Then I worked at Humongous and watched it get sold and run into the ground.
Worked at a few more places, and eventually burned out of the industry.
Now I do games stuff for fun, and it’s far more satisfying.
A pop and a flash.
I’ve soldered thousands and thousands of batteries and never had one explode.
A pop and a flash.
I’ve soldered thousands and thousands of batteries and never had one explode.
We now have a direct contact at Microsoft we're communicating with to see how this can be prevented again.
We now have a direct contact at Microsoft we're communicating with to see how this can be prevented again.
Not a free pass for corporate-owned slop engines.
Not a free pass for corporate-owned slop engines.
In it, Miles talks about the early days of Interplay to when Rebecca Heineman's wizardry turned a DAT file of Devo's music into PC-friendly version for Neuromancer!
In it, Miles talks about the early days of Interplay to when Rebecca Heineman's wizardry turned a DAT file of Devo's music into PC-friendly version for Neuromancer!
gekkio.fi/blog/2026/ga...
gekkio.fi/blog/2026/ga...
Source: Electronic Games 1 (Winter 1981)
Scan Source: RetroMags
#retrogames #retrogaming
I look at these and find myself nostalgic for a five year old game. "Oh, I remember where I was in that scene, and that scene, and that scene."
I look at these and find myself nostalgic for a five year old game. "Oh, I remember where I was in that scene, and that scene, and that scene."
The cartouche in the top right, subtitled "THE MAP OF HYRULE," depicts 3 fairy/goddess figures unfolding a cloth (making the world?). Miyamoto's signature is on the bottom right.
The cartouche in the top right, subtitled "THE MAP OF HYRULE," depicts 3 fairy/goddess figures unfolding a cloth (making the world?). Miyamoto's signature is on the bottom right.