Developing the Rokojori Action Library
✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
[ Looking/Open for Jobs/Projects ]
4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles.
You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays.
Anybody any fixes for that?
#godot #godotengine #gamedev #indiegamedev #indiedev
4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles.
You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays.
Anybody any fixes for that?
#godot #godotengine #gamedev #indiegamedev #indiedev
AGRRO RAINBOW 🌈💥
Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.
All about compositor effects,
at least 40 of them, check the blog:
rokojori.com/en/news/blog...
#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
AGRRO RAINBOW 🌈💥
Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.
All about compositor effects,
at least 40 of them, check the blog:
rokojori.com/en/news/blog...
#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
There's a z-distance based outline size parameter, that can be adjusted with a curve.
For a quick setup, there's also a single-value distance fadeout ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
There's a z-distance based outline size parameter, that can be adjusted with a curve.
For a quick setup, there's also a single-value distance fadeout ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄
The behaviour in the distance and the low fps wiggle...
Releasing v0.4 in two days :)
#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄
The behaviour in the distance and the low fps wiggle...
Releasing v0.4 in two days :)
#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
✨Travel through the history of display media ✨
Several compositor vfx get blended in overlaps.
The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️
#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
✨Travel through the history of display media ✨
Several compositor vfx get blended in overlaps.
The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️
#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
I found the good graphics slider on Godot! ✨
Very glowy, however ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
I found the good graphics slider on Godot! ✨
Very glowy, however ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
Are you again with... what's their name.. Un.. something?
Multiple compositor fx bound to a driver ^^
- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...
#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
Are you again with... what's their name.. Un.. something?
Multiple compositor fx bound to a driver ^^
- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...
#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
I hope you had a very good night!
My wishes for this year ^^ ✨️🎉
- set my ea game (unity 😪) to released finally
- don't create a new game
- create lots of features for my godot library
- create lots of tiny, cool godot prototypes
🎮🪄🧸🎲
#newyear #indiedev #gamedev #godot
Oh, this took a while... Kid & wife & I have been sick for ages. 🤒
But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀
Includes WinterTales, all its components, wipes & flares. More on the blog.
#godot #godotengine #gamedev #indiegamedev #indiedev
Oh, this took a while... Kid & wife & I have been sick for ages. 🤒
But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀
Includes WinterTales, all its components, wipes & flares. More on the blog.
#godot #godotengine #gamedev #indiegamedev #indiedev
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...
Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.
#GodotEngine #GameDev #IndieGameDev
Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.
#GodotEngine #GameDev #IndieGameDev
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
#Godot #GodotEngine #IndieGameDev #GameDev #Devlog #3DModeling #3DAnimation #GameArt #MadeWithGodot #BehindTheScenes #CreatureDesign #IndieDev #3DArtist #AnimationProcess #WeirdCore #HorrorArt #IndieDeveloper
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Still work in progress, feel free to give feedback!
#godot #godotengine #gamedev
Still work in progress, feel free to give feedback!
#godot #godotengine #gamedev
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain