Mostly godot & unity right now.
ignore the trash UI theming & misplaced node (pretty sure that's a scroll offset calc issue but I'm out of time and filed a ticket 😭)
I still hate the GraphEdit & family API though
ignore the trash UI theming & misplaced node (pretty sure that's a scroll offset calc issue but I'm out of time and filed a ticket 😭)
I still hate the GraphEdit & family API though
It's a little bittersweet but a nice parting shot over before going back to a real-boy job for a bit and after-hours game dev
It's a little bittersweet but a nice parting shot over before going back to a real-boy job for a bit and after-hours game dev
#godot literally forgets how to determine if a Node in my scene tree is a type based on assigned script. When this happens it disconnects @export assignments and silently breaks my scenes. Is this a known thing? Am I doing wild shit? Reloading the scene *sometimes* resolves it.
#godot literally forgets how to determine if a Node in my scene tree is a type based on assigned script. When this happens it disconnects @export assignments and silently breaks my scenes. Is this a known thing? Am I doing wild shit? Reloading the scene *sometimes* resolves it.
v1 with tinting problems on the left, my new version on the right. Normal maps gonna fuck it up but that's a future-envy problem.
#godot
v1 with tinting problems on the left, my new version on the right. Normal maps gonna fuck it up but that's a future-envy problem.
#godot
I'm taking the lack of animated gif support as an amusing discovery and not foreshadowing of untold lighting bugs. Anyway, here's the video version.
#godot
I'm taking the lack of animated gif support as an amusing discovery and not foreshadowing of untold lighting bugs. Anyway, here's the video version.
#godot
extremely simple and mostly lifted from existing source but I did have to do a little bit of debugging and nominally understand how things work enough to get more dangerous later
#godot
extremely simple and mostly lifted from existing source but I did have to do a little bit of debugging and nominally understand how things work enough to get more dangerous later
#godot