Xander
xanderarts.bsky.social
Xander
@xanderarts.bsky.social
Reposted by Xander
ASTRONAUTILUS loopbreaker releases today on Steam and itch!

You can get the game and free update here:
store.steampowered.com/app/1724120/ASTRONAUTILUS/
neozoid-games.itch.io/astronautilus

Have fun playing!
November 14, 2025 at 5:07 PM
fun game I like to play with my roommate is when one of us is being neurotic about something the other goes “that’s your mom talking”
November 15, 2025 at 5:37 AM
there is so much wrong with this clip the more I watch the more I see
They think deleting half the level can stop me

#gamedev #indiedev
November 14, 2025 at 4:56 PM
I treated myself to some *revenge crunch* last night… very sleepy today but I do not regret
November 14, 2025 at 4:55 PM
They think deleting half the level can stop me

#gamedev #indiedev
November 14, 2025 at 4:28 AM
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due to my current dire financial situation, i am (unfortunately) back on twitter to try to get myself out there more... the discoverability is just better than here unfortunately. ill still be crossposting everything to both twitter and bluesky though, and will be checking here much more frequently
November 5, 2025 at 11:51 PM
Halloween weekend is over and I already miss being Harrow ;-; I need to find another excuse to dress up again soon…
November 4, 2025 at 3:51 AM
The Reverend Daughter, HARROWHARK NONAGESIMUS
October 31, 2025 at 12:05 PM
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new website is live :>) v1ris.com
v1ris
v1ris is a composer writing interactive music for narrative-driven games.
v1ris.com
October 12, 2025 at 6:17 PM
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Find out what other devs think about Bait & Tackle!

youtube.com/shorts/dRqTF...
Developers Review Bait & Tackle!
YouTube video by Bad Bass Games
youtube.com
October 8, 2025 at 4:17 PM
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Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
September 30, 2025 at 8:19 PM
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We'll even have merch!

Free shirt to whoever has the #1 time on the leaderboard at the end of the day.

All proceeds go to the development of a shorter game with worse graphics.
September 26, 2025 at 7:52 PM
Reposted by Xander
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!

Tomorrow 11am-5pm at THE SHED at RIT.
Rope Tool Trailer May 2025
YouTube video by Rope Tool Dev
m.youtube.com
September 26, 2025 at 7:03 PM
No way
July 26, 2025 at 2:32 AM
Project Rope Tool Devlog #14

A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)

#gamedev #indiedev
July 5, 2025 at 4:42 PM
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June 26, 2025 at 2:55 PM
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In the words of Nelson Mandela: it always seems impossible until it’s done.

My friends, it is done. And you are the ones who did it.

I am honored to be your Democratic nominee for the Mayor of New York City.
June 25, 2025 at 5:54 AM
Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev
June 23, 2025 at 6:32 PM
Project Rope Tool Devlog #12

As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid!

#gamedev #indiedev
June 16, 2025 at 4:38 PM
Reposted by Xander
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! 🚀
store.steampowered.com/app/2958730/...

#PitchYaGame
June 6, 2025 at 12:29 PM
The production value of Deltarune CH3 is a HUGE step up from the previous two imo!!! I was so engaged with the variety in both the visual styles and mini games
June 4, 2025 at 9:48 PM
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May 10, 2025 at 6:24 AM
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i played violin in the attack on titan orchestra world tour concert in boston!!
May 7, 2025 at 2:35 AM
Project Rope Tool Devlog #11

Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.

#gamedev #indiedev
May 5, 2025 at 5:05 PM
Reposted by Xander
The team is thrilled to announce that Vessyl was named a Finalist at RPI GameFest 2025 for both the Technical Excellence and Game Design Awards. Thank you to the judges and everyone who stopped by to play the game! #rpigamefest #indiegame
April 28, 2025 at 5:40 PM