Always looking for collaborators
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.
makes a neat stylized effect
#godotengine #gamedev #wip #vfx #rtvfx
selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.
makes a neat stylized effect
#godotengine #gamedev #wip #vfx #rtvfx
Finally wrapped up my Wolfenstein-Inspired laser cutter! It now comes with a ray marched strawberry banana flavored shader:)
Check out the breakdown in the artstation link below!
#UE5 #gamedev #techart #realtimeVFX #indiedev #UnrealEngine
Finally wrapped up my Wolfenstein-Inspired laser cutter! It now comes with a ray marched strawberry banana flavored shader:)
Check out the breakdown in the artstation link below!
#UE5 #gamedev #techart #realtimeVFX #indiedev #UnrealEngine
#indiegamedev #gamedev #pixelart #unrealengine #avante!atlantis #steam
#indiegamedev #gamedev #pixelart #unrealengine #avante!atlantis #steam
#ScreenshotSaturday
#ScreenshotSaturday
densely packed buildings, sparser outlying areas, and magic roads which actually connect things (and also make eerie ant mill circles)
densely packed buildings, sparser outlying areas, and magic roads which actually connect things (and also make eerie ant mill circles)
#gamedev
#gamedev
this is good for both accessibility and procedural generation!
this is good for both accessibility and procedural generation!
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/stable/cl...
The Godot Editor is itself a Godot project, so we can just use regular old gdscript to extend it
We will make a plugin that lets you rename a selected file
continued in replies
#gamedev #solodev #indiedev
The Godot Editor is itself a Godot project, so we can just use regular old gdscript to extend it
We will make a plugin that lets you rename a selected file
continued in replies
#gamedev #solodev #indiedev
Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.
Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.
Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!
#Godot #GodotTips #GameDev
Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!
#Godot #GodotTips #GameDev
Don't try to paint your dream painting, do a bunch of stencils first!
Don't try to make music that moves people, make a bunch of commercial jingles first!
You'll gain a lot of skills and network with other artists! 💯
#indiegamedev
Don't try to paint your dream painting, do a bunch of stencils first!
Don't try to make music that moves people, make a bunch of commercial jingles first!
You'll gain a lot of skills and network with other artists! 💯
#indiegamedev
#gamedev #GodotEngine
#gamedev #GodotEngine
If only I could do that for the engine...
#Godot #GameDev
github.com/EricRBomb/Go...
If only I could do that for the engine...
#Godot #GameDev
github.com/EricRBomb/Go...
If you want the most basic object, you need to use extends from Object.
An Object needs to be manually freed with instance.free().
#godot #godottips
If you want the most basic object, you need to use extends from Object.
An Object needs to be manually freed with instance.free().
#godot #godottips
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...
#godot #godotengine
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...
#godot #godotengine
I tried to also share the general considerations and concepts that go into making a VFX shader from scratch.
hexaquo.at/pages/godot-...
#godotengine #godot
I tried to also share the general considerations and concepts that go into making a VFX shader from scratch.
hexaquo.at/pages/godot-...
#godotengine #godot
"Fake 3D Top-Down character in Godot"
gotibo.fr/blog/fake-3d...
#godotengine #tutorial
"Fake 3D Top-Down character in Godot"
gotibo.fr/blog/fake-3d...
#godotengine #tutorial