Patrick Dane
banner
patrickdane.bsky.social
Patrick Dane
@patrickdane.bsky.social
News Editor @thisweekinvideogames.com. 12-year games journalist. Bylines Dexerto, Metro, TechRadar, IGN, Eurogamer, PC Gamer, GamesRadar. BAFTA Connect member.
Pinned
Pinned post time.

Hi, I'm Patrick Dane, the News Editor at TWIV. If you'd like to get in touch, my email is patrick@thisweekinvideogames.com.

Feel free to get in touch there for opportunities and interviews.

If you'd like to speak anonymously or safely, my Signal is PatrickDane.77
Reposted by Patrick Dane
Wondering why everyone is suddenly talking about RAM? What's the big deal?

@patrickdane.bsky.social speaks to analysts and hardware experts like @matpiscatella.bsky.social, @superhys.bsky.social, and Daniel Owen to outline why RAM prices are skyrocketing, and what this means for videogames.
The Insatiable Appetite for RAM is Threatening to Consume the Gaming Market
RAM provider Micron recently decided to leave the consumer space. Experts tell us about the effect this will have on gaming.
thisweekinvideogames.com
December 23, 2025 at 10:33 PM
I'm currently writing a one shot for my DnD group, and I've devised what I think is a relatively simple puzzle/riddle, but just want to check to see if the logic works.

Anyone willing to be a guinea pig, and try to solve my dastardly (shouldn't be too hard) puzzle?
December 26, 2025 at 9:28 AM
Reposted by Patrick Dane
December 24, 2025 at 1:19 AM
First beer I've had in weeks to see in the dat, and found my favorite beer.

Merry Christmas, gang. Have a good one.
December 24, 2025 at 11:11 PM
Reposted by Patrick Dane
I had been loosely following RAM shortages, but Micron leaving the consumer market made me take a deeper look at what's happening.

If you're like me, and had filed away as 'a thing that is happening', it's worth starting to take a look, because this is getting pretty bad, pretty quick.
December 23, 2025 at 11:03 PM
Gears of War 2 was basically a gaming awakening for me, and remains the high point of an under appreciated series.

Keep your fancy Mirrors Edges and MGS 4s. Chainsaw on a assault rifle clears everytime.
Quote this with your favourite game NOW that was released in 2008, and what your favourite was THEN (if you had one)

Localisations/early access count, remasters/ports don't. Remakes depend

Two-way ties count

If you need more of a refresher: backloggd.com/games/lib/po...
December 24, 2025 at 9:57 AM
I had been loosely following RAM shortages, but Micron leaving the consumer market made me take a deeper look at what's happening.

If you're like me, and had filed away as 'a thing that is happening', it's worth starting to take a look, because this is getting pretty bad, pretty quick.
December 23, 2025 at 11:03 PM
I was thinking a month or two ago that Vince is up there with the absolute greats in terms of impact in the gaming industry. Just an enormous presence, and often, not recognised enough.

Horrible. RIP. Thoughts are with his family.
Vince Zampella, video game developer behind ‘Call of Duty' franchise, killed in crash www.nbclosangeles.com/news/local/v...
December 22, 2025 at 8:42 PM
Reject 'I can fix them'

Embrace 'I'll let them make me worse.'
December 21, 2025 at 11:48 AM
Reposted by Patrick Dane
I’m geeked up on that pure Na’vi yayo while an eight foot tall goth cat gf cuts me. I’m high off that Pandora Payakan talking directly to the ancestors. We sipping pure Tulkun brain goo. That Mangkwan coochie got me waging war on Eywa. I’ve died. I will die again. This shit ain’t nothing to me man.
December 20, 2025 at 12:07 AM
The movie has a very high "Bro" percentage which im very into.
I dunno what to tell you, man. I liked Avatar 3.
December 20, 2025 at 5:09 PM
I dunno what to tell you, man. I liked Avatar 3.
December 20, 2025 at 3:21 PM
I fucking love DnD man. Tonight, I played a blood-obsessed sanguine fish-woman sorcerer, who was loving being in chaos, her health yo-yoing back and forth, giggling while in the middle of chaos the whole time. It's sometimes nice to finish work and become a gremlin shark woman for 4 hours, you know?
December 20, 2025 at 1:35 AM
Once went to dinner with one of the writers on a Halo. I started saying I was working on a script for something, and they said "thats amazing, please dont tell me anything."

Took me sec but realised its because if something showed up in a game I deemed similar, it opens up a lot of potential grief.
PSA: Please do not send me or my colleagues your story ideas for the game we're actively working on. Especially do not send us your long, detailed manifesto about what changes we should make and your ideas for improving the story. We can't read it. We won't read it. Don't do it!
December 20, 2025 at 12:53 AM
Just a real, inspiring piece of writing from Edmond here. I love this website, man.
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 19, 2025 at 1:51 PM
Reposted by Patrick Dane
I spoke to a dozen professional concept artists working in games about whether generative AI image tools have made their jobs easier, even if it's just used in "very early ideation stages."

Zero said "yes." Most said it made their job harder.

I learnt a lot about concept artists. You should too!
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 18, 2025 at 9:07 PM
Reposted by Patrick Dane
I've been helping out at The Guardian's games team this year with edits and other support - thanks @mackeza.bsky.social for the opportunity, and to the (brilliant) freelancers I've worked with these past few months.

A reminder if any sites in 2026 need an additional editor during busy periods, HMU!
December 17, 2025 at 11:58 AM
I think there is an underestimation of the prevalence of the use of AI in game development. The tech scares me for so many reasons, and the push back is necessary - but I fear that today's conversation isn't going to dissuade the techs implementation, but rather the transparency of its use.
December 17, 2025 at 1:42 AM
Hey. I have a question about this artwork for a new Marvel Rivals skin... how is her spine doing this?
December 15, 2025 at 10:27 PM
Reposted by Patrick Dane
Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd.

@patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.
Quantic Dream's MOBA Works in Theory — But First It Needs to Work Technically
Quantic Dream's competitive MOBA Spellcasters Chronicles recently held a beta. Has the narrative-driven studio bitten off too much?
thisweekinvideogames.com
December 13, 2025 at 1:00 PM
Reposted by Patrick Dane
There's something to Spellcasters Chronicles. It's a nice idea and interesting in the ways it differs to other MOBAs. Looks amazing too - but man, it needs to sort out it's technical issues. It simply needs less RAM demand, because asking a minimum of 32GB is insane.
Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd.

@patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.
Quantic Dream's MOBA Works in Theory — But First It Needs to Work Technically
Quantic Dream's competitive MOBA Spellcasters Chronicles recently held a beta. Has the narrative-driven studio bitten off too much?
thisweekinvideogames.com
December 13, 2025 at 1:51 PM
Destiny Dungeon good.👍
December 13, 2025 at 10:47 PM
There's something to Spellcasters Chronicles. It's a nice idea and interesting in the ways it differs to other MOBAs. Looks amazing too - but man, it needs to sort out it's technical issues. It simply needs less RAM demand, because asking a minimum of 32GB is insane.
Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd.

@patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.
Quantic Dream's MOBA Works in Theory — But First It Needs to Work Technically
Quantic Dream's competitive MOBA Spellcasters Chronicles recently held a beta. Has the narrative-driven studio bitten off too much?
thisweekinvideogames.com
December 13, 2025 at 1:51 PM
Reposted by Patrick Dane
Hey, we're nominated for this. Please do go in and vote. A vote for us is obviously deeply appreciated, and I love the work we do, but honestly, just voting for anyone and supporting games media is just a cool thing to do. 🫡
It's time for the FINALS for the inaugural Kinda Funny Games Daily Awards!

Make sure to vote for Reporter and Outlet of the year:
kindafunny.com/awards
December 12, 2025 at 9:11 PM
Hey, we're nominated for this. Please do go in and vote. A vote for us is obviously deeply appreciated, and I love the work we do, but honestly, just voting for anyone and supporting games media is just a cool thing to do. 🫡
It's time for the FINALS for the inaugural Kinda Funny Games Daily Awards!

Make sure to vote for Reporter and Outlet of the year:
kindafunny.com/awards
December 12, 2025 at 9:11 PM