Xander
xanderarts.bsky.social
Xander
@xanderarts.bsky.social
They think deleting half the level can stop me

#gamedev #indiedev
November 14, 2025 at 4:28 AM
Halloween weekend is over and I already miss being Harrow ;-; I need to find another excuse to dress up again soon…
November 4, 2025 at 3:51 AM
The Reverend Daughter, HARROWHARK NONAGESIMUS
October 31, 2025 at 12:05 PM
No way
July 26, 2025 at 2:32 AM
Project Rope Tool Devlog #14

A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)

#gamedev #indiedev
July 5, 2025 at 4:42 PM
Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev
June 23, 2025 at 6:32 PM
Project Rope Tool Devlog #12

As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid!

#gamedev #indiedev
June 16, 2025 at 4:38 PM
Rope Tool Devlog #10

Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes!

#gamedev #indiedev
April 13, 2025 at 8:23 PM
Project Rope Tool Devlog #9

Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far

#indiedev #gamedev
April 4, 2025 at 6:49 PM
Our first boss, the Demobot, at long last has a sprite that isn’t some rushed together nonsense I made in one night and I am so happy.
April 2, 2025 at 6:18 PM
I'll really kind of obsessed with how well the Rain World environment design is able to convey what is intractable while still being insanely detailed. Going to do a thread about it as I struggle to recreate the same effect in my game!!!

#gamedev #rainworld
March 23, 2025 at 5:59 PM
Here’s what I imagine shaping a level will look like once I can get lines and polygons working together
March 19, 2025 at 6:29 PM
Project Rope Tool Devlog #6

I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes I’ve focusing on more of a node-based system that lets you “carve out” smooth geometry

#gamedev #indiedev
March 19, 2025 at 6:29 PM
Project Rope Tool Devlog #5

Subtraction and Fill brushes have been added to the level editing tools! We’re getting pretty close to creating a rudimentary environment that the player can grapple around in.

#gamedev #indiedev
March 15, 2025 at 12:46 AM
For a long time now I've had a theory that Denji will be presented with the option of consuming the "Chainsaw Man Devil", allowing him to choose which life he wants to live once and for all #csm196 #chainsawman
March 11, 2025 at 5:21 PM
Secondly, I wanted to speed up the iteration process for level designers. I’m designing this feature at runtime specifically so players can have access to it as well! Below is my initial sketch idea for how I wanted it to function:
March 11, 2025 at 4:42 PM
Project Rope Tool Devlog #4
I spent my day yesterday getting started on my idea for grid-based level editing. So far all I have is grid snapping and the ability to make tubes, but it's coming along!

#gamedev #indiedev
March 11, 2025 at 4:42 PM
Project Rope Tool Devlog #3
Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade!

#gamedev #indiedev
March 10, 2025 at 12:30 AM
I made it so you can set up all the parameters the physics joint script needs to make this happen from a scriptable object! I do want to see if there’s a way to hide the settings for the modes you aren’t currently using though.
March 5, 2025 at 11:08 PM
Project Rope Tool Devlog #2
I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. I’m trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :)

#gamdev #indiegame
March 5, 2025 at 11:08 PM
The reason I subtract the current velocity at all is to make sure both the acceleration and velocity reach 0 at the same time. Anyway! Watch him try to follow me around
March 4, 2025 at 4:03 AM
Playing the Elden Ring randomizer with friends now that its updated to include the dlc

This thing was on my list of enemies I was realllyyyy hoping to find and honestly the placement was perfect
December 10, 2024 at 2:05 AM