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putridnonsense.com
Big Money
@putridnonsense.com
Welcome to second best my friend

we gots the links
https://putridnonsense.itch.io/
https://discord.gg/gRHBWe4Bjz

site: https://putridnonsense.com/

#gamedev #minecraftmods
Pinned
a bontiful harvest. take yer pick :)
update on the monster remake, doing some particle bullshit, all will make sense with time. ignore the xtc

#indiedev #indiedevs #godotengine #gamedev #ゲーム開発 #ゲーム制作 #個人開発
January 19, 2026 at 8:27 AM
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Update on my game, presented without context:
January 18, 2026 at 10:35 PM
i'm working on a (maybe final) update to monster munchout and going through and looking at this old code is not fun. i wanna rewrite it all damn it
January 17, 2026 at 11:15 PM
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January 17, 2026 at 12:53 PM
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Free him
January 17, 2026 at 11:19 AM
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ssr demo for godot release page
January 17, 2026 at 3:18 AM
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Announcement: STEAM DEMO OUT NOW!

The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them.

How badly do you wish to live forever? 👁️🩸
👇👇👇

store.steampowered.com/app/3414580/...

Please wishlist and share - thank you!
#indiedev
January 16, 2026 at 4:27 PM
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tropical island test
#quake #indiedev #gamedev
January 12, 2026 at 5:30 PM
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December 6, 2025 at 5:52 PM
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Can't recall if I ever reposted these here-- a couple of Medieval/Bosch-inspired Demons!
January 12, 2026 at 8:22 PM
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Concept art by Mark Whiting for The Iron Giant (1999), dir. Brad Bird, Warner Bros. Feature Animation
January 11, 2026 at 3:28 AM
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The Alchemist
January 12, 2026 at 7:41 PM
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offices of a cybernetic engineering firm
January 12, 2026 at 2:27 AM
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Bird Puppet Head (Mali, Bamana, 20th century)

Seattle Art Museum, Seattle, Washington
January 10, 2026 at 3:45 PM
if youve ever clicked a link on discord, anytime, anywhere, you could get your account stolen!! i learnt this from a screenshot of a discord screenshot.
January 11, 2026 at 8:40 AM
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vertical slice scene from 2024
January 10, 2026 at 1:07 AM
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A (color) space journey through the DB32 color palette 🚀
January 9, 2026 at 1:26 PM
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fuck you nintendo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!$!!!
January 9, 2026 at 11:57 AM
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Trying to replicate this sort of effect in #GodotEngine
January 9, 2026 at 10:20 AM
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camping dwarf
January 7, 2026 at 6:53 AM
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Trusty walking stick.
January 6, 2026 at 3:28 AM
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I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas.
#ProcGen #GameDev
January 4, 2026 at 4:00 PM
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The bald people have portraits now when you click on them 🧑‍🦲

Wishlist my game: store.steampowered.com/app/3031880/...

(P.S. Their heads follow your mouse movement)
January 4, 2026 at 3:27 PM
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01 Jan 2026
January 1, 2026 at 8:36 PM
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Crate Training!

(My last drawing of the year officially...PHEW)

Going out as a print to PHYSICAL WORLD subscribers on my Patreon. Join here: www.patreon.com/emosludge
December 30, 2025 at 10:03 PM