Store: https://fr3nkd.gumroad.com/
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Combining decals and displacement with height based blending to add detail with precision.
This can all be baked down into a material or even a 3D model.
Crazy iteration time, total control, all in one software.
Next lesson will be about this technique.
Crazy iteration time, total control, all in one software.
Next lesson will be about this technique.
fr3nkd.gumroad.com/l/ucupaint_c...
fr3nkd.gumroad.com/l/ucupaint_c...