Vested
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vestedgames.com
Vested
@vestedgames.com
Wool, 3 button, and custom tailored. I have all the hobbies. (he/him)

Anti-fascist.
I divested. I also understand that it's hard to do that.
The double whammy of Discord moving towards an IPO and sending out a survey to see what sort of AI garbage they could get away with sends a pretty clear message about where they want to go.
January 10, 2026 at 9:48 PM
I woke up this morning with a strange sense of peace. Like a wound from a forgotten the cause had finally scarred over and stopped aching.
January 8, 2026 at 1:45 PM
Whelp. Guess I'll never buy another ubisoft title. Any update on where the affected devs are going to land, I'd love to support those companies.
January 7, 2026 at 4:02 PM
Reposted by Vested
My game is out. Years of pixels and code and toil. Thanks for all the support 💜

#gamedev
store.steampowered.com/app/2741830/...
Save 20% on Death Machine on Steam
Conquer the mechanical citadel in Death Machine - a metroidvania, with a roguelite item system. Gather items to gain strength, navigate the perilous machine world, leverage the aid of ancient demons, ...
store.steampowered.com
January 6, 2026 at 4:02 PM
This is a fun caveat. You really only need batteries to provide a supply buffer. With a pure solar electric grid, the buffer ratio would be high because at night there's no sun, but with distributed wind generation, geothermal generation, AND solar, the buffer would be manageable.
We only need as many batteries as we need energy stored to accomplish things that we do.

This may sound like a silly nonsense answer, but you have to understand from a very fundamental place that we only use energy when we do things.
January 7, 2026 at 4:32 AM
Reposted by Vested
Church is at 10:30am ET today.
www.youtube.com/watch?v=W_F4...
Gadgets For People Who Don't Trust The Government
YouTube video by Benn Jordan
www.youtube.com
January 4, 2026 at 2:53 PM
Okay I'm watching @bennjordan.bsky.social new video and all I want now is a device that automatically makes my face do this on all flock cameras.
January 6, 2026 at 11:36 PM
"mandates that warnings be erected which will warn away potential intruders for the next 10,000 years, whomever those intruders may be."

Wow.
oh, it is! but fair, I guess not everyone is as much of a nerd about the (nuclear) apocalypse as I am-

www.damninteresting.com/this-place-i...
January 4, 2026 at 3:24 PM
Reposted by Vested
Im a doomer

I see the state of the world and go "RIP AND TEAR TILL IT IS DONE"
January 3, 2026 at 4:40 AM
I have, for the time being, reclaimed my garage from the mice.
January 2, 2026 at 1:59 PM
After a little bit of time to relearn linear algebra basis transforms, I realize now the reason it wasn't work is because I was constructing my matrices wrong. Columns, not rows.
Okay, the normals aren't quite right, but they ARE making me a bit optimistic.
January 2, 2026 at 3:04 AM
Reposted by Vested
2026 is the year you don't give up on your drawing goals.

Let my bootcamp help take some of the guesswork out of learning portraits. I use short, structured drills designed to work with a busy schedule.

New Year's sale = last discount until next winter 🤍 👉 bit.ly/sylportrait
January 1, 2026 at 5:00 AM
I greatly enjoyed this show, but tbf if you gave BBC America 480 Million to produce Dirk Gently Season 3, it would have been better.
January 1, 2026 at 4:18 AM
Reposted by Vested
It’s absurd how hard I laughed at this today - all day long.
December 30, 2025 at 7:20 AM
Gen AI hypothetical: If Stephen King were to train an LLM exclusively on his own written work (he wouldn't), the resulting model were good enough to generate from (it wouldn't be), he used and edited into a coherent novel, and he disclosed this to his audience. Copyrightable? Ethical?
December 30, 2025 at 7:58 PM
The #1 movie when you were 10 years old is how your 2026 is going to go.
December 20, 2025 at 1:09 AM
Reposted by Vested
December 17, 2025 at 1:02 PM
Reposted by Vested
I hope Quentin Rigaux finds a worthy funding to make his French animated feature film "Cosmo Princess".
December 17, 2025 at 9:15 AM
Reposted by Vested
This is great to see - will be interesting to see how Xbox reacts long term.
December 15, 2025 at 10:58 PM
Reposted by Vested
For those who don't know what "detach quote" is or how to use it, it's described here:

bsky.social/about/blog/0...
New Anti-Toxicity Features on Bluesky - Bluesky
Trust and Safety (T&S) affects everything — from community policy and spam detection, all the way to the order that replies show up on a post. At Bluesky, the product team works hand-in-hand with T&S ...
bsky.social
December 15, 2025 at 3:31 PM
As long as *YOU'RE* doing the thing.
If you avoid what's popular and want to explore some weird, unknown, quirky tool, I'm your champion. I'm here for you, and I'm into you practicing your weird art using some brush or instrument or contraption I've never heard of. As long as you're DOING THE THING.
December 15, 2025 at 3:28 PM
Okay, the normals aren't quite right, but they ARE making me a bit optimistic.
December 15, 2025 at 3:03 PM
I'm not sure I know what is happening, but I am definitely enjoying the process. Can comfortably map any continuous function (with the correct domain period) onto a sphere now.
December 15, 2025 at 2:29 PM
Ironically, an explanation of the matrix transform that I need was in here. THANKS @dmgregory.ca
Usually that's not what you want to do, because any mapping from the plane to the sphere will distort the noise in noticeable ways.

What's the exact context? There might be a way to do it to avoid seams/distortions. (And I've got some old answers on related questions that might help...)
Posts matching 'user:39518 noise sphere'
Q&A for professional and independent game developers
gamedev.stackexchange.com
December 15, 2025 at 5:29 AM
Actually I'm not sure this is right, because the normal vector to the planar noise will be relative to a 3d field, rather than relative to the circle. Maybe I have to also transform into radial coordinates before the change of basis.
Okay, I think if I treat the position vector on the sphere as a starting basis, then I convert the normal vector to the basis of world space from the position vector, that should give me a transformed vector that I want. Right?
December 15, 2025 at 3:47 AM