Mostly godot & unity right now.
ignore the trash UI theming & misplaced node (pretty sure that's a scroll offset calc issue but I'm out of time and filed a ticket 😭)
I still hate the GraphEdit & family API though
ignore the trash UI theming & misplaced node (pretty sure that's a scroll offset calc issue but I'm out of time and filed a ticket 😭)
I still hate the GraphEdit & family API though
latching into that / similar lines as an attack on the piece feels an intentionally bad faith engagement and I hope you don't let it get too you too much.
latching into that / similar lines as an attack on the piece feels an intentionally bad faith engagement and I hope you don't let it get too you too much.
I'll throw in that on my watch I was cognizant you might be hitting content farms with splash damage but in no way did it parse as shade at writers with bad english. the "nobody writes like this"
/1
I'll throw in that on my watch I was cognizant you might be hitting content farms with splash damage but in no way did it parse as shade at writers with bad english. the "nobody writes like this"
/1
Not a big game design brain or anything but it doesn't seem too surprising that confirmation bias has a deep well to draw from: when you love the game trope is immersive (ever followed a trail in ikea?) and when you hate it it's patronizing
2/2
Not a big game design brain or anything but it doesn't seem too surprising that confirmation bias has a deep well to draw from: when you love the game trope is immersive (ever followed a trail in ikea?) and when you hate it it's patronizing
2/2
this is kind of like my whirlwind romance with @tool. Starts out wildly cool and powerful and simple to extend the editor abilities and then you stumble over a creepy ass basement full of footguns
this is kind of like my whirlwind romance with @tool. Starts out wildly cool and powerful and simple to extend the editor abilities and then you stumble over a creepy ass basement full of footguns
the broader question def 🤷 but custom scene tooling sounds like a viable approach. just tagging you in as a follow up bc you'd make the tool suggestion that felt right
the broader question def 🤷 but custom scene tooling sounds like a viable approach. just tagging you in as a follow up bc you'd make the tool suggestion that felt right
I think the path out is drop type safety & use NodePath instead of typed @export
I think the path out is drop type safety & use NodePath instead of typed @export
I have a pretty strong python background so I settled right in and we were hesitant to rule out web exports / didn't want to introduce polyglot environment for potential newer devs (volunteer deal so we're pretty inclusive).
It's working out but still sharp edges are sharp
I have a pretty strong python background so I settled right in and we were hesitant to rule out web exports / didn't want to introduce polyglot environment for potential newer devs (volunteer deal so we're pretty inclusive).
It's working out but still sharp edges are sharp