs updated! 🙌

For Vanilla Godot 4.5 & Rokojori Action Library v0.2+

- GDS/C#/Editor names
- filter for exported
- c++/c# source file links

- fuzzy class/member search
- class topic filters
- flat or hierarchal class views

- works on mobile

#GodotEngine #GameDev #IndieGameDev
October 30, 2025 at 1:02 PM
Updated to Rokojori Action LIbrary to v0.2!

With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind.

#godotengine #godot #gamedev #indiedev #csharp #cs
October 26, 2025 at 12:56 PM
Beautifully spooky, I like it!
October 16, 2025 at 11:41 AM
Godot Grass Wind Master 2!

Controlling the wind direction and strength via global shader parameters.

Soon the flowers, too :)

The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^

#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
October 11, 2025 at 10:11 AM
Reposted by Rokojori
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Reposted by Rokojori
Fellow gamedevs / artists, this is your regular reminder that unless people literally pay you for delivering content on schedule, you don't need to apologize for "not posting enough".
#indiedev #gamedev
September 23, 2025 at 2:52 AM
Reposted by Rokojori
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev
September 18, 2025 at 6:17 PM
What's the difference between 4.4 and 4.5? Stencils!

Whoohoo! Godot 4.5. is out. Looking better than ever ^^

#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
September 16, 2025 at 6:54 PM
Rokojori Library UI component for Godot.

All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.

No containers, everything with breakble flow layouts and custom margins.

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
Foliage renderer status: Checking out far/close behaviour. The grass is represented by multiple layers, 3 gpu particles for meshes and one far distance coverage layer. Inside the grass are also flowers and stones (and trees ^^ )

#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
September 1, 2025 at 2:55 PM