Spectra
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spectra.bsky.social
Spectra
@spectra.bsky.social
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci 🏳️‍⚧️

Steam: https://store.steampowered.com/app/2592230/Spectra/
implementing my contextual enemy barks and its crazy how much better it makes the combat loop feel
January 25, 2026 at 6:31 PM
gruesome moment in testing a fix for a glitch impacting enemy KO snore sounds, where i had to knock out everybody in the test level, then go through and murder them one by one in their sleep
January 12, 2026 at 11:01 PM
offices of a cybernetic engineering firm
January 12, 2026 at 2:27 AM
made some updates to my elevator system
January 10, 2026 at 6:11 PM
important qol feature: a quickly accessible keybinding chart
January 9, 2026 at 10:26 PM
December 31, 2025 at 3:14 AM
final :)
December 29, 2025 at 10:59 PM
December 28, 2025 at 10:11 PM
fixed some glitches with my surveillance camera system, and integrated it into the npc perceptible alarm
December 28, 2025 at 8:40 PM
🚨VOICE ACTOR AUDITIONS🚨

have YOU 🫵 ever wanted to be a bumbling guard? well now you can be immortalized forever in a Video Game. send your application to my email! I'll start reviewing submissions next week with the goal of finalizing casting in early January
December 23, 2025 at 3:06 PM
replaced the old modular tunnel system which had alignment issues with a spline mesh, which lets me make these gorgeous gentle curves
December 18, 2025 at 3:50 AM
last three months of my steam year in review lol
December 18, 2025 at 12:01 AM
testing and just had a really cool moment where I alerted a guard, he fired a couple shots, then once I broke line of sight he ran down the street to call for backup at the alarm, and came running back to shot me dead from down the block- I threw my hands up and cheered
implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool
December 16, 2025 at 12:51 AM
implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool
December 14, 2025 at 10:34 PM
trigger alarms to send guards running from far and wide- perfect for ambushes. the way their bodies tumble down the hill makes me laugh more than it should
December 13, 2025 at 8:01 PM
wanted poster for the player character- the only time you can see his face
December 12, 2025 at 2:11 AM
chinatown pavilion
December 10, 2025 at 2:48 AM
please enjoy this unbelievably intricate model i made of the only interesting building in philadelphia's chinatown: the abandoned Chinese-American Cultural Center
December 5, 2025 at 8:41 PM
dragon gate :)
December 5, 2025 at 12:55 AM
chinatown street lamp
December 4, 2025 at 10:22 PM
a "pagoda style" telephone booth- a recreation of the real public phones used in new york's Chinatown from the 50s to the 70s
December 4, 2025 at 3:34 AM
more enemy ai work- gave my goons some sensitive ears, which are great for leading them into ambushes :)
December 3, 2025 at 9:09 PM
multiple people recently have told me that my work reminds them of Dishonored 2, which you must understand, is like giving me the world's strongest narcotic
November 28, 2025 at 10:18 PM
took a little break to blockout the beginning of my "chinatown clinging to a cliffside" level, and the vibes are already unreal
November 28, 2025 at 9:38 PM
commission wip
November 23, 2025 at 2:31 AM