📨 strupf.lw@proton.me
Making Owlet's Embrace 🪶
play.date/games/owlets-embrace/
Will you take on the challenge?
#playdate #metroidvania #gamedev
I certainly have to keep my own "playtesting" time in check!
I certainly have to keep my own "playtesting" time in check!
I tend to draw large sprites in greyscale before they get converted to 1-bit, whereas I manually dither smaller sprites (e.g. tiles) to get more control over their details.
I tend to draw large sprites in greyscale before they get converted to 1-bit, whereas I manually dither smaller sprites (e.g. tiles) to get more control over their details.
Will you take on the challenge?
#playdate #metroidvania #gamedev
Will you take on the challenge?
#playdate #metroidvania #gamedev
While owning your hardware is still pretty easy, getting to own games and software (instead of a license or subscription) is already getting harder. Streaming games is only the next logical step...
While owning your hardware is still pretty easy, getting to own games and software (instead of a license or subscription) is already getting harder. Streaming games is only the next logical step...
Reviews are more important to me once price and/or time investment gets bigger (TV shows, big games).
Reviews are more important to me once price and/or time investment gets bigger (TV shows, big games).
I can appreciate the efforts to get there, but it's not the reason I'll pay - the game itself is! So just make a great, unique, weird indie game worth playing.
I can appreciate the efforts to get there, but it's not the reason I'll pay - the game itself is! So just make a great, unique, weird indie game worth playing.
- State of the Arc - Games with a philosophical touch
- Into the Aether - Games
- The AIAS Game Maker's Notebook - Gamedev
- Two's Complement - Programming
- My Perfect Console - Games
- Wookash - Programming
- State of the Arc - Games with a philosophical touch
- Into the Aether - Games
- The AIAS Game Maker's Notebook - Gamedev
- Two's Complement - Programming
- My Perfect Console - Games
- Wookash - Programming
It shows that you care, but time to create approaches infinity. Because you won't need to prioritize you won't reflect on what about your craft actually matters. Consider leaving an edge, it makes your craft special.
It shows that you care, but time to create approaches infinity. Because you won't need to prioritize you won't reflect on what about your craft actually matters. Consider leaving an edge, it makes your craft special.
After aquiring enough regular viewers some people seemingly decided to never finish their game to keep the content going and just became YouTubers instead.
After aquiring enough regular viewers some people seemingly decided to never finish their game to keep the content going and just became YouTubers instead.
- Is it worth the hundreds of hours of free time I could've spent otherwise?
- Is it worth the stress?
These can only be answered in hindsight.
- Is it worth the hundreds of hours of free time I could've spent otherwise?
- Is it worth the stress?
These can only be answered in hindsight.
A lot of said discomfort also comes from the question whether your art will be worth all the time you are about to put into it, sometimes years of daily free time you could spend differently.
A lot of said discomfort also comes from the question whether your art will be worth all the time you are about to put into it, sometimes years of daily free time you could spend differently.
Of course a single sign-in is weak so you only get 30 seconds with your account. You better proof that it's *really* you and stack them.
Of course a single sign-in is weak so you only get 30 seconds with your account. You better proof that it's *really* you and stack them.
- errors, like for the state shown on the right
- the critical path through the game
- how "open" a game is by the number of new edges at any point, over time as a graph
- density of rewards over time
Theorycrafting a game's level flow logic.
- errors, like for the state shown on the right
- the critical path through the game
- how "open" a game is by the number of new edges at any point, over time as a graph
- density of rewards over time
Theorycrafting a game's level flow logic.
You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.
This gotta exist already?
You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.
This gotta exist already?
Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.
And we named the outlet the best/dumbest thing possible.
welcome to noclip_2
So we're launching a brand new channel - dedicated to discovering new games that push our industry forward, previews of exciting new titles and reporting on the issues that face gaming today.
welcome to noclip_2
TRAILER: www.youtube.com/watch?v=K7lf...
Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.
And we named the outlet the best/dumbest thing possible.
welcome to noclip_2
Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST
Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300
us indies with 20 hour games really need that space for healthy expectations...
us indies with 20 hour games really need that space for healthy expectations...
(thread: 1/10)
(thread: 1/10)
The duality of black and white is fascinating: the lack of color makes it seem a bit dull at first but at the same time it's a neutral canvas for your mind to interpret and fill in the gaps i.e. color, tone and emotions.
The duality of black and white is fascinating: the lack of color makes it seem a bit dull at first but at the same time it's a neutral canvas for your mind to interpret and fill in the gaps i.e. color, tone and emotions.