Peter M.J. Gross
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petermjgross.bsky.social
Peter M.J. Gross
@petermjgross.bsky.social
I'm an editor. I make games. I have terrible opinions.
Pinned
Re-doing my introduction post:

I'm an editor, and I make games with
@conmaned.bsky.social.

Check out our work here: bitterlyindifferent.itch.io
Bitterly Indifferent Studios
bitterlyindifferent.itch.io
I’ve seen people complain about FinSky before, but those people aren’t using the acronym for “month over month” in ways that make me laugh, so…
US TRADE DEFICIT WIDENS MOM BY MOST SINCE 1992
January 30, 2026 at 7:10 PM
Reposted by Peter M.J. Gross
Asking chat gpt what the Sunk Cost Fallacy is.
BREAKING: Free AI training will be offered to every adult in the UK, with short courses to teach people how to use simple AI tools effectively in the workplace.

Technology Secretary Liz Kendall tells #BBCBreakfast about the scheme
January 28, 2026 at 10:00 AM
Reposted by Peter M.J. Gross
americans hate it when they're shown on tv doing something cool
TOM HOMAN: “We’re going to create a database where those people that are arrested for interference, impeding and assault, we’re going to make them famous. We’re going to put their face on TV. We’re going to let their employers, in their neighborhoods, in their schools, know who these people are.”
January 27, 2026 at 7:48 PM
Reposted by Peter M.J. Gross
It’s true: you get flagged for writing Epstein in a DM on TikTok
January 27, 2026 at 1:59 PM
Wendy’s made an RPG showing how #gamification can offer engaging stories, challenging puzzles, and connections with engaged player communities.

That can be a double-edged sword.

#GamesIndustry #ContentMarketing

analoggamestudies.org/2021/03/we-d...
“We Don’t Cut Corners”: Wendy’s Feast of Legends and the Subversion of Gamified Advertising | Analog Game Studies
Gamified advertisements have been around for decades, from the loyalty punch cards and complicated reward systems1 that turn the act of going shopping into an opportunity to work towards earning a…
analoggamestudies.org
January 26, 2026 at 11:37 PM
A game's opening has to do some heavy lifting: Grabbing the audience, setting the stage, and suggesting what lies ahead.

@jon.inkle.co explains how he meets that challenge by drawing inspiration from radio dramas.

medium.com/@inklestudio...

#GameDev #NarrativeDesign #GameWriting
Opening lines
So? How should we begin?
medium.com
January 25, 2026 at 5:52 PM
Reposted by Peter M.J. Gross
ANNOUNCING:

✨ Completely free online events to help #indiedev s get ready for #SteamNextFest! ✨

The festival of the season is just over a month away, and here's what I've got planned for you... 👇
January 22, 2026 at 5:12 PM
NO ONE: …

ABSOLUTELY NO ONE: …

TRUCK QUEST: What about a mashup of the Theranos fraud and the student loan crisis?

#IndieGame #Twine #InteractiveFiction

bitterlyindifferent.itch.io/truckquest
January 24, 2026 at 2:03 PM
Reposted by Peter M.J. Gross
WE RELEASED A GAME TODAY
It's time to board your flight for the camping trip of a lifetime! 🛩️

The Gold River Project is now available for Early Access on Steam! We hope you enjoy your stay 😉.

🏕️ Download Now: store.steampowered.com/app/1253220/...
🏕️ HD Trailer: www.youtube.com/watch?v=D4K0...
January 23, 2026 at 5:34 PM
Reposted by Peter M.J. Gross
i heard we needed more whimsy so i’m here to get the job done
January 22, 2026 at 8:14 PM
Reposted by Peter M.J. Gross
Join me this May in a short, fun, and very workshop-y game urbanism course, and discover how to create interactive cities using @inkleStudios' ink narrative scripting language.

✒️ Find out more here: www.d6learning.com/course/creat...
Create An Interactive City In Text Using ink - Online Course
Learn how to use the ink narrative scripting language by inkle, and how to create virtual cities for video games in text. This online course also serves as an introduction to game urbanism and the des...
www.d6learning.com
January 22, 2026 at 3:36 PM
Reposted by Peter M.J. Gross
Mate.

MATE.

M A T E.
Vance: If we're trying to find a sex offender, tell us where the guy lives.
January 22, 2026 at 9:08 PM
He says there are no wind farms in China, but I’m old enough to remember when we were accusing China of stealing our wind turbine technology.

www.justice.gov/archives/opa...
January 21, 2026 at 2:50 PM
Reposted by Peter M.J. Gross
DOOM is now playable on a pressure cooker.

(Read more at Retrododo)
January 21, 2026 at 1:04 PM
Reposted by Peter M.J. Gross
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects! 100% Free for commercial use. #GameDev
Backgroundese Fonts for Nonsense Text in Games
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects.
chequered.ink
January 20, 2026 at 12:44 PM
Reposted by Peter M.J. Gross
A Switch 2 price hike? More games adding UGC tools? Women accounting for over 40% of gamers in Asia & MENA?

We've published our 2026 Predictions including major trends to watch. Read more here:

nikopartners.com/niko-partner...
10 Major Trends to Watch in 2026 – Niko Partners Predictions - Niko Partners 10 Major Trends to Watch in 2026 – Niko Partners Predictions
Niko Partners share their predictions for major video games and esports trends in 2026 in Asia and MENA
nikopartners.com
January 20, 2026 at 2:01 PM
There's a difference between designing game worlds & experiencing them.

@thenarrativedept.bsky.social explains how identifying an environment's values can create worlds from the top down that are consistent from the bottom up.

#GameDev #NarrativeDesign

www.thenarrativedept.com/blog/worldbu...
Worldbuilding for (game) writers
You could spend a decade building your game world! When is enough enough? Turns out your world doesn't have to be huge - it just has to make sense.
www.thenarrativedept.com
January 19, 2026 at 11:37 PM
Reposted by Peter M.J. Gross
It's not just a heist. It's a rescue mission.

On 10 February 2026, Relooted arrives at a museum (and store page, we guess) near you.
#indiegame
January 15, 2026 at 3:01 PM
"Some of the rooms had walls/ceilings/floors made entirely of hair or skin."

@duckvalentine.bsky.social looks at the QA processes that are necessary to let players pet the dog.

#GameDev #Programming #GameDevelopment

www.ign.com/articles/ban...
Banana Castles, Frog Island, and Skinballs: Here Are Some of the Wacky Things Devs Do to Test Video Games - IGN
I put out a call on social media and through various PR contacts for QA professionals to share their most ridiculous game testing stories: essentially, what’s the silliest thing they’ve had to do to…
www.ign.com
January 18, 2026 at 5:52 PM
Reposted by Peter M.J. Gross
January 17, 2026 at 11:19 AM
Reposted by Peter M.J. Gross
work on The Gubble Zone has begun

the-gubble-zone.neocities.org
January 17, 2026 at 8:46 PM
No employees were harmed while creating this game.

We swear, they were like that when we got here.

bitterlyindifferent.itch.io/pushing-loya...

#InteractiveFiction #Storytelling #IndieGame
January 17, 2026 at 2:02 PM
Reposted by Peter M.J. Gross
buddy in minneapolis sent this to the group chat
January 16, 2026 at 7:37 PM
It’s kind of bullshit that HSA money can’t be used on veterinary expenses.
January 15, 2026 at 10:26 PM