TETHERPUNK
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tetherpunk.bsky.social
TETHERPUNK
@tetherpunk.bsky.social
Scavenge space junk with your grappling hook and bolt it to your spaceship. Use it to propel yourself to ill-advised speeds and take down technofeudalist bosses.

https://linktr.ee/tetherpunk
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BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process — Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :)

#gamedev #indiedev
Thank you to everyone who came by to play TETHERPUNK at MAGFest!!! We're super excited to continue expanding the project with new levels, physics toys, and boss battles. We'll be posting updates here and in our community discord server, stay tuned! 🚀💥

#gamedev #indiedev
January 18, 2026 at 1:37 AM
MAGFest day 3 and our booth is open for business! Come blow stuff up!!
January 10, 2026 at 5:30 PM
Reposted by TETHERPUNK
goodnight Magfest :) see you all tomorrow!
January 10, 2026 at 6:04 AM
Reposted by TETHERPUNK
January 9, 2026 at 6:23 PM
Reposted by TETHERPUNK
MAGFest Day 2!!! Look for the table with the big yellow sign and the spooky skeleton lady!!!
January 9, 2026 at 5:36 PM
TETHERPUNK is part of the Indie Video Game Showcase (MIVS) at Super MAGFest this year!

Grappling hooks? Explosions? High Octane Chaos? Come swing by our booth - we'd love to hear what you think!

#gamedev #indiedev
January 2, 2026 at 6:39 PM
Reposted by TETHERPUNK
Spent the first hour of Christmas doing silly arts and crafts in my basement. I love my life!!! Hope everyone out there has a wonderful day :))
December 25, 2025 at 6:37 AM
Reposted by TETHERPUNK
For Nuclear Throne's 10th birthday I added The Vlambeer Sawblade™ to the action game I'm working on (@TETHERPUNK.bsky.social) while my friend streamed the new update

It bounces off the wall directly back into the turret that fired it so it's basically already perfect
#screenshotsaturday
December 6, 2025 at 6:44 PM
BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process — Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :)

#gamedev #indiedev
November 25, 2025 at 1:21 AM
Reposted by TETHERPUNK
ASTRONAUTILUS loopbreaker releases today on Steam and itch!

You can get the game and free update here:
store.steampowered.com/app/1724120/ASTRONAUTILUS/
neozoid-games.itch.io/astronautilus

Have fun playing!
November 14, 2025 at 5:07 PM
Would you get this design on a t shirt?

#gamedev #indiedev
November 15, 2025 at 1:10 PM
Reposted by TETHERPUNK
They think deleting half the level can stop me

#gamedev #indiedev
November 14, 2025 at 4:28 AM
Reposted by TETHERPUNK
Find out what other devs think about Bait & Tackle!

youtube.com/shorts/dRqTF...
Developers Review Bait & Tackle!
YouTube video by Bad Bass Games
youtube.com
October 8, 2025 at 4:17 PM
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
September 30, 2025 at 8:19 PM
We'll even have merch!

Free shirt to whoever has the #1 time on the leaderboard at the end of the day.

All proceeds go to the development of a shorter game with worse graphics.
September 26, 2025 at 7:52 PM
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!

Tomorrow 11am-5pm at THE SHED at RIT.
Rope Tool Trailer May 2025
YouTube video by Rope Tool Dev
m.youtube.com
September 26, 2025 at 7:03 PM
Reposted by TETHERPUNK
Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev
June 23, 2025 at 6:32 PM
Reposted by TETHERPUNK
Project Rope Tool Devlog #12

As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid!

#gamedev #indiedev
June 16, 2025 at 4:38 PM
Reposted by TETHERPUNK
Project Rope Tool Devlog #11

Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.

#gamedev #indiedev
May 5, 2025 at 5:05 PM
Reposted by TETHERPUNK
Rope Tool Devlog #10

Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes!

#gamedev #indiedev
April 13, 2025 at 8:23 PM
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! 🚀
store.steampowered.com/app/2958730/...

#PitchYaGame
June 6, 2025 at 12:29 PM
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday #indiedev
April 5, 2025 at 4:29 PM
Reposted by TETHERPUNK
A grappling hook makes every game better. That’s just scientific fact. But what if you attached a grappling hook to a spaceship? That’s Project Rope Tool (@ropetool.bsky.social).

Swing through a zero gravity environment and watch out for those drones!

youtube.com/watch?v=Zsx4...
Project Rope Tool trailer - May 2024
YouTube video by Rope Tool Dev
youtube.com
April 4, 2025 at 5:58 PM
Reposted by TETHERPUNK
Project Rope Tool Devlog #9

Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far

#indiedev #gamedev
April 4, 2025 at 6:49 PM
Reposted by TETHERPUNK
Project Rope Tool Devlog #8

Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!!

#gamedev #indiedev
April 2, 2025 at 6:18 PM