Scribe
amanuesis.bsky.social
Scribe
@amanuesis.bsky.social
Godot hobbyist, problem liker, nerd enthusiast
Always looking for collaborators
Reposted by Scribe
Made a utility to automatically turn any hole in any geometry into a "light hole", which makes it appear as though it is connected to a different space on the other side by communicating light/darkness coming through.
#GodotEngine #gamedev #indiedev
May 27, 2025 at 5:16 PM
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custom particle processor with special emission mesh data.

selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.

makes a neat stylized effect

#godotengine #gamedev #wip #vfx #rtvfx
April 29, 2025 at 9:02 PM
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Hey Bluesky! First post!

Finally wrapped up my Wolfenstein-Inspired laser cutter! It now comes with a ray marched strawberry banana flavored shader:)

Check out the breakdown in the artstation link below!

#UE5 #gamedev #techart #realtimeVFX #indiedev #UnrealEngine
April 22, 2025 at 2:25 PM
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Voxel-based SubD Boolean workflow
March 19, 2025 at 3:22 PM
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This is not a texture!

Experimenting with cartoon style rendering in #godot
All of the lines are drawn by the object's material (not in post this time).

All properties are variable.
#gamedev #indiedev
March 19, 2025 at 1:39 PM
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Did you know? Different from other Thread and Wheeled units, Spiders can cross mountains! And pack a pretty intense punch! But they have light armor so it's pretty easy to counter it! :)

#indiegamedev #gamedev #pixelart #unrealengine #avante!atlantis #steam
March 13, 2025 at 12:20 PM
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Added these simple push buttons, and it got me thinking: I could make the Soccer Physics easter egg actually playable too...

#ScreenshotSaturday
February 22, 2025 at 11:59 AM
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how can cellular automata roads work, with entirely local decisions? it's somewhat weird and it gets at part of what's so wonderful about cellular automata!
February 5, 2025 at 6:50 AM
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cellular automata villages.

densely packed buildings, sparser outlying areas, and magic roads which actually connect things (and also make eerie ant mill circles)
February 5, 2025 at 4:53 AM
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Fun fact: the "chalk buildup" effect was actually a bug. I wasn't even planning to make chalk buildup because I thought it'd be too complex, but then I accidentally introduced inconsistent blending modes in different stages of the drawing pipeline, lol...
#gamedev
February 5, 2025 at 7:53 PM
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instead of directly rendering flickering sections of cellular automata, you can record how long it's been since they changed. anything newer than n is rendered in a special color. catches 100% of oscillators with period <= n.

this is good for both accessibility and procedural generation!
February 2, 2025 at 6:49 PM
Reposted by Scribe
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code:
docs.godotengine.org/en/stable/cl...
January 13, 2025 at 5:31 PM
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Alright #Godot devs, let's do a quick tutorial on making an Editor Plugin for #GodotEngine

The Godot Editor is itself a Godot project, so we can just use regular old gdscript to extend it

We will make a plugin that lets you rename a selected file

continued in replies

#gamedev #solodev #indiedev
December 24, 2024 at 8:35 PM
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Agree, it's why I always recommend reading @brkeogh.bsky.social's book The Videogame Industry does not exist.

Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.
December 25, 2024 at 11:23 PM
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I made a @tool script to make changing the level sequence in Hazard Pay trivial.

Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!

#Godot #GodotTips #GameDev
December 21, 2024 at 4:45 PM
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Imagine if other artists were given advice like game devs are.

Don't try to paint your dream painting, do a bunch of stencils first!

Don't try to make music that moves people, make a bunch of commercial jingles first!

You'll gain a lot of skills and network with other artists! 💯

#indiegamedev
December 21, 2024 at 5:00 PM
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Was messing around with some marching squares and a distance curve and accidentally made some cool patterns! Maybe I'll turn this into something someday.. 🤔

#gamedev #GodotEngine
December 12, 2024 at 3:31 AM
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I couldn't find a Godot 4 screen reader/TTS implementation that worked right. So even though I've only had Godot a week or so, I made my own using Tolk/c#! So now I have the ability to make games blind accessible!

If only I could do that for the engine...
#Godot #GameDev
github.com/EricRBomb/Go...
GitHub - EricRBomb/Godot-4-Tolk-Screenreader: A test godot project showing c sharp code that allows sending to Screenreader and lag free windows TTS
A test godot project showing c sharp code that allows sending to Screenreader and lag free windows TTS - EricRBomb/Godot-4-Tolk-Screenreader
github.com
December 11, 2024 at 8:04 PM
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Did you know that if you don't specify the inherited class Godot will use a RefCounted?

If you want the most basic object, you need to use extends from Object.
An Object needs to be manually freed with instance.free().

#godot #godottips
December 10, 2024 at 10:11 PM
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Have you ever wondered how to use Godot light shaders? Or how light is generally calculated in 3D? Or how to implement a toon light shader?
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...

#godot #godotengine
December 6, 2024 at 10:34 PM
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My favourite level design and environment art resource and the best website on the internet is still noclip.website
November 22, 2024 at 11:59 AM
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November 21, 2024 at 5:43 AM
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Posted a new beginner-friendly Godot shader tutorial: using step, smoothstep, and a distance field to make a simple lightning strike effect.
I tried to also share the general considerations and concepts that go into making a VFX shader from scratch.

hexaquo.at/pages/godot-...
#godotengine #godot
November 18, 2024 at 8:37 PM
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New blog post online :)!
"Fake 3D Top-Down character in Godot"

gotibo.fr/blog/fake-3d...

#godotengine #tutorial
November 7, 2024 at 8:29 PM