Developing the ROKOJORI ACTION LIBRARY, a Godot addon for quick game developing with actions and procedural asset generation
✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
Deformed grass is highlighted
Code attached, I hope it's readable.
#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
Deformed grass is highlighted
Code attached, I hope it's readable.
#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
When the player stands still it becomes a single point.
The deformation direction is the direction from vertex to (P)
#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
When the player stands still it becomes a single point.
The deformation direction is the direction from vertex to (P)
#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
Those styles can also have selectors which allow to define any styles for hovering/dragging etc and for custom selector attributes.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
Those styles can also have selectors which allow to define any styles for hovering/dragging etc and for custom selector attributes.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units can be expressions and can be scaled.
The scale is other for the whole formula or for the variable value in the formula
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units can be expressions and can be scaled.
The scale is other for the whole formula or for the variable value in the formula
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
(Random stresstesting foliage rendering on hilly terrains)
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
(Random stresstesting foliage rendering on hilly terrains)
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
This is the view of the actual quad and it's uv space.
I don't know if the function to choose the size (to capture the light's sphere) is actually correct, but, well, it works ^^.
#godot #gamedev #indiegamedev #lights
This is the view of the actual quad and it's uv space.
I don't know if the function to choose the size (to capture the light's sphere) is actually correct, but, well, it works ^^.
#godot #gamedev #indiegamedev #lights
There are also other settings: How much it reacts to surface normals. I allow it to bleed slightly, this will look a bit like scattering
#godot #indiegamedev #gamedev #lights
There are also other settings: How much it reacts to surface normals. I allow it to bleed slightly, this will look a bit like scattering
#godot #indiegamedev #gamedev #lights
Rendering lots of point lights (180 in the scene)
The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance.
#godot #indiegamedev #gamedev #lights #godotengine
Rendering lots of point lights (180 in the scene)
The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance.
#godot #indiegamedev #gamedev #lights #godotengine
You can select your from/to spaces, point or direction, which shader stage and more stuff.
#godot #shaders #vfx #documentation #gamedev #indiegamedev
You can select your from/to spaces, point or direction, which shader stage and more stuff.
#godot #shaders #vfx #documentation #gamedev #indiegamedev
#godot #shaders #vfx #documentation #gamedev #indiegamedev
rokojori.com/en/labs/godo...
#godot #shaders #vfx #documentation #gamedev #indiegamedev
rokojori.com/en/labs/godo...
This industry...
At first, I wanted to work only on the library, but than decided to create "Eat Da Rich", a game where you... eat the rich ^^
I could... 1/7
#godot #screenshotsaturday #gamedev #indiedev #indiegamedev
This industry...
At first, I wanted to work only on the library, but than decided to create "Eat Da Rich", a game where you... eat the rich ^^
I could... 1/7
#godot #screenshotsaturday #gamedev #indiedev #indiegamedev
#godot #gamedev #indiegamedev #procedural #grass
#godot #gamedev #indiegamedev #procedural #grass