Store: https://fr3nkd.gumroad.com/
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
Crazy iteration time, total control, all in one software.
Next lesson will be about this technique.
Crazy iteration time, total control, all in one software.
Next lesson will be about this technique.
fr3nkd.gumroad.com/l/ucupaint_c...
fr3nkd.gumroad.com/l/ucupaint_c...
youtu.be/PGE7QIXB-0I?...
youtu.be/PGE7QIXB-0I?...
fr3nkd.gumroad.com/l/fymrgl
fr3nkd.gumroad.com/l/fymrgl
fr3nkd.gumroad.com/l/plncyl
fr3nkd.gumroad.com/l/plncyl
It teaches you how to paint leveraging displacement in Ucupaint.
It teaches you how to paint leveraging displacement in Ucupaint.