David Tisserand
tisseranddavid.bsky.social
David Tisserand
@tisseranddavid.bsky.social
Director of #a11y @Ubisoft | Former #GamesUR on
@AssassinsCreed and @PlayStation games & hardware | Trust the process | DMs open | Words are mine | He/Him
Reposted by David Tisserand
My best advice for becoming a digital accessibility specialist is to make it your job, regardless of your title.

Making a presentation? Putting together a design? Building something in code?

In anything you do, be curious about what it takes to make it more accessible
November 11, 2025 at 9:25 PM
Reposted by David Tisserand
Hey! So this is huge (for me at least), I'm going to my first GDC and I'm doing a talk!

I and the amazing @jessicaroache.bsky.social will present how to advocate for accessibility on your team! I'll be giving the content creator & disabled player's perspective!

schedule.gdconf.com/session/how-...
November 7, 2025 at 4:32 PM
They personally don't need them "yet".

They're basically advocating against their older selves' needs.

Slower reaction times, lower vision, arthritis, shorter memory, smaller attention span, you name it.

They'll come around one day and thank us when they can still play.

#a11y #GamesAccessibility
Too many gamers are weird about accessibility options in games just because they personally don’t need them.
October 31, 2025 at 1:09 PM
Reposted by David Tisserand
Ubisoft released a color blind simulation tool today, called UbiChroma.

The free and open source tool enables developers to test for color blind accessibility issues in real-time. Fitting existing workflows, it can help catch color blind issues early.

caniplaythat.com/2025/04/14/u...
UbiChroma, a real-time color blind simulator released by Ubisoft - Can I Play That?
Ubisoft released a color blind simulation tool, UbiChroma, making it possible to test for color blind accessibility issues in real-time.
caniplaythat.com
April 14, 2025 at 4:11 PM
Reposted by David Tisserand
Learn more about the Accessible Games Initiative, revealed at GDC 2025: gdconf.com/news/enterta...
April 3, 2025 at 3:53 PM
Reposted by David Tisserand
After combing through today's Direct, developer interviews, and dedicated accessibility page, we condensed everything accessibility about the Nintendo Switch 2 in one article.

It definitely looks like the Nintendo Switch 2 brings impressive improvements!

caniplaythat.com/2025/04/02/t...
The latest Nintendo Switch 2 accessibility details - Can I Play That?
Nintendo shared details about the Nintendo Switch 2 in a Direct, developer interviews, and a dedicated accessibility page.
caniplaythat.com
April 2, 2025 at 6:32 PM
Reposted by David Tisserand
📢 Have you experienced barriers to games industry events? We want to hear your experience of:

🚧 accessibility issues
💸 financial barriers
🦺 safety concerns
💡 something else?

Complete our quick survey to share your story (you can remain anonymous). Deadline is Monday 7th April.

🔗 wkf.ms/3FRtr55
April 2, 2025 at 4:51 PM
Reposted by David Tisserand
THIS IS NOT A DRILL
April 2, 2025 at 4:00 PM
Reposted by David Tisserand
Folks travelling to the UK for @gaconf.bsky.social in two weeks: don't forget to get an ETA. This not-a-visa is also mandatory for EU citizens.

From April 9th it'll cost £16 instead of £10, so grab it before then to save a few quid.

www.gov.uk/guidance/app...
Apply for an electronic travel authorisation (ETA)
What an ETA is, who can get one and how to apply before coming to the UK.
www.gov.uk
April 1, 2025 at 8:18 PM
Reposted by David Tisserand
In two weeks I'm moderating a panel at #GAConf!

I'm joined by a group of brilliant gamedevs from indie to AAA, and we're discussing UX's unique role in delivering game accessibility
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks!

www.gaconf.com/schedule

🎉 2 days of accessibility talks & networking
📍 Hybrid, London & Discord
📅 April 14th-15th
🎫 Registration & info at gaconf.com

#gamedev #indiedev
March 30, 2025 at 3:20 PM
Reposted by David Tisserand
Dear English readers, here is our review of the #accessibility of Assassin's Creed Shadows for players with disabilities.

The whole team is hard at work giving you their feedback!

buff.ly/H8J4At0

@ubisoft.com #AssassinsCreedShadows    #AccessibleGaming #GamesAccessibility #a11y #gamedev
March 31, 2025 at 3:26 PM
Reposted by David Tisserand
📣NEW VIDEO📣

All about the incredible announcement of the Accessible Games Initiative announced at GDC!

youtu.be/RrV39lID9aA
March 28, 2025 at 1:48 PM
Reposted by David Tisserand
Even then we are only scratching the surface medium.com/the-readabil...
A guide to understanding what makes a typeface accessible
And how to make more informed design decisions.
medium.com
March 28, 2025 at 12:16 PM
Reposted by David Tisserand
The award-winning title, Prince of Persia The Lost Crown, comes to mobile devices with new Accessibility features: Game Speed, Auto-Parry, Auto-Attack, Auto-Potion, Grab Walls, Controls customization... and more!

www.youtube.com/watch?v=El_G...

news.ubisoft.com/en-us/articl...

#accessibility
Prince of Persia: The Lost Crown Coming to Mobile Devices on April 14
The award-winning metroidvania action game will be playable at 60 FPS on the latest generation of Android and iOS devices.
news.ubisoft.com
March 28, 2025 at 12:59 PM
Reposted by David Tisserand
📢 Surprise! One more speaker announcement!

Alexis Denancé on maintaining & upgrading accessibility in the just-announced mobile version of Prince Of Persia: The Lost Crown.

Trailer: www.youtube.com/watch?v=El_G...

April 14th - 15th, registration & line-up at gaconf.com
#gamedev #indiedev
March 28, 2025 at 10:35 AM
Reposted by David Tisserand
Happy to announce that #a11yTOCamp is back on April 26 at League HQ! This is a more intimate setting than we’ve used in the past so get your ticket before it fills up! More info: camp.a11yto.com#a11y #a11yTO
#a11yTO Camp
Camp is about making friends, sharing ideas, and growing our community, and we're back for 2025!
camp.a11yto.com
March 27, 2025 at 3:08 PM
Reposted by David Tisserand
I rushed to roll credits on Atomfall for the review, but now I can't wait to dive back in.

It is very immersive and can be overwhelming, but accessibility through design and options should help many enjoy it. Even though it misses some features, Rebellion did really well on this one.
Our review is in! Atomfall proves immersion and accessibility aren't exclusive, giving players a lot of freedom, but managing to keep them on track. It's a shame it misses some essential blind accessibility features but for the rest it receives top marks!

caniplaythat.com/2025/03/26/a...
Atomfall accessibility review - Can I Play That?
Atomfall proves immersion and accessibility aren't exclusive. It fails on essential blind accessibility, it receives top marks for the rest.
caniplaythat.com
March 26, 2025 at 7:59 PM
Reposted by David Tisserand
This week's schedule! Again, only one stream this week, UK date format, times GMT:
26/03, 19-22:00: (Hopefully) #AssassinsCreedShadows W/DB, depending on gremlins
30/03: No stream, as it's Mother's Day in the UK
#A11Y #blind !#GamerWithoutSight
March 25, 2025 at 5:07 PM
Reposted by David Tisserand
I am really excited to see this being launched! We are grateful for the opportunity to work behind the scenes and provide our insight. This is a huge step in the right direction in making knowledge about the games accessibility more universal across the industry.

Yay!
We're excited to see the launch of the Accessible Games Initiative, allowing gamers with disabilities to more easily find accessibility features available in video games. We were honoured to consult on this initiative and can't wait to see its impact.

Learn more: www.accessiblegames.com
March 24, 2025 at 4:56 PM
Reposted by David Tisserand
We spent a LOT of time hearing from gamers with disabilities before a single line of code was ever written – over 2,000 sessions in total!

How the *heck* does a small team even do that?

Co-founder of AbleToPlay @armannobari.bsky.social will pull back the curtain in this candid talk at GAconf!
I'm extremely excited and honored to be joining the stellar GAconf lineup!!

I'll be sharing a candid retrospective on how we rapidly built @abletoplay.com and scaled our inclusive and accessible R&D practice w/ limited resources, to an incredible end result. 🎉

www.gaconf.com/schedule/min...
Mind The Gap: the Agile and Accessible R&D behind AbleToPlay
CEO
www.gaconf.com
March 24, 2025 at 6:41 PM
Reposted by David Tisserand
Early Access for Atomfall starts today, and the full game settings and accessibility breakdown can be found here:

rebellion.com/accessibilit...
Atomfall Accessibility | Rebellion
rebellion.com
March 24, 2025 at 3:12 PM
Reposted by David Tisserand
A big win for accessibility in gaming! 🎮 The Accessible Games Initiative unites the industry to create a shared language for discovering accessibility features. We're proud to support this effort, and of our teams' role in driving innovation.

👉 www.accessiblegames.com
March 24, 2025 at 2:13 PM
Reposted by David Tisserand
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks!

www.gaconf.com/schedule

🎉 2 days of accessibility talks & networking
📍 Hybrid, London & Discord
📅 April 14th-15th
🎫 Registration & info at gaconf.com

#gamedev #indiedev
March 24, 2025 at 12:46 PM
Reposted by David Tisserand
“Best of all, it's keen to allow as many people as possible to join the party.”

I’m so bloody proud of this team.

www.gamesradar.com/games/surviv...
Atomfall review: "This isn't British Fallout – it's something much better than that"
The latest Review,,,reviews, breaking news, comment, reviews and features from the experts at GamesRadar+
www.gamesradar.com
March 21, 2025 at 11:30 PM
Reposted by David Tisserand
We're excited to be aligned with the ESA's Accessible Games Initiative from day-1! 🎉

You can discover games using these original 24 tags, plus *dozens* more authored with the help of award winning game-devs and our community, on AbleToPlay.com
March 20, 2025 at 7:56 PM