Vested
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vestedgames.com
Vested
@vestedgames.com
Wool, 3 button, and custom tailored. I have all the hobbies. (he/him)

Anti-fascist.
Vertex indices. It's always the vertex indices.
November 9, 2025 at 4:35 PM
With the "I can get it before bedtime" and that mark not existing on Fridays, I have fbm terrain from a custom Godot compute shader after my first day with both fbm and compute shaders.

Thanks @iquilezles.bsky.social for all the amazing tutorials, articles, shader examples.
October 25, 2025 at 7:26 AM
October 23, 2025 at 10:48 PM
Guys. I don't own very many games, and not all of them are on this drive. What even how...?
October 17, 2025 at 5:48 AM
What you mean Chronically Online?
September 18, 2025 at 3:49 AM
Not the clip of Pirro's inflammatory rhetoric I was looking for, but seems like a good time to remind everyone our current President was sued and found by a jury to have committed sexual assault.
September 13, 2025 at 3:42 AM
My thoughts on the Supreme Court lately:
September 6, 2025 at 5:27 PM
September 6, 2025 at 2:56 PM
For a monotile, you need the ends to be symmetrical. If you start your edge and track how the paths cross, you can can build that symmetry.

The three red lines at the break point here need the complementary lines reflected across the center. So you could.
September 5, 2025 at 4:25 PM
I'm not a programmer, technically, but I definitely can claim a certain degree of proficiency.

Note the 13:13:37 finish time.
August 12, 2025 at 7:20 PM
This is to confirm that Steam has banned a large number of NSFW games on steam. Looking forward to confirmation and explanation from @steampowered.com
July 17, 2025 at 7:00 AM
Huh. Guess I shouldn't buy games in bulk like that. Whoops. Gonna start playing through some games made with @godotengine.org and @godotsteam.com as part of my journey to learn GameDev.

Hopefully I'll be posting some reviews/gameplay videos from these, if things go according to plan.
July 15, 2025 at 5:45 PM
May 23, 2025 at 2:30 AM
Took only a little bit of time to figure out a spine. Now I can create a smooth path from the tiles on the sphere. Next up some quick and dirty terrain generation.

#gamedev #godot
May 13, 2025 at 1:30 AM
Splines are cool, but what's cooler that a new PB!
May 13, 2025 at 12:58 AM
Oh. Oh no.
May 6, 2025 at 6:38 AM
Still working on visuals. I like the idea of showing the attacks, but I'm not quite sold. It's a good prototype.

#godot #gamedev #chess
May 4, 2025 at 7:28 AM
I'm working on some better visuals now that I have the chess logic ironed out. This is version one of the icon showing the King is in check.

#gamedev #chess
April 30, 2025 at 6:47 AM
It's probably strange, but the solitaire mode is still my favorite part of my game. Still pretty pumped when I can beat it.
#gamedev #chess
April 21, 2025 at 5:55 PM
April 14, 2025 at 11:44 PM
Don't mind me; just double checking that pawns attack the right squares.
March 31, 2025 at 8:02 PM
March 28, 2025 at 3:02 PM
I should probably finish some of the core GlobeGames multiplayer features instead of playing with this very rough, very unfinished, very out of scope feature.

But I love this idea so much. Can't wait until it has some more usable tools.

#godot
March 23, 2025 at 9:11 PM
And there is the sixth one. Took some tinkering, and I have one more known bug for scale = 1, but it works for an arbitrary size grid.

#godot #math
March 10, 2025 at 5:52 AM
Well I have 5 of the 6 adjacent vertices I need for my vertex normals. Still trying to figure out how to snag that last one without building a new data structure.

#godot #sphericalgeometry
March 10, 2025 at 4:05 AM