Matteo Sciutteri
@matteosciutteri.it
Award winning veteran game designer (videogames and TTRPGs) | https://matteosciutteri.itch.io/ | http://matteosciutteri.it
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Matteo Sciutteri
@matteosciutteri.it
· Jul 31
Finally, this TITANIC news is out, and I'm proud to say I'm the lead designer of the game. It's an incredible honor and privilege to be part of this adventure.
#ttrpg #attackontitan #aot @needgames.bsky.social
#ttrpg #attackontitan #aot @needgames.bsky.social
Reposted by Matteo Sciutteri
"Wishlist quality" is a handy shorthand that implies:
1) Some sources are lower quality
2) Some wishlisters (people) are less committed
But really it's all about YOUR GAME. Some games will get more "hell yeah" wishlists than others. Some games have a more attractive launch offering.
1) Some sources are lower quality
2) Some wishlisters (people) are less committed
But really it's all about YOUR GAME. Some games will get more "hell yeah" wishlists than others. Some games have a more attractive launch offering.
November 10, 2025 at 8:04 PM
"Wishlist quality" is a handy shorthand that implies:
1) Some sources are lower quality
2) Some wishlisters (people) are less committed
But really it's all about YOUR GAME. Some games will get more "hell yeah" wishlists than others. Some games have a more attractive launch offering.
1) Some sources are lower quality
2) Some wishlisters (people) are less committed
But really it's all about YOUR GAME. Some games will get more "hell yeah" wishlists than others. Some games have a more attractive launch offering.
Reposted by Matteo Sciutteri
Thursday! What a concept!
November 6, 2025 at 3:00 PM
Thursday! What a concept!
Reposted by Matteo Sciutteri
If you aren't seeing skeets from some of your fave people, they might have been labeled "Rude" by bsky mods. Idk what they are thinking, I don't need a mommy to tell me who to be buddies with. Anyway, go into Settings > moderation > bluesky moderation (advanced) and turn Rude off.
November 5, 2025 at 7:10 AM
If you aren't seeing skeets from some of your fave people, they might have been labeled "Rude" by bsky mods. Idk what they are thinking, I don't need a mommy to tell me who to be buddies with. Anyway, go into Settings > moderation > bluesky moderation (advanced) and turn Rude off.
I have some free time in my schedule between now and December. I'm renewing my invitation to anyone with a game design resume or portfolio to review: feel free to contact me. Of course, I'm doing this for free.
And if you are not directly interested, feel free to spread the word. #indiegame #gamedev
And if you are not directly interested, feel free to spread the word. #indiegame #gamedev
November 6, 2025 at 8:37 AM
I have some free time in my schedule between now and December. I'm renewing my invitation to anyone with a game design resume or portfolio to review: feel free to contact me. Of course, I'm doing this for free.
And if you are not directly interested, feel free to spread the word. #indiegame #gamedev
And if you are not directly interested, feel free to spread the word. #indiegame #gamedev
Reposted by Matteo Sciutteri
AI and Crypto data centers need to be the first ones to lose power in a brown out.
November 5, 2025 at 9:21 PM
AI and Crypto data centers need to be the first ones to lose power in a brown out.
Reposted by Matteo Sciutteri
NEO-N is back! Join us tonight at 5 PM PST/8 PM EST for the third episode of our cyberpunk magical girl story featuring @evilhat.bsky.social's Girl By Moonlight and benefiting @feedingamerica.org!
Welcome to the future. Welcome to Garden.
What will take root inside of you?
Welcome to the future. Welcome to Garden.
What will take root inside of you?
November 5, 2025 at 6:31 PM
NEO-N is back! Join us tonight at 5 PM PST/8 PM EST for the third episode of our cyberpunk magical girl story featuring @evilhat.bsky.social's Girl By Moonlight and benefiting @feedingamerica.org!
Welcome to the future. Welcome to Garden.
What will take root inside of you?
Welcome to the future. Welcome to Garden.
What will take root inside of you?
Reposted by Matteo Sciutteri
I made a "barebones" version of Cairn. Sort of. It's the 2e rules but with swingy and random character generation (no tables, no implied setting). I'm still tweaking it a lot so expect some changes.
It's SRD only now, but here you go I guess.
cairnrpg.com/barebones/
It's SRD only now, but here you go I guess.
cairnrpg.com/barebones/
Barebones
cairnrpg.com
November 5, 2025 at 2:25 AM
I made a "barebones" version of Cairn. Sort of. It's the 2e rules but with swingy and random character generation (no tables, no implied setting). I'm still tweaking it a lot so expect some changes.
It's SRD only now, but here you go I guess.
cairnrpg.com/barebones/
It's SRD only now, but here you go I guess.
cairnrpg.com/barebones/
Reposted by Matteo Sciutteri
It's always a joy to talk to Meg and Vincent.
Ben facilitated a really fun conversation here, orbiting around Apocalypse World and spinning off into all kinds of game design thoughts.
Ben facilitated a really fun conversation here, orbiting around Apocalypse World and spinning off into all kinds of game design thoughts.
@benriggs.bsky.social brings together @johnharper.bsky.social, @megueyb.bsky.social and @lumpley.bsky.social to talk gaming while we wait for Apocalypse World Burned Over to go live...
youtu.be/Aoa7ehvou9U?...
youtu.be/Aoa7ehvou9U?...
"Games Will Prevail": A conversation with Meguey Baker, Vincent Baker & John Harper- Ep 77
YouTube video by Reading D&D Aloud
youtu.be
November 4, 2025 at 10:14 PM
It's always a joy to talk to Meg and Vincent.
Ben facilitated a really fun conversation here, orbiting around Apocalypse World and spinning off into all kinds of game design thoughts.
Ben facilitated a really fun conversation here, orbiting around Apocalypse World and spinning off into all kinds of game design thoughts.
So, I'm thinking a lot about how a horror is different than a fantasy-action, and about failing a roll.
Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D
For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions.
Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D
For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions.
November 4, 2025 at 11:37 AM
So, I'm thinking a lot about how a horror is different than a fantasy-action, and about failing a roll.
Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D
For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions.
Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D
For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions.
So the artist, the visionary, the one who points the way for the video game industry, is actually someone who's afraid to take a stand and is cringing at the controversy raised by Turkey? I wonder why I'm not surprised.
November 4, 2025 at 11:16 AM
So the artist, the visionary, the one who points the way for the video game industry, is actually someone who's afraid to take a stand and is cringing at the controversy raised by Turkey? I wonder why I'm not surprised.
You don't need gen AI, not even if you're not an artist. I'm not an artist, but I wanted to make an illustration of a monster's eye... something like an "eldritch eye." I cannot do by scratch, so I downloaded free images, and mixed them until I got something I was happy with.
Here the result:
Here the result:
November 2, 2025 at 9:25 PM
You don't need gen AI, not even if you're not an artist. I'm not an artist, but I wanted to make an illustration of a monster's eye... something like an "eldritch eye." I cannot do by scratch, so I downloaded free images, and mixed them until I got something I was happy with.
Here the result:
Here the result:
Reposted by Matteo Sciutteri
I honestly feel that out best defenses against toxic AI, and may other things, can be found in the disciplines of design. So much so that someone more conspiratorially minded might attribute some intent to the multi-decade attempt to crush the souls of its practitioners.
November 1, 2025 at 2:49 PM
I honestly feel that out best defenses against toxic AI, and may other things, can be found in the disciplines of design. So much so that someone more conspiratorially minded might attribute some intent to the multi-decade attempt to crush the souls of its practitioners.
I'm not sure if I will ever use it in one of my hundreds of incomplete games, BUT I had fun trying this out.
October 31, 2025 at 5:54 PM
I'm not sure if I will ever use it in one of my hundreds of incomplete games, BUT I had fun trying this out.
Reposted by Matteo Sciutteri
BTW the cover art was done by both
@nightjargames.bsky.social and @matteosciutteri.it and the final result is absolutely stunning.
I love how it spreads from the front to the back cover ^^
@nightjargames.bsky.social and @matteosciutteri.it and the final result is absolutely stunning.
I love how it spreads from the front to the back cover ^^
Alright, it's time...
This is Voidlight: A rules-bright sci-fi horror dungeon crawl where your only safety is a beam of light that shrinks every ten minutes.
Light on rules, bound to the dark.
100 playtesters battle tested this game and it's finally available!
farirpgs.itch.io/voidlight
This is Voidlight: A rules-bright sci-fi horror dungeon crawl where your only safety is a beam of light that shrinks every ten minutes.
Light on rules, bound to the dark.
100 playtesters battle tested this game and it's finally available!
farirpgs.itch.io/voidlight
October 28, 2025 at 12:51 PM
BTW the cover art was done by both
@nightjargames.bsky.social and @matteosciutteri.it and the final result is absolutely stunning.
I love how it spreads from the front to the back cover ^^
@nightjargames.bsky.social and @matteosciutteri.it and the final result is absolutely stunning.
I love how it spreads from the front to the back cover ^^
Reposted by Matteo Sciutteri
T minus 7. We're launching the KS next Monday, one week from today!
www.kickstarter.com/projects/lum...
www.kickstarter.com/projects/lum...
Coming soon: Apocalypse World: Burned Over
The 3rd edition of the groundbreaking original.
www.kickstarter.com
October 27, 2025 at 4:32 PM
T minus 7. We're launching the KS next Monday, one week from today!
www.kickstarter.com/projects/lum...
www.kickstarter.com/projects/lum...
Reposted by Matteo Sciutteri
Only a handful of rogues away from 100000000 followers!!! www.kickstarter.com/projects/unw...
Well, 100000000 in binary. But still, that's twice as many as 10000000, which, you must admit, is quite impressive.
Well, 100000000 in binary. But still, that's twice as many as 10000000, which, you must admit, is quite impressive.
Coming soon: Swords Without Master
A ttrpg of strange sorceries, brutal violence and astounding wonder by Epidiah Ravachol.
www.kickstarter.com
October 27, 2025 at 12:33 PM
Only a handful of rogues away from 100000000 followers!!! www.kickstarter.com/projects/unw...
Well, 100000000 in binary. But still, that's twice as many as 10000000, which, you must admit, is quite impressive.
Well, 100000000 in binary. But still, that's twice as many as 10000000, which, you must admit, is quite impressive.
Every Rob threat is a must to read.
Ok, so up front, this is a response to another post, but it's not intended as a sub-skeet. The original poster has disabled quote posting, and I am interpreting that as (very reasonably) looking to avoid internet drama and I want to respect that.
October 25, 2025 at 4:16 PM
Every Rob threat is a must to read.
Reposted by Matteo Sciutteri
October 23, 2025 at 2:45 PM
I'm so proud of @roosterema.bsky.social and @need.games
We fought an incredible battle together! ✨
The Kickstarter campaign for Fabula Ultima Celebration Edition + Bestiary vol. I has come to an end with the extraordinary achievement of €1,395,540 with 6,378 backers! 🐦🔥
GRAZIE! Thank you so much, you are all the true gems of Fabula Ultima. 💎💫
The Kickstarter campaign for Fabula Ultima Celebration Edition + Bestiary vol. I has come to an end with the extraordinary achievement of €1,395,540 with 6,378 backers! 🐦🔥
GRAZIE! Thank you so much, you are all the true gems of Fabula Ultima. 💎💫
October 24, 2025 at 5:35 PM
I'm so proud of @roosterema.bsky.social and @need.games
Reposted by Matteo Sciutteri
Reposted by Matteo Sciutteri
Magic of Inventorying...
A roleplaying game to declutter your loot and banish encumbrance forever!
mailchi.mp/grumpybearst... #TTRPG #MarieKondo
A roleplaying game to declutter your loot and banish encumbrance forever!
mailchi.mp/grumpybearst... #TTRPG #MarieKondo
September 6, 2025 at 3:49 PM
Magic of Inventorying...
A roleplaying game to declutter your loot and banish encumbrance forever!
mailchi.mp/grumpybearst... #TTRPG #MarieKondo
A roleplaying game to declutter your loot and banish encumbrance forever!
mailchi.mp/grumpybearst... #TTRPG #MarieKondo
As always, threads super interesting by Yochai.
I recently published an adventure for Cairn 2e, and I'd like to talk about the development process a bit, it folks will indulge me.
October 19, 2025 at 6:20 PM
As always, threads super interesting by Yochai.
Reposted by Matteo Sciutteri
I recently published an adventure for Cairn 2e, and I'd like to talk about the development process a bit, it folks will indulge me.
October 19, 2025 at 6:08 PM
I recently published an adventure for Cairn 2e, and I'd like to talk about the development process a bit, it folks will indulge me.
Reposted by Matteo Sciutteri