📨 strupf.lw@proton.me
Making Owlet's Embrace 🪶
play.date/games/owlets-embrace/
If you own a Playdate, download it over here:
strupf.itch.io/owlets-embrace
I'm also moving the full release into 2026. This is allows me to realize my full vision of the game - nonlinear world, replayability, multiple bosses, fleshed out narrative!
You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.
This gotta exist already?
You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.
This gotta exist already?
Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.
And we named the outlet the best/dumbest thing possible.
welcome to noclip_2
So we're launching a brand new channel - dedicated to discovering new games that push our industry forward, previews of exciting new titles and reporting on the issues that face gaming today.
welcome to noclip_2
TRAILER: www.youtube.com/watch?v=K7lf...
Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.
And we named the outlet the best/dumbest thing possible.
welcome to noclip_2
Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST
Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300
us indies with 20 hour games really need that space for healthy expectations...
us indies with 20 hour games really need that space for healthy expectations...
(thread: 1/10)
(thread: 1/10)
The duality of black and white is fascinating: the lack of color makes it seem a bit dull at first but at the same time it's a neutral canvas for your mind to interpret and fill in the gaps i.e. color, tone and emotions.
The duality of black and white is fascinating: the lack of color makes it seem a bit dull at first but at the same time it's a neutral canvas for your mind to interpret and fill in the gaps i.e. color, tone and emotions.
Read great things about the durability/repairability of these models which became important to me after the poor quality of MS - keyboard and pen died after 2, battery and thus full device died after 3.5 years.
Read great things about the durability/repairability of these models which became important to me after the poor quality of MS - keyboard and pen died after 2, battery and thus full device died after 3.5 years.
Read @wallyrgr.bsky.social's interview here:
It's called
🛡️G l o o m G a t e⚔️
and it's an action RPG with reaction based fights, a node based overworld, Souls-Like elements and still looooots of missing features. But I'm getting there😅
It's called
🛡️G l o o m G a t e⚔️
and it's an action RPG with reaction based fights, a node based overworld, Souls-Like elements and still looooots of missing features. But I'm getting there😅
Runner - present.
Playdate - crank?!
Join @zerocounts.bsky.social as he winds through Casual Birder🐦 #SGDQ2025
Runner - present.
Playdate - crank?!
Join @zerocounts.bsky.social as he winds through Casual Birder🐦 #SGDQ2025
Cabel is a designer, developer, and co-founder involved with publishing standout indie games such as Firewatch and Untitled Goose Game, and the Playdate handheld.
Subscribe to stay in the loop: bit.ly/43RMgx9
Cabel is a designer, developer, and co-founder involved with publishing standout indie games such as Firewatch and Untitled Goose Game, and the Playdate handheld.
Subscribe to stay in the loop: bit.ly/43RMgx9
If you own a Playdate, download it over here:
strupf.itch.io/owlets-embrace
I'm also moving the full release into 2026. This is allows me to realize my full vision of the game - nonlinear world, replayability, multiple bosses, fleshed out narrative!
If you own a Playdate, download it over here:
strupf.itch.io/owlets-embrace
I'm also moving the full release into 2026. This is allows me to realize my full vision of the game - nonlinear world, replayability, multiple bosses, fleshed out narrative!
What initially started as a workaround for the Playdate's constraints became a natural, intentional and smoothly integrated part of the gameplay.
What initially started as a workaround for the Playdate's constraints became a natural, intentional and smoothly integrated part of the gameplay.
The "bad part" about getting better at making assets is that eventually you redo them not only once but sometimes twice just because you improve so much and the old assets don't hold up against the new ones anymore...
The "bad part" about getting better at making assets is that eventually you redo them not only once but sometimes twice just because you improve so much and the old assets don't hold up against the new ones anymore...
Panic is a company of 30. We don’t have investors. We’ve been around for 28 years 🙂
Panic is a company of 30. We don’t have investors. We’ve been around for 28 years 🙂
…and at half the price 😉
www.digitaltrends.com/gaming/play...
…and at half the price 😉
www.digitaltrends.com/gaming/play...
What should that action sound like? I mean, exactly, in detail? And how to arrive there? Slowly getting the hang of it.
But the only thing I can focus on in daily life is how all the stuff sounds like.
What should that action sound like? I mean, exactly, in detail? And how to arrive there? Slowly getting the hang of it.
But the only thing I can focus on in daily life is how all the stuff sounds like.
Join us for our next Playdate Update, diving deep into everything you need to know about Season Two!
📅 Premieres Thurs., April 17 @ 10 AM PT
➡️ live.panic.com
Join us for our next Playdate Update, diving deep into everything you need to know about Season Two!
📅 Premieres Thurs., April 17 @ 10 AM PT
➡️ live.panic.com
- playful and fun
- intuitive
- seamless transition into gameplay
In the future the owlet will be asleep in the save room. The companion will fly through the "4th wall" from menu into the gameplay scene upon starting and gently wake up the owl to continue the game.
- playful and fun
- intuitive
- seamless transition into gameplay
In the future the owlet will be asleep in the save room. The companion will fly through the "4th wall" from menu into the gameplay scene upon starting and gently wake up the owl to continue the game.