Lukas
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strupf.bsky.social
Lukas
@strupf.bsky.social
Gamedev | #playdate | 🇩🇪
📨 strupf.lw@proton.me

Making Owlet's Embrace 🪶
play.date/games/owlets-embrace/
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I'm putting a lot of care into the boss fights of Owlet's Embrace. Here's a preview of what's to come.

Will you take on the challenge?

#playdate #metroidvania #gamedev
Reposted by Lukas
Trains! (and menu system logic)
StarBento!

#playdate #screenshotsaturday #indiedev #trains
January 11, 2026 at 6:50 PM
Having a lot of fun building rooms lately.
I certainly have to keep my own "playtesting" time in check!
January 7, 2026 at 9:14 PM
Only the connecting tendrils and the white outline around the boss are drawn in-code. The rest are plain old sprites.

I tend to draw large sprites in greyscale before they get converted to 1-bit, whereas I manually dither smaller sprites (e.g. tiles) to get more control over their details.
January 3, 2026 at 8:21 AM
I'm putting a lot of care into the boss fights of Owlet's Embrace. Here's a preview of what's to come.

Will you take on the challenge?

#playdate #metroidvania #gamedev
January 2, 2026 at 10:39 PM
This is how it'll play out, gaming will become another streaming service.

While owning your hardware is still pretty easy, getting to own games and software (instead of a license or subscription) is already getting harder. Streaming games is only the next logical step...
December 29, 2025 at 1:18 PM
I would say making me try is the responsibility of the creator! Rarely did I regret spending a few bucks and 2 hours on something unique once I pulled the plunge. I won't look at reviews for that.

Reviews are more important to me once price and/or time investment gets bigger (TV shows, big games).
December 23, 2025 at 1:13 PM
I don't care how long the indie dev took to create the game. I do care if the game is good and worth my limited time in the first place.

I can appreciate the efforts to get there, but it's not the reason I'll pay - the game itself is! So just make a great, unique, weird indie game worth playing.
December 23, 2025 at 11:28 AM
A selection of my fav podcasts, although I only listen to episodes of interest to me:

- State of the Arc - Games with a philosophical touch
- Into the Aether - Games
- The AIAS Game Maker's Notebook - Gamedev
- Two's Complement - Programming
- My Perfect Console - Games
- Wookash - Programming
December 16, 2025 at 10:33 AM
The feeling of finding a whole new interesting podcast and refilling the listen-on-commute backlog with hours of content again.
December 16, 2025 at 10:27 AM
Reposted by Lukas
Going into 2026, a reminder for everyone who's fallen off the creative wagon, game dev, writing, art, music, whatever, no matter how long:
December 16, 2025 at 3:22 AM
We all like to call ourselves perfectionists. However, I consider it a bad trait.

It shows that you care, but time to create approaches infinity. Because you won't need to prioritize you won't reflect on what about your craft actually matters. Consider leaving an edge, it makes your craft special.
December 13, 2025 at 10:19 AM
If you stream your game's development, working on the game is your channel's content.

After aquiring enough regular viewers some people seemingly decided to never finish their game to keep the content going and just became YouTubers instead.
December 12, 2025 at 5:54 PM
Depends, as always. I'm making my game for personal fulfilment. Financial loss all things considered, and not relevant for my career at all. So for me:

- Is it worth the hundreds of hours of free time I could've spent otherwise?
- Is it worth the stress?

These can only be answered in hindsight.
November 24, 2025 at 7:42 AM
Good talk!

A lot of said discomfort also comes from the question whether your art will be worth all the time you are about to put into it, sometimes years of daily free time you could spend differently.
November 21, 2025 at 2:13 PM
Showed and demoed Owlet's Embrace in Hamburg. Had a lot of fun watching other people play the game and chat about their experience, a really eye-opening perspective shift.
November 15, 2025 at 7:14 PM
Let the number of authentifications in a row determine the time you'll stay logged in.

Of course a single sign-in is weak so you only get 30 seconds with your account. You better proof that it's *really* you and stack them.
November 7, 2025 at 9:22 PM
Reposted by Lukas
A Link to the Past
October 11, 2025 at 8:15 PM
Metrics the program could automatically calculate:
- errors, like for the state shown on the right
- the critical path through the game
- how "open" a game is by the number of new edges at any point, over time as a graph
- density of rewards over time

Theorycrafting a game's level flow logic.
October 10, 2025 at 8:52 AM
Got hit by an idea for a graph-based level logic flow software. You could assign keys to nodes and (complex) conditions to edges.

You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.

This gotta exist already?
October 10, 2025 at 8:52 AM
Reposted by Lukas
With almost laughably low power, a monochrome screen, and unique controls, niche-micro console Playdate shouldn't make any sense in a world of modern gaming. Yet, it's near impossible not to love it. www.wired.com/story/three-...
3 Years Later, Playdate Is Still Gaming's Best-Kept Secret
With almost laughably low power, a monochrome screen, and unique controls, niche-micro console Playdate shouldn't make any sense in a world of modern gaming. Yet, it's near impossible not to love it.
www.wired.com
September 28, 2025 at 11:06 AM
Reposted by Lukas
Equally excited and TERRIFIED to finally do this.

Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.

And we named the outlet the best/dumbest thing possible.

welcome to noclip_2
IT'S OUR NINTH BIRTHDAY 🎉

So we're launching a brand new channel - dedicated to discovering new games that push our industry forward, previews of exciting new titles and reporting on the issues that face gaming today.

welcome to noclip_2

TRAILER: www.youtube.com/watch?v=K7lf...
Welcome to noclip_2 - Launch Trailer
YouTube video by noclip_2
www.youtube.com
September 12, 2025 at 5:43 PM
Reposted by Lukas
And... they’ve done it again. Setting a price lower than most titles of comparable quality, complexity, and scope. While it’s certainly generous for players, which is honestly nice, it also raises the bar in a way that can be truly challenging for other indie devs to match.
Four days until release! Hollow Knight: Silksong will be available on 4th September.

Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST

Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300
September 3, 2025 at 7:58 AM
Reposted by Lukas
silksong, honey...... a 80 hour game does not belong in the $20 price category......
us indies with 20 hour games really need that space for healthy expectations...
August 30, 2025 at 8:50 PM
Reposted by Lukas
I’d like to talk a little bit about my process of creating the key art for Herdling
(thread: 1/10)
August 15, 2025 at 12:36 PM
Exclusively working with 1-bit pixel art for over two years now.

The duality of black and white is fascinating: the lack of color makes it seem a bit dull at first but at the same time it's a neutral canvas for your mind to interpret and fill in the gaps i.e. color, tone and emotions.
August 7, 2025 at 1:21 PM