Lukas
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strupf.bsky.social
Lukas
@strupf.bsky.social
Gamedev | #playdate | 🇩🇪
📨 strupf.lw@proton.me

Making Owlet's Embrace 🪶
play.date/games/owlets-embrace/
Swapping between (B) to grapple and (B) to attack. The companion's position indicates which mode is active.

What initially started as a workaround for the Playdate's constraints became a natural, intentional and smoothly integrated part of the gameplay.
June 12, 2025 at 4:47 AM
WIP main menu. Design goals:
- playful and fun
- intuitive
- seamless transition into gameplay

In the future the owlet will be asleep in the save room. The companion will fly through the "4th wall" from menu into the gameplay scene upon starting and gently wake up the owl to continue the game.
March 29, 2025 at 8:59 PM
Put down pins to remind your future-self of important places in Owlet's Embrace! A quality map is important to me so I'm trying to get the most out of the #playdate here.

play.date/games/owlets-embrace/

More news to come in spring 🪶

#indiegame
March 19, 2025 at 5:06 PM
Owlet getting support from a little companion!

The spear grants access to weapon attacks but you can't double jump or wall climb anymore. Swap back to the grappling hook for more mobility and your companion will carry the spear while also giving its best to attack nearby enemies.

#playdate
February 22, 2025 at 2:53 PM
Visual polish! Spikes and obsidian now show a dynamic glare effect to make them more visible.

Obsidian is different from other terrain because you can neither climb it nor use the grapple hook on it. A clear visual indicator helps with readibility.

#playdate #gamedev
December 12, 2024 at 9:45 PM
A test level to try wall climbing and double jumps in quick succession. Both use stamina which can be increased throughout the game.

Notice how wall jumping still remains available to you even if stamina runs out.
November 16, 2024 at 9:50 AM
Got weapon attacks into the game.

Holding a weapon overrides the grappling hook and air jumps, though. Fighting back or mobility - choose the tool for the situation at hand.

Quick button press for a stab, hold for stronger and bigger slashing.

#playdate #gamedev
September 25, 2024 at 7:20 PM