Formerly Epic Games, Player Research, Rijksuniversiteit Groningen, Te Manatū Waka, & Hamilton Zoo.
Reward in games (without the dopamine neurotrash): youtu.be/xkg9ocYDLr8?...
Human Error and game design: youtu.be/JyuR2fKvQ20?...
What road safety can teach us about reducing toxicity in games: youtu.be/WMYoCuZ3Fa8?...
This sort of thing should have a Minister either fall on his sword or, if Luxon actually had a set of balls, be fired.
Claire Curran & David Clark went for less than this debauched corruption.
Officials were against the move and Labour say he shouldn’t have been anywhere near the decision.
www.thepost.co.nz/politics/360...
This sort of thing should have a Minister either fall on his sword or, if Luxon actually had a set of balls, be fired.
Claire Curran & David Clark went for less than this debauched corruption.
- Select the game/games
- Setup a notes sheet with Timestamps, Game section/component, Positive or Issue or Comment, Issue severity (Critical, Med, Low)
- Setup screen recording and record and take screenshots of everything (take so many screenshots!)
- Select the game/games
- Setup a notes sheet with Timestamps, Game section/component, Positive or Issue or Comment, Issue severity (Critical, Med, Low)
- Setup screen recording and record and take screenshots of everything (take so many screenshots!)
Hopefully they taste good!
Hopefully they taste good!
It is not easy to stand up and speak out about a multibillion dollar multinational corporation that controls almost every aspect of your livelihood. You have done it. And won!
#uber
It is not easy to stand up and speak out about a multibillion dollar multinational corporation that controls almost every aspect of your livelihood. You have done it. And won!
#uber
As such often the first step for a researcher is to understand what the intended experience of the game designer(s) is, what their questions are, timelines, and what kind of data would be actionable
As such often the first step for a researcher is to understand what the intended experience of the game designer(s) is, what their questions are, timelines, and what kind of data would be actionable
The cop interrupted the meeting and said 'Why are we still talking about this? We are the police, you can trust us!"
The cop interrupted the meeting and said 'Why are we still talking about this? We are the police, you can trust us!"
Is playing chess with a pool cue actually more engaging than playing chess normally? Experimenting and playtesting/UX testing can answer!
Is playing chess with a pool cue actually more engaging than playing chess normally? Experimenting and playtesting/UX testing can answer!
UX Research, unlike design, is usually not public
Basically all the work I have ever done as a UX Researcher is NDAed & even if it wasn't I don't have access to it because it belongs to the company & isn't somewhere I can access
UX Research, unlike design, is usually not public
Basically all the work I have ever done as a UX Researcher is NDAed & even if it wasn't I don't have access to it because it belongs to the company & isn't somewhere I can access
"Permanently scarring event" is the correct pitch. It's nothing less than that, this govt has utterly wrecked the place - and let's be honest, the scarring Ruthless Richardson undertook was *never* properly corrected, and this by the Luxon-led Govt builds on that hideously venal trajectory.
"Permanently scarring event" is the correct pitch. It's nothing less than that, this govt has utterly wrecked the place - and let's be honest, the scarring Ruthless Richardson undertook was *never* properly corrected, and this by the Luxon-led Govt builds on that hideously venal trajectory.
A faster-paced 4X with snappy real-time battles, a weird fantasy setting (no orcs or elves, just strange many-limbed gods and faceless people from the shadow-realm).
Oh, and Hitoshi Sakimoto did the soundtrack. He of FF Tactics.
A faster-paced 4X with snappy real-time battles, a weird fantasy setting (no orcs or elves, just strange many-limbed gods and faceless people from the shadow-realm).
Oh, and Hitoshi Sakimoto did the soundtrack. He of FF Tactics.
If you automate something then people learn to trust that automation and don't learn skills themselves (and why should they? It's automated!)
This can reduce skill growth and engagement
If you automate something then people learn to trust that automation and don't learn skills themselves (and why should they? It's automated!)
This can reduce skill growth and engagement
Games can be challenging & make the player feel bad if that is the design intent (that the action is a skilled one with deep/meaningful growth)
UX Research should support this design intent while also checking for unintended outcomes
Games can be challenging & make the player feel bad if that is the design intent (that the action is a skilled one with deep/meaningful growth)
UX Research should support this design intent while also checking for unintended outcomes
Bleak.
Bleak.